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Clarify shellcode compilation requirements
Updated requirements for shellcode compilation.
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@@ -16,7 +16,7 @@ This avoids many monitored APIs (VirtualAllocEx, VirtualProtectEx, CreateRemoteT
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## Requirements
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- Windows (tested on Windows 10/11)
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- Shellcode compiled as x64 with non-null bytes (-b option in MSFVenom shellcode is x64 reverse shell)
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- Shellcode compiled as x64
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- Run with standard user privileges (no SeDebugPrivilege needed for many targets)
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