Files
DosX-dev-Astral-PE/source/modules/Logging.cs
T
2025-03-26 18:30:49 +03:00

53 lines
2.2 KiB
C#

using System;
/// <summary>
/// Logger class for printing colored messages to the console.
/// </summary>
public static class Logging {
// Lock object to ensure thread-safety during logging.
private static readonly object _lock = new object();
/// <summary>
/// Writes a colored message to the console.
/// The message can include color tags in the format /CLR(COLOR_NAME)TEXT,
/// where COLOR_NAME is a valid console color (e.g., RED, GREEN, BLUE, etc.).
/// </summary>
/// <param name="message">The message to write to the console with embedded color tags.</param>
public static void Write(string message) {
// Ensure thread-safety while logging by locking the critical section
lock (_lock) {
// Split the message into parts based on the color tag "/CLR("
string[] parts = message.Split("/CLR(", StringSplitOptions.None);
// Start with the default white color for text
Console.ForegroundColor = ConsoleColor.White;
Console.Write(parts[0]);
// Process each part that follows a color tag
for (int i = 1; i < parts.Length; i++) {
// Find the closing parenthesis of the color tag
int close = parts[i].IndexOf(")");
if (close > 0) {
// Extract the color name (before the closing parenthesis)
string colorName = parts[i].Substring(0, close);
// Extract the text after the closing parenthesis
string text = parts[i].Substring(close + 1);
// Try to parse the color name to a valid ConsoleColor
if (Enum.TryParse<ConsoleColor>(colorName, true, out var color)) {
// Set the console text color
Console.ForegroundColor = color;
}
// Write the colored text to the console
Console.Write(text);
}
}
// Print a newline after the message
Console.WriteLine();
// Reset the console color back to the default color
Console.ResetColor();
}
}
}