Merged labs and exmaples binaries, normalized build output directories

This commit is contained in:
Nick Cano
2016-06-15 01:39:43 -07:00
parent 1f6f72e6e5
commit bd95b160af
37 changed files with 2069 additions and 233 deletions
@@ -0,0 +1,96 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{AB736FAE-3FEF-40C0-B426-BFC3E3FA569F}</ProjectGuid>
<RootNamespace>Chapter1__01</RootNamespace>
<ProjectName>Chapter1_BasicMemory</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\bin\DEBUG_BUILDS\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)BuildTemp\$(ProjectName)$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\bin\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)BuildTemp\$(ProjectName)$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>allegro-5.0.10-monolith-md-debug.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)game.map" "$(OutDir)game.map" /y &amp;&amp; copy "$(SolutionDir)arial.ttf" "$(OutDir)arial.ttf" /y </Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)game.map" "$(OutDir)game.map" /y &amp;&amp; copy "$(SolutionDir)arial.ttf" "$(OutDir)arial.ttf" /y </Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="game-BasicMem.cpp" />
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<ItemGroup>
<ClInclude Include="Location-BasicMem.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup>
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<UniqueIdentifier>{3c8b02c5-3b42-4b99-9dbc-d301f719fc1c}</UniqueIdentifier>
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<Filter Include="Source Hiles">
<UniqueIdentifier>{1c064fd6-e3d1-47a5-b1c0-ea67fd84ce18}</UniqueIdentifier>
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<ItemGroup>
<ClInclude Include="Location-BasicMem.h">
<Filter>Header Files</Filter>
</ClInclude>
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<ItemGroup>
<ClCompile Include="game-BasicMem.cpp">
<Filter>Source Hiles</Filter>
</ClCompile>
</ItemGroup>
</Project>
+50
View File
@@ -0,0 +1,50 @@
struct Location
{
int x;
int y;
Location(){}
Location(int x, int y)
{
this->x = x;
this->y = y;
}
const bool operator == (const Location &o)
{
return (o.x == this->x && o.y == this->y);
}
const bool operator != (const Location &o)
{
return !(*this == o);
}
const Location operator + (const Location &o)
{
return Location(this->x + o.x, this->y + o.y);
}
const Location operator - (const Location &o)
{
return Location(this->x - o.x, this->y - o.y);
}
const Location operator = (const Location &o)
{
this->x = o.x;
this->y = o.y;
return *this;
}
const Location operator += (const Location &o)
{
this->x += o.x;
this->y += o.y;
return *this;
}
const Location operator -= (const Location &o)
{
this->x -= o.x;
this->y -= o.y;
return *this;
}
};
+222
View File
@@ -0,0 +1,222 @@
#define ALLEGRO_STATICLINK
#include <allegro5/allegro.h>
#include <allegro5/allegro_native_dialog.h>
#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_font.h>
#include <stdio.h>
#include "..\allegro_linkers.h"
#include "Location-BasicMem.h"
Location selfLocation(12, 16);
Location ballLocation(15, 13);
BYTE map[24][32];
int keys[255];
bool checkWin()
{
return (map[ballLocation.y][ballLocation.x] == 4);
}
void drawBackground()
{ for (int i = 0; i <= 24; i++)
{
for (int t = 0; t <= 32; t++)
{
if (map[i][t] == 1)
al_draw_filled_rectangle(t * 20, i * 20, (t + 1) * 20, (i + 1) * 20, al_map_rgb(128, 255, 255));
else if(map[i][t] == 2)
al_draw_filled_rectangle(t * 20, i * 20, (t + 1) * 20, (i + 1) * 20, al_map_rgb(255, 128, 0));
else if(map[i][t] == 3)
al_draw_filled_rectangle(t * 20, i * 20, (t + 1) * 20, (i + 1) * 20, al_map_rgb(255, 0, 0));
else if(map[i][t] == 4)
