Update README.md

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Bobby Cooke
2023-03-02 13:55:27 -07:00
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# BokuLoader : Cobalt Strike Reflective Loader
A proof-of-concept [User-Defined Reflective Loader (UDRL)](https://hstechdocs.helpsystems.com/manuals/cobaltstrike/current/userguide/content/topics/malleable-c2-extend_user-defined-rdll.htm) which aims to recreate, integrate, and enhance Cobalt Strike's evasion features for x64 HTTP/S beacons!
A proof-of-concept [User-Defined Reflective Loader (UDRL)](https://hstechdocs.helpsystems.com/manuals/cobaltstrike/current/userguide/content/topics/malleable-c2-extend_user-defined-rdll.htm) which aims to recreate, integrate, and enhance Cobalt Strike's evasion features!
#### Contributors:
+ [Bobby Cooke @0xBoku](https://twitter.com/0xBoku)
@@ -40,8 +40,8 @@ _Before using this project, in any form, you should properly test the evasion fe
|`cleanup`|true|Supported via CS integration
|`userwx`|true/false|Supported via BokuLoader implementation
|`sleep_mask`|(true/false) or (Sleepmask Kit+true)|Supported. When using default "sleepmask true" (without sleepmask kit) set "userwx true". When using sleepmask kit which supports RX beacon.text memory (`src47/Ekko`) set "sleepmask true" && "userwx false".
|`magic_mz_x64`|4 char string|`BokuLoader.cna` Aggressor script modification
|`magic_pe`|2 char string|`BokuLoader.cna` Aggressor script modification
|`magic_mz_x64`|4 char string|Supported via CS integration
|`magic_pe`|2 char string|Supported via CS integration
|`transform-x64 prepend`|escaped hex string|`BokuLoader.cna` Aggressor script modification
|`transform-x64 strrep`|string string|`BokuLoader.cna` Aggressor script modification
|`stomppe`|true/false|Unsupported. BokuLoader does not copy beacon DLL headers over. First `0x1000` bytes of virtual beacon DLL are `0x00`