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yallie 9fa3874800 Added the contents of the archive.
Moved the original file to the archive subfolder.
2017-11-20 16:11:42 +03:00

108 lines
3.8 KiB
C#

// ==++==
//
//
// Copyright (c) 2002 Microsoft Corporation. All rights reserved.
//
// The use and distribution terms for this software are contained in the file
// named license.txt, which can be found in the root of this distribution.
// By using this software in any fashion, you are agreeing to be bound by the
// terms of this license.
//
// You must not remove this notice, or any other, from this software.
//
//
// ==--==
namespace Microsoft.JScript
{
using System;
using System.Collections;
using System.Reflection;
using System.Reflection.Emit;
internal sealed class DoWhile : AST{
private AST body;
private AST condition;
private Completion completion;
internal DoWhile(Context context, AST body, AST condition)
: base(context) {
this.body = body;
this.condition = condition;
this.completion = new Completion();
}
internal override Object Evaluate(){
this.completion.Continue = 0;
this.completion.Exit = 0;
this.completion.value = null;
do{
Completion c = (Completion)this.body.Evaluate();
if (c.value != null)
this.completion.value = c.value;
if (c.Continue > 1){
this.completion.Continue = c.Continue - 1;
break;
}
if (c.Exit > 0){
this.completion.Exit = c.Exit - 1;
break;
}
if (c.Return)
return c;
}while (Convert.ToBoolean(this.condition.Evaluate()) == true);
return this.completion;
}
internal override AST PartiallyEvaluate(){
ScriptObject current_scope = Globals.ScopeStack.Peek();
while (current_scope is WithObject) current_scope = current_scope.GetParent();
if (current_scope is FunctionScope){
FunctionScope scope = (FunctionScope)current_scope;
BitArray before = scope.DefinedFlags;
this.body = this.body.PartiallyEvaluate();
scope.DefinedFlags = before; //The body may have a continue in it
this.condition = this.condition.PartiallyEvaluate();
scope.DefinedFlags = before;
//This is very pessimistic, but the potential presence of break/continue/return/throw
//inside the loop presents complications that are hard to resolve naively.
}else{
this.body = this.body.PartiallyEvaluate();
this.condition = this.condition.PartiallyEvaluate();
}
IReflect conditiontype = this.condition.InferType(null);
if (conditiontype is FunctionPrototype || conditiontype == Typeob.ScriptFunction)
this.context.HandleError(JSError.SuspectLoopCondition);
return this;
}
internal override void TranslateToIL(ILGenerator il, Type rtype){
//This assumes that rtype == Void.class
Label loop_start = il.DefineLabel();
Label condition_start = il.DefineLabel();
Label loop_end = il.DefineLabel();
compilerGlobals.BreakLabelStack.Push(loop_end);
compilerGlobals.ContinueLabelStack.Push(condition_start);
il.MarkLabel(loop_start);
this.body.TranslateToIL(il, Typeob.Void);
il.MarkLabel(condition_start);
this.context.EmitLineInfo(il);
this.condition.TranslateToConditionalBranch(il, true, loop_start, false);
il.MarkLabel(loop_end);
compilerGlobals.BreakLabelStack.Pop();
compilerGlobals.ContinueLabelStack.Pop();
}
internal override void TranslateToILInitializer(ILGenerator il){
this.body.TranslateToILInitializer(il);
this.condition.TranslateToILInitializer(il);
}
internal override Context GetFirstExecutableContext(){
return this.body.GetFirstExecutableContext();
}
}
}