mirror of
https://github.com/DosX-dev/Astral-PE
synced 2026-06-06 15:34:31 +00:00
53 lines
2.2 KiB
C#
53 lines
2.2 KiB
C#
using System;
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/// <summary>
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/// Logger class for printing colored messages to the console.
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/// </summary>
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public static class Logging {
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// Lock object to ensure thread-safety during logging.
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private static readonly object _lock = new object();
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/// <summary>
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/// Writes a colored message to the console.
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/// The message can include color tags in the format /CLR(COLOR_NAME)TEXT,
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/// where COLOR_NAME is a valid console color (e.g., RED, GREEN, BLUE, etc.).
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/// </summary>
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/// <param name="message">The message to write to the console with embedded color tags.</param>
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public static void Write(string message) {
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// Ensure thread-safety while logging by locking the critical section
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lock (_lock) {
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// Split the message into parts based on the color tag "/CLR("
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string[] parts = message.Split("/CLR(", StringSplitOptions.None);
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// Start with the default white color for text
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write(parts[0]);
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// Process each part that follows a color tag
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for (int i = 1; i < parts.Length; i++) {
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// Find the closing parenthesis of the color tag
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int close = parts[i].IndexOf(")");
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if (close > 0) {
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// Extract the color name (before the closing parenthesis)
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string colorName = parts[i].Substring(0, close);
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// Extract the text after the closing parenthesis
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string text = parts[i].Substring(close + 1);
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// Try to parse the color name to a valid ConsoleColor
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if (Enum.TryParse<ConsoleColor>(colorName, true, out var color)) {
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// Set the console text color
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Console.ForegroundColor = color;
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}
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// Write the colored text to the console
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Console.Write(text);
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}
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}
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// Print a newline after the message
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Console.WriteLine();
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// Reset the console color back to the default color
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Console.ResetColor();
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}
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}
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}
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