mirror of
https://github.com/DosX-dev/Astral-PE
synced 2026-06-06 15:34:31 +00:00
78 lines
3.7 KiB
C#
78 lines
3.7 KiB
C#
/*
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* This file is part of the Astral-PE project.
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* Copyright (c) 2025 DosX. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Astral-PE is a low-level post-compilation PE header mutator (obfuscator) for native
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* Windows x86/x64 binaries. It modifies structural metadata while preserving execution integrity.
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*
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* For source code, updates, and documentation, visit:
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* https://github.com/DosX-dev/Astral-PE
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*/
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namespace Astral_PE.modules {
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public static class Logging {
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// Lock object to ensure thread-safety during logging.
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private static readonly object _lock = new();
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/// <summary>
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/// Writes a colored message to the console.
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/// The message can include color tags in the format /CLR(COLOR_NAME)TEXT,
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/// where COLOR_NAME is a valid console color (e.g., RED, GREEN, BLUE, etc.).
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/// </summary>
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/// <param name="message">The message to write to the console with embedded color tags.</param>
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public static void Write(string message) {
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// Ensure thread-safety while logging by locking the critical section
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lock (_lock) {
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// Split the message into parts based on the color tag "/CLR("
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string[] parts = message.Split("/CLR(", StringSplitOptions.None);
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// Start with the default white color for text
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write(parts[0]);
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// Process each part that follows a color tag
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for (int i = 1; i < parts.Length; i++) {
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// Find the closing parenthesis of the color tag
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int close = parts[i].IndexOf(')');
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if (close > 0) {
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// Extract the color name (before the closing parenthesis)
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string colorName = parts[i][..close];
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// Extract the text after the closing parenthesis
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string text = parts[i][(close + 1)..];
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// Try to parse the color name to a valid ConsoleColor
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if (Enum.TryParse(colorName, true, out ConsoleColor color)) {
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// Set the console text color
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Console.ForegroundColor = color;
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}
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// Write the colored text to the console
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Console.Write(text);
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}
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}
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// Print a newline after the message
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Console.WriteLine();
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// Reset the console color back to the default color
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Console.ResetColor();
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}
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}
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}
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} |