mirror of
https://github.com/GameHackingBook/GameHackingCode
synced 2026-06-08 11:08:54 +00:00
Updated some broken projects, cleaned up example code, and remove old artifacts
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@@ -1,314 +1,11 @@
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#include <iostream>
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#include <Windows.h>
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#include <vector>
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//helpers
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template<typename T>
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T readMemory(DWORD address)
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{
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return *((T*)address);
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}
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template<typename T>
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T* pointMemory(DWORD address)
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{
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return ((T*)address);
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}
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template<typename T>
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void writeMemory(DWORD address, T value)
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{
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*((T*)address) = value;
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}
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template<typename T>
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DWORD protectMemory(DWORD address, DWORD prot)
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{
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DWORD oldProt;
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VirtualProtect((LPVOID)address, sizeof(T), prot, &oldProt);
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return oldProt;
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}
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// NOP example code
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struct _creature
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{
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_creature(int hb, bool e, bool c) : healthBar(hb), isEnemy(e), isCloaked(c) {}
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int healthBar;
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bool isEnemy, isCloaked;
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};
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std::vector<_creature> creatures;
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int creaturesDrawn = 0;
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void drawHealthBar(int healthbar)
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{
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creaturesDrawn++; // make a note that we drew it
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Sleep(healthbar); // just an example, we're not really doing anything
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}
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void drawCreatureHealthBarExample()
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{
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for (int i = 0; i < creatures.size(); i++) {
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auto c = creatures[i];
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if (c.isEnemy && c.isCloaked) continue;
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drawHealthBar(c.healthBar);
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}
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}
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template<int SIZE>
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void writeNop(DWORD address)
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{
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auto oldProtection = protectMemory<BYTE[SIZE]>(address, PAGE_EXECUTE_READWRITE);
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for (int i = 0; i < SIZE; i++)
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writeMemory<BYTE>(address + i, 0x90);
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protectMemory<BYTE[SIZE]>(address, oldProtection);
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}
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DWORD getAddressForNOP(DWORD functionStart)
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{
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// i cannot hard-code any addresses from within this application,
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// as they may change upon re-compile. For this reason, I'll locate
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// the address of the JMP that I want to replace programatically
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// by scanning for the 'JMP -67' statement (bytes 0xEB 0xBD)
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// somewhere within 1000 bytes of the start of the function
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auto oldProtection = protectMemory<BYTE[1000]>(functionStart, PAGE_EXECUTE_READ); // make sure memory is readable, just incase
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auto mem = pointMemory<BYTE>(functionStart);
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DWORD ret = 0;
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for (int i = 0; i < 999; i++) {
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if (mem[i] == 0xEB && mem[i+1] == 0xBD) {
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ret = functionStart + i;
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break;
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}
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}
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protectMemory<BYTE[1000]>(functionStart, oldProtection); // restore old memory protection
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return ret;
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}
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void NOPExample()
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{
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// nop it
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auto address = getAddressForNOP((DWORD)&drawCreatureHealthBarExample);
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if (address)
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writeNop<2>(address);
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// add some make creatures
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creatures.push_back(_creature(0, true, true));
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creatures.push_back(_creature(0, true, false));
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creatures.push_back(_creature(0, false, true));
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creatures.push_back(_creature(0, false, false));
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//call the function
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drawCreatureHealthBarExample();
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//check if NOP worked
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if (creaturesDrawn == 4)
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printf("NOP worked! Drew all creatures!\n");
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else
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printf("NOP failed! :( Only drew %d/4 creatures.\n", creaturesDrawn);
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}
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// call hook
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DWORD functionToBeHooked(DWORD arg1, DWORD arg2, DWORD arg3)
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{
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if (arg1 == arg2 && arg2 == 3 && arg3 == 4)
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printf("Call hook worked! Parameters intercepted and changed!\n");
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else
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printf("Call hook failed!\n");
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return 0;
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}
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void whereHookGoes()
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{
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functionToBeHooked(0, 0, 0);
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}
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DWORD getAddressForCallHook(DWORD functionStart)
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{
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// same story as with NOP, except we're looking for the first CALL (0xE8)
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auto oldProtection = protectMemory<BYTE[1000]>(functionStart, PAGE_EXECUTE_READ); // make sure memory is readable, just incase
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auto mem = pointMemory<BYTE>(functionStart);
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DWORD ret = 0;
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for (int i = 0; i < 1000; i++) {
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if (mem[i] == 0xE8) {
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ret = functionStart + i;
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break;
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}
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}
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protectMemory<BYTE[1000]>(functionStart, oldProtection); // restore old memory protection
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return ret;
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}
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typedef DWORD (__cdecl _origFunc)(DWORD arg1, DWORD arg2, DWORD arg3);
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_origFunc* originalFunction;
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DWORD __cdecl someNewFunction(DWORD arg1, DWORD arg2, DWORD arg3)
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{
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return originalFunction(3, 3, 4);
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}
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DWORD callHook(DWORD hookAt, DWORD newFunc)
