mirror of
https://github.com/GameHackingBook/GameHackingCode
synced 2026-06-08 11:08:54 +00:00
26 lines
510 B
C++
26 lines
510 B
C++
#include <Windows.h>
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#include "AdobeAirHook.h"
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AdobeAirHook* hook;
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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AdobeAirHook::getInstance()->execute();
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break;
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case DLL_PROCESS_DETACH:
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AdobeAirHook::getInstance()->terminate();
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AdobeAirHook::deleteInstance();
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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break;
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}
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return TRUE;
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}
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