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asmjit-asmjit/asmjit/core/errorhandler.h
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kobalicek b56f4176cb Codebase update and improvements, instruction DB update
* Denested src folder to root, renamed testing to asmjit-testing

  * Refactored how headers are included into <asmjit/...> form. This
    is necessary as compilers would never simplify a path once a ..
    appears in include directory - then paths such as ../core/../core
    appeared in asserts, which was ugly

  * Moved support utilities into asmjit/support/... (still included
    by asmjit/core.h for convenience and compatibility)

  * Added CMakePresets.json for making it easy to develop AsmJit

  * Reworked CMakeLists to be shorter and use CMake option(),
    etc... This simplifies it and makes it using more standard
    features

  * ASMJIT_EMBED now creates asmjit_embed INTERFACE library,
    which is accessible via asmjit::asmjit target - this simplifies
    embedding and makes it the same as library targets from a CMake
    perspective

  * Removed ASMJIT_DEPS - this is now provided by cmake target
    aliases - 'asmjit::asmjit' so users should not need this variable

  * Changed meaning of ASMJIT_LIBS - this now contains only AsmJit
    dependencies without asmjit::asmjit target alias. Don't rely on
    ASMJIT_LIBS anymore as it's only used internally

  * Removed ASMJIT_NO_DEPRECATED option - AsmJit is not going
    to provide controllable deprecations in the future

  * Removed ASMJIT_NO_VALIDATION in favor of ASMJIT_NO_INTROSPECTION,
    which now controls query, features, and validation API presence

  * Removed ASMJIT_DIR option - it was never really needed

  * Removed AMX_TRANSPOSE feature from instruction database (X86).
    Intel has removed it as well, so it's a feature that won't
    be siliconized
2025-11-02 22:31:46 +01:00

