#include EXTERN_C auto DLLEXPORT Runner( VOID ) -> VOID { EntryLoader(); } auto WINAPI DllMain( HINSTANCE DllInstance, ULONG Reason, PVOID Reserved ) -> BOOL { switch( Reason ) { case DLL_PROCESS_ATTACH: break; case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: if (Reserved != nullptr) { break; } break; } return TRUE; }