al_draw_filled_rectangle(t * 20, i * 20, (t + 1) * 20, (i + 1) * 20, al_map_rgb(0, 0, 0));
}
}
}
void drawObjects()
{
al_draw_filled_rectangle(selfLocation.x * 20, selfLocation.y * 20,
(selfLocation.x + 1) * 20, (selfLocation.y + 1) * 20,
al_map_rgb(255, 255, 255));
al_draw_filled_circle(ballLocation.x * 20 + 10, ballLocation.y * 20 + 10,
10, al_map_rgb(100, 100, 100));
}
void drawHUD(ALLEGRO_FONT *font)
{
al_draw_text(font, al_map_rgb(50, 50, 50), 10, 10, 0, "Arrow Keys: Move");
al_draw_text(font, al_map_rgb(50, 50, 50), 10, 25, 0, "Spacebar: Swap");
}
void keyboardEvent()
{
Location moveOffset;
if (keys[ALLEGRO_KEY_UP])
moveOffset = Location(0, -1);
else if (keys[ALLEGRO_KEY_DOWN])
moveOffset = Location(0, 1);
else if (keys[ALLEGRO_KEY_LEFT])
moveOffset = Location(-1, 0);
else if (keys[ALLEGRO_KEY_RIGHT])
moveOffset = Location(1, 0);
else if (keys[ALLEGRO_KEY_SPACE])
{
moveOffset = ballLocation - selfLocation;
if (abs(moveOffset.x) + abs(moveOffset.y) <= 1)
{
moveOffset = selfLocation; //placehold
selfLocation = ballLocation;
ballLocation = moveOffset;
}
return;
}
else
return;
Location newSelf = selfLocation + moveOffset;
Location newBall = ballLocation;
if (newSelf == newBall)
newBall += moveOffset;
if (map[newBall.y][newBall.x] == 1 || map[newSelf.y][newSelf.x] == 1)
return;
ballLocation = newBall;
selfLocation = newSelf;
}
int main(void)
{
char* error = "";
ALLEGRO_DISPLAY *display = NULL;
ALLEGRO_FONT *font = NULL;
ALLEGRO_TIMER *timer = NULL;
ALLEGRO_EVENT_QUEUE *event_queue = NULL;
do
{
ZeroMemory(&keys, 255);
FILE* file = fopen("game.map", "rb");
if (!file)
{
error = "failed to initialize map!";
break;
}
else
{
fread(map, 1, 24*32, file);
fclose(file);
}
if(!al_init())
{
error = "failed to initialize allegro!";
break;
}
if(!al_init_primitives_addon())
{
error = "failed to initialize primitives!";
break;
}
al_init_font_addon();
if(!al_init_ttf_addon())
{
error = "failed to initialize ttfs!";
break;
}
if(!al_install_keyboard())
{
error = "failed to initialize keyboard!";
break;
}
if(!(font = al_load_ttf_font("arial.ttf", 18, 0)))
{
error = "failed to initialize font!";
break;
}
if(!(timer = al_create_timer(1.0 / 10)))
{
error = "failed to initialize timer!";
break;
}
if(!(display = al_create_display(640, 480)))
{
error = "failed to initialize display!";
break;
}
if(!(event_queue = al_create_event_queue()))
{
error = "failed to initialize event_queue!";
break;
}
al_register_event_source(event_queue, al_get_display_event_source(display));
al_register_event_source(event_queue, al_get_keyboard_event_source());
al_register_event_source(event_queue, al_get_timer_event_source(timer));
al_start_timer(timer);
while(1)
{
ALLEGRO_EVENT ev;
al_wait_for_event(event_queue, &ev);
if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
{
break;
}
else if (ev.type == ALLEGRO_EVENT_KEY_DOWN)
{
if (ev.keyboard.keycode == ALLEGRO_KEY_ESCAPE)
break;
else if (ev.keyboard.keycode <= 255)
keys[ev.keyboard.keycode] = true;
}
else if (ev.type == ALLEGRO_EVENT_KEY_UP)
{
if (ev.keyboard.keycode <= 255)
keys[ev.keyboard.keycode] = false;
}
else if (ev.type == ALLEGRO_EVENT_KEY_CHAR)
keyboardEvent();
if (al_is_event_queue_empty(event_queue))
{
al_clear_to_color(al_map_rgb(255, 255, 255));
drawBackground();
drawObjects();
if (checkWin())
{
al_draw_text(font, al_map_rgb(200, 200, 200), 320, 240, 1, "Good job! You've completed the first lab!");
al_flip_display();
continue;
}
drawHUD(font);
al_flip_display();
}
}
} while (0);
if (strlen(error) > 0)
{
al_show_native_message_box(NULL, NULL, "error", error, NULL, NULL);
return -1;
}
al_destroy_timer(timer);
al_destroy_display(display);
al_destroy_event_queue(event_queue);
return 0;
}