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{
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DWORD newOffset = newFunc - hookAt - 5;
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auto oldProtection = protectMemory<DWORD>(hookAt + 1, PAGE_EXECUTE_READWRITE);
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DWORD originalOffset = readMemory<DWORD>(hookAt + 1);
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writeMemory<DWORD>(hookAt + 1, newOffset);
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protectMemory<DWORD>(hookAt + 1, oldProtection);
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return originalOffset + hookAt + 5;
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}
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void callHookExample()
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{
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auto address = getAddressForCallHook((DWORD)&whereHookGoes);
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if (address)
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originalFunction = (_origFunc*)callHook(address, (DWORD)&someNewFunction);
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whereHookGoes();
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}
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// vf table hook
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class someBaseClass
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{
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public:
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virtual DWORD someFunction(DWORD arg1) { return 0; }
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};
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class someClass : public someBaseClass
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{
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public:
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virtual DWORD someFunction(DWORD arg1)
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{
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if (arg1 == 1)
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printf(" VF Table hook worked! Parameters intercepted and changed!\n");
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else
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printf(" VF Table hook failed!\n");
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return 0;
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}
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};
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DWORD originalVFFunction;
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DWORD __stdcall someNewVFFunction(DWORD arg1)
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{
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static DWORD _this, _ret;
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__asm MOV _this, ECX
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printf("VFHook pre\n");
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__asm {
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PUSH 1
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MOV ECX, _this
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CALL [originalVFFunction]
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MOV _ret, EAX
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}
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printf("VFHook Post\n");
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__asm MOV ECX, _this
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return _ret;
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}
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DWORD hookVF(DWORD classInst, DWORD funcIndex, DWORD newFunc)
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{
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DWORD VFTable = readMemory<DWORD>(classInst);
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DWORD hookAddress = VFTable + funcIndex * sizeof(DWORD);
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auto oldProtection = protectMemory<DWORD>(hookAddress, PAGE_READWRITE);
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DWORD originalFunc = readMemory<DWORD>(hookAddress);
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writeMemory<DWORD>(hookAddress, newFunc);
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protectMemory<DWORD>(hookAddress, oldProtection);
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return originalFunc;
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}
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void VFHookExample()
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{
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someClass* inst = new someClass();
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originalVFFunction = hookVF((DWORD)inst, 0, (DWORD)&someNewVFFunction);
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inst->someFunction(0);
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delete inst;
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}
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// iat hook
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DWORD hookIAT(const char* functionName, DWORD newFunctionAddress)
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{
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DWORD baseAddress = (DWORD)GetModuleHandle(NULL);
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auto dosHeader = pointMemory<IMAGE_DOS_HEADER>(baseAddress);
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if (dosHeader->e_magic != 0x5A4D)
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return 0;
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auto optHeader = pointMemory<IMAGE_OPTIONAL_HEADER>(baseAddress + dosHeader->e_lfanew + 24);
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if (optHeader->Magic != 0x10B)
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return 0;
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if (optHeader->DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].Size == 0 ||
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optHeader->DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress == 0)
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return 0;
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IMAGE_IMPORT_DESCRIPTOR* importDescriptor = pointMemory<IMAGE_IMPORT_DESCRIPTOR>(baseAddress + optHeader->DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress); //what is the rule of adding them?
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while (importDescriptor->FirstThunk)
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{
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int n = 0;
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IMAGE_THUNK_DATA* thunkData = pointMemory<IMAGE_THUNK_DATA>(baseAddress + importDescriptor->OriginalFirstThunk);
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while (thunkData->u1.Function)
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{
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char* importFunctionName = pointMemory<char>(baseAddress + (DWORD)thunkData->u1.AddressOfData + 2);
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if (strcmp(importFunctionName, functionName) == 0)
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{
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auto vfTable = pointMemory<DWORD>(baseAddress + importDescriptor->FirstThunk);
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DWORD original = vfTable[n];
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auto oldProtection = protectMemory<DWORD>((DWORD)&vfTable[n], PAGE_READWRITE);
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vfTable[n] = newFunctionAddress;
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protectMemory<DWORD>((DWORD)&vfTable[n], oldProtection);
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return original;
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}
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n++;
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thunkData++;
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}
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importDescriptor++;
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}
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return 0;
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}
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typedef VOID (WINAPI _origSleep)(DWORD ms);
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_origSleep* originalSleep;
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VOID WINAPI newSleepFunction(DWORD ms)
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{
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if (ms > 100)
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printf("Sleep hook worked! Denied sleep for %d miliseconds.\n", ms);
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else
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originalSleep(ms);
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}
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void IATHookExample()
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{
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originalSleep = (_origSleep*)hookIAT("Sleep", (DWORD)&newSleepFunction);
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Sleep(1234);
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}
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#include "main.h"
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int main(void)
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{
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// due to differences in the way functions are compiled between
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// DEBUG and RELEASE builds, this example will only work in RELEASE.
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// This is only because of the way I'm finding the address to be NOP'd
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// This is only because of the way I'm finding the addresses of
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// the NOP and CALL targets
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NOPExample();
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callHookExample();
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VFHookExample();
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