mirror of
https://github.com/WithSecureLabs/ModuleStomping
synced 2026-06-06 17:00:48 +00:00
146 lines
3.8 KiB
C++
146 lines
3.8 KiB
C++
#undef UNICODE
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <stdlib.h>
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#include <stdio.h>
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// Need to link with Ws2_32.lib
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#pragma comment (lib, "Ws2_32.lib")
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// #pragma comment (lib, "Mswsock.lib")
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#define DEFAULT_BUFLEN 512
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#define DEFAULT_PORT "27015"
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int __cdecl fff(void);
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__declspec(dllexport) void payload()
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{
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ExitThread(fff());
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}
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int __cdecl fff(void)
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{
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WSADATA wsaData;
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int iResult;
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SOCKET ListenSocket = INVALID_SOCKET;
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SOCKET ClientSocket = INVALID_SOCKET;
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struct addrinfo *result = NULL;
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struct addrinfo hints;
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int iSendResult;
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char recvbuf[DEFAULT_BUFLEN];
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int recvbuflen = DEFAULT_BUFLEN;
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// Initialize Winsock
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iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
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if (iResult != 0) {
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// printf("WSAStartup failed with error: %d\n", iResult);
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return 1;
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}
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ZeroMemory(&hints, sizeof(hints));
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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hints.ai_flags = AI_PASSIVE;
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// Resolve the server address and port
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iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
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if ( iResult != 0 ) {
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// printf("getaddrinfo failed with error: %d\n", iResult);
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WSACleanup();
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return 1;
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}
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// Create a SOCKET for connecting to server
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ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (ListenSocket == INVALID_SOCKET) {
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// printf("socket failed with error: %ld\n", WSAGetLastError());
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freeaddrinfo(result);
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WSACleanup();
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return 1;
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}
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// Setup the TCP listening socket
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iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
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if (iResult == SOCKET_ERROR) {
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// printf("bind failed with error: %d\n", WSAGetLastError());
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freeaddrinfo(result);
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closesocket(ListenSocket);
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WSACleanup();
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return 1;
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}
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freeaddrinfo(result);
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iResult = listen(ListenSocket, SOMAXCONN);
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if (iResult == SOCKET_ERROR) {
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// printf("listen failed with error: %d\n", WSAGetLastError());
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closesocket(ListenSocket);
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WSACleanup();
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return 1;
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}
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// Accept a client socket
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ClientSocket = accept(ListenSocket, NULL, NULL);
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if (ClientSocket == INVALID_SOCKET) {
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// printf("accept failed with error: %d\n", WSAGetLastError());
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closesocket(ListenSocket);
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WSACleanup();
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return 1;
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}
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// No longer need server socket
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closesocket(ListenSocket);
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// Receive until the peer shuts down the connection
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do {
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iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
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if (iResult > 0) {
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// printf("Bytes received: %d\n", iResult);
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// Echo the buffer back to the sender
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iSendResult = send( ClientSocket, recvbuf, iResult, 0 );
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if (iSendResult == SOCKET_ERROR) {
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// printf("send failed with error: %d\n", WSAGetLastError());
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closesocket(ClientSocket);
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WSACleanup();
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return 1;
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}
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// printf("Bytes sent: %d\n", iSendResult);
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}
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else if (iResult == 0)
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{
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// printf("Connection closing...\n");
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}
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else {
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// printf("recv failed with error: %d\n", WSAGetLastError());
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closesocket(ClientSocket);
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WSACleanup();
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return 1;
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}
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} while (iResult > 0);
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// shutdown the connection since we're done
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iResult = shutdown(ClientSocket, SD_SEND);
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if (iResult == SOCKET_ERROR) {
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// printf("shutdown failed with error: %d\n", WSAGetLastError());
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closesocket(ClientSocket);
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WSACleanup();
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return 1;
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}
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// cleanup
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closesocket(ClientSocket);
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WSACleanup();
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return 0;
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} |