mirror of
https://github.com/GameHackingBook/GameHackingCode
synced 2026-06-08 11:08:54 +00:00
Added lua scripts and fixed a typo in state machine code
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
BASEADDRESS = getAddress("Game.exe")
|
||||
function LocatePacketCreation(packetType)
|
||||
for address = BASEADDRESS, (BASEADDRESS + 0x2ffffff) do
|
||||
local push = readBytes(address, 1, false)
|
||||
local type = readInteger(address + 1)
|
||||
local call = readInteger(address + 5)
|
||||
if (push == 0x68 and type == packetType and call == 0xE8) then
|
||||
return address
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
FUNCTIONHEADER = { 0xCC, 0x55, 0x8B, 0xEC, 0x6A }
|
||||
function LocateFunctionHead(checkAddress)
|
||||
if (checkAddress == 0) then return 0 end
|
||||
for address = checkAddress, (checkAddress - 0x1fff), -1 do
|
||||
local match = true
|
||||
local checkheader = readBytes(address, #FUNCTIONHEADER, true)
|
||||
for i, v in ipairs(FUNCTIONHEADER) do
|
||||
if (v ~= checkheader[i]) then
|
||||
match = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if (match) then return address + 1 end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
local funcAddress = LocateFunctionHead(LocatePacketCreation(0x64))
|
||||
if (funcAddress ~= 0) then
|
||||
print(string.format("0x%x",funcAddress))
|
||||
else
|
||||
print("Not found!")
|
||||
end
|
||||
Reference in New Issue
Block a user