229 lines
7.7 KiB
C++

// This file is part of AsmJit project <https://asmjit.com>
//
// See <asmjit/core.h> or LICENSE.md for license and copyright information
// SPDX-License-Identifier: Zlib
#ifndef ASMJIT_CORE_ERRORHANDLER_H_INCLUDED
#define ASMJIT_CORE_ERRORHANDLER_H_INCLUDED
#include <asmjit/core/globals.h>
ASMJIT_BEGIN_NAMESPACE
//! \addtogroup asmjit_error_handling
//! \{
class BaseEmitter;
//! Error handler can be used to override the default behavior of error handling.
//!
//! It's available to all classes that inherit `BaseEmitter`. Override \ref ErrorHandler::handle_error() to implement
//! your own error handler.
//!
//! The following use-cases are supported:
//!
//! - Record the error and continue code generation. This is the simplest approach that can be used to at least log
//! possible errors.
//! - Throw an exception. AsmJit doesn't use exceptions and is completely exception-safe, but it's perfectly legal
//! to throw an exception from the error handler.
//! - Use plain old C's `setjmp()` and `longjmp()`. Asmjit always puts Assembler, Builder and Compiler to
//! a consistent state before calling \ref handle_error(), so `longjmp()` can be used without issues to cancel the
//! code generation if an error occurred. This method can be used if exception handling in your project is turned
//! off and you still want some comfort. In most cases it should be safe as AsmJit uses \ref Arena allocator and
//! the ownership of allocated memory it allocates always ends with the instance that allocated it. If using this
//! approach please never jump outside the life-time of \ref CodeHolder and \ref BaseEmitter.
//!
//! \ref ErrorHandler can be attached to \ref CodeHolder or \ref BaseEmitter, which has a priority. The example below
//! uses error handler that just prints the error, but lets AsmJit continue:
//!
//! ```
//! // Error Handling #1 - Logging and returning Error.
//! #include <asmjit/x86.h>
//! #include <stdio.h>
//!
//! using namespace asmjit;
//!
//! // Error handler that just prints the error and lets AsmJit ignore it.
//! class SimpleErrorHandler : public ErrorHandler {
//! public:
//! Error err;
//!
//! inline SimpleErrorHandler() : err(Error::kOk) {}
//!
//! void handle_error(Error err, const char* message, BaseEmitter* origin) override {
//! this->err = err;
//! fprintf(stderr, "ERROR: %s\n", message);
//! }
//! };
//!
//! int main() {
//! JitRuntime rt;
//! SimpleErrorHandler eh;
//!
//! CodeHolder code;
//! code.init(rt.environment(), rt.cpu_features());
//! code.set_error_handler(&eh);
//!
//! // Try to emit instruction that doesn't exist.
//! x86::Assembler a(&code);
//! a.emit(x86::Inst::kIdMov, x86::xmm0, x86::xmm1);
//!
//! if (eh.err) {
//! // Assembler failed!
//! return 1;
//! }
//!
//! return 0;
//! }
//! ```
//!
//! If error happens during instruction emitting / encoding the assembler behaves transactionally - the output buffer
//! won't advance if encoding failed, thus either a fully encoded instruction or nothing is emitted. The error handling
//! shown above is useful, but it's still not the best way of dealing with errors in AsmJit. The following example
//! shows how to use exception handling to handle errors in a more C++ way:
//!
//! ```
//! // Error Handling #2 - Throwing an exception.
//! #include <asmjit/x86.h>
//! #include <exception>
//! #include <string>
//! #include <stdio.h>
//!
//! using namespace asmjit;
//!
//! // Error handler that throws a user-defined `AsmJitException`.
//! class AsmJitException : public std::exception {
//! public:
//! Error err;
//! std::string message;
//!
//! AsmJitException(Error err, const char* message) noexcept
//! : err(err),
//! message(message) {}
//!
//! const char* what() const noexcept override { return message.c_str(); }
//! };
//!
//! class ThrowableErrorHandler : public ErrorHandler {
//! public:
//! // Throw is possible, functions that use ErrorHandler are never 'noexcept'.
//! void handle_error(Error err, const char* message, BaseEmitter* origin) override {
//! throw AsmJitException(err, message);
//! }
//! };
//!
//! int main() {
//! JitRuntime rt;
//! ThrowableErrorHandler eh;
//!
//! CodeHolder code;
//! code.init(rt.environment(), rt.cpu_features());
//! code.set_error_handler(&eh);
//!
//! x86::Assembler a(&code);
//!
//! // Try to emit instruction that doesn't exist.
//! try {
//! a.emit(x86::Inst::kIdMov, x86::xmm0, x86::xmm1);
//! }
//! catch (const AsmJitException& ex) {
//! printf("EXCEPTION THROWN: %s\n", ex.what());
//! return 1;
//! }
//!
//! return 0;
//! }
//! ```
//!
//! If C++ exceptions are not what you like or your project turns off them completely there is still a way of reducing
//! the error handling to a minimum by using a standard setjmp/longjmp approach. AsmJit is exception-safe and cleans
//! up everything before calling the ErrorHandler, so any approach is safe. You can simply jump from the error handler
//! without causing any side-effects or memory leaks. The following example demonstrates how it could be done:
//!
//! ```
//! // Error Handling #3 - Using setjmp/longjmp if exceptions are not allowed.
//! #include <asmjit/x86.h>
//! #include <setjmp.h>
//! #include <stdio.h>
//!
//! class LongJmpErrorHandler : public asmjit::ErrorHandler {
//! public:
//! inline LongJmpErrorHandler() : err(asmjit::Error::kOk) {}
//!
//! void handle_error(asmjit::Error err, const char* message, asmjit::BaseEmitter* origin) override {
//! this->err = err;
//! longjmp(state, 1);
//! }
//!
//! jmp_buf state;
//! asmjit::Error err;
//! };
//!
//! int main(int argc, char* argv[]) {
//! using namespace asmjit;
//!
//! JitRuntime rt;
//! LongJmpErrorHandler eh;
//!
//! CodeHolder code;
//! code.init(rt.environment(), rt.cpu_features());
//! code.set_error_handler(&eh);
//!
//! x86::Assembler a(&code);
//!
//! if (!setjmp(eh.state)) {
//! // Try to emit instruction that doesn't exist.
//! a.emit(x86::Inst::kIdMov, x86::xmm0, x86::xmm1);
//! }
//! else {
//! Error err = eh.err;
//! printf("ASMJIT ERROR: 0x%08X [%s]\n", err, DebugUtils::error_as_string(err));
//! }
//!
//! return 0;
//! }
//! ```
class ASMJIT_VIRTAPI ErrorHandler {
public:
ASMJIT_BASE_CLASS(ErrorHandler)
//! \name Construction & Destruction
//! \{
//! Creates a new `ErrorHandler` instance.
ASMJIT_API ErrorHandler() noexcept;
//! Destroys the `ErrorHandler` instance.
ASMJIT_API virtual ~ErrorHandler() noexcept;
//! \}
//! \name Interface
//! \{
//! Error handler (must be reimplemented).
//!
//! Error handler is called after an error happened and before it's propagated to the caller. There are multiple
//! ways how the error handler can be used:
//!
//! 1. User-based error handling without throwing exception or using C's`longjmp()`. This is for users that don't
//! use exceptions and want customized error handling.
//!
//! 2. Throwing an exception. AsmJit doesn't use exceptions and is completely exception-safe, but you can throw
//! exception from your error handler if this way is the preferred way of handling errors in your project.
//!
//! 3. Using plain old C's `setjmp()` and `longjmp()`. Asmjit always puts `BaseEmitter` to a consistent state before
//! calling `handle_error()` so `longjmp()` can be used without any issues to cancel the code generation if an
//! error occurred. There is no difference between exceptions and `longjmp()` from AsmJit's perspective, however,
//! never jump outside of `CodeHolder` and `BaseEmitter` scope as you would leak memory.
ASMJIT_API virtual void handle_error(Error err, const char* message, BaseEmitter* origin);
//! \}
};
//! \}
ASMJIT_END_NAMESPACE
#endif // ASMJIT_CORE_ERRORHANDLER_H_INCLUDED