Files
2025-04-03 10:45:23 +03:00

78 lines
3.7 KiB
C#

/*
* This file is part of the Astral-PE project.
* Copyright (c) 2025 DosX. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Astral-PE is a low-level post-compilation PE header mutator (obfuscator) for native
* Windows x86/x64 binaries. It modifies structural metadata while preserving execution integrity.
*
* For source code, updates, and documentation, visit:
* https://github.com/DosX-dev/Astral-PE
*/
namespace Astral_PE.modules {
public static class Logging {
// Lock object to ensure thread-safety during logging.
private static readonly object _lock = new();
/// <summary>
/// Writes a colored message to the console.
/// The message can include color tags in the format /CLR(COLOR_NAME)TEXT,
/// where COLOR_NAME is a valid console color (e.g., RED, GREEN, BLUE, etc.).
/// </summary>
/// <param name="message">The message to write to the console with embedded color tags.</param>
public static void Write(string message) {
// Ensure thread-safety while logging by locking the critical section
lock (_lock) {
// Split the message into parts based on the color tag "/CLR("
string[] parts = message.Split("/CLR(", StringSplitOptions.None);
// Start with the default white color for text
Console.ForegroundColor = ConsoleColor.White;
Console.Write(parts[0]);
// Process each part that follows a color tag
for (int i = 1; i < parts.Length; i++) {
// Find the closing parenthesis of the color tag
int close = parts[i].IndexOf(')');
if (close > 0) {
// Extract the color name (before the closing parenthesis)
string colorName = parts[i][..close];
// Extract the text after the closing parenthesis
string text = parts[i][(close + 1)..];
// Try to parse the color name to a valid ConsoleColor
if (Enum.TryParse(colorName, true, out ConsoleColor color)) {
// Set the console text color
Console.ForegroundColor = color;
}
// Write the colored text to the console
Console.Write(text);
}
}
// Print a newline after the message
Console.WriteLine();
// Reset the console color back to the default color
Console.ResetColor();
}
}
}
}