Add 15 English repository descriptions for batch B repos

Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
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Cursor Agent
2026-02-24 17:04:51 +00:00
co-authored by gmh5225.eth
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commit 0e8498c842
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BepInEx is a plugin and modding framework for Unity Mono, Unity IL2CPP, and other .NET-based games. It is primarily written in C# and includes chainloading, preloading, logging, and configuration systems for runtime plugin management. The framework integrates patching and detour tooling to help developers extend or instrument game behavior across Windows, Linux, and macOS. It is mainly used by mod authors and game reverse engineering communities that need a stable loader for managed and native Unity targets.
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BinaryLens is an IDA Pro plugin that uses large language models to accelerate reverse engineering workflows. The plugin can rename functions at scale, explain binary logic, and rename local variables directly from decompiler context. It is implemented in C++ with IDA SDK and OpenSSL integration, and supports multiple model backends for analysis tasks. The tool is aimed at analysts working on large binaries, including game client and anti-cheat reverse engineering use cases.
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KVM-GPU-Passthrough is an Arch Linux focused setup project for building a GPU passthrough virtual machine environment. It provides shell scripts and config templates for GRUB, libvirt, and QEMU host configuration steps. The project documents hardware virtualization prerequisites such as IOMMU, VT-d, and related BIOS settings for AMD and Intel systems. It is intended for advanced users building isolated gaming or security research labs with near-native graphics in a guest VM.
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BigWhiteTool is an Android native game memory utility focused on Unreal-style metadata discovery and SDK dumping. The C and C++ codebase includes modules for process memory read and write, GName and GObject based offset traversal, and dump generation logic. It also bundles an ImGui interface with Vulkan or OpenGL rendering paths and NDK-based CMake build support. The project is mainly used in mobile game reverse engineering workflows for offset finding, runtime inspection, and SDK extraction.
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Le Chiffre is a lightweight external CS:GO cheat proof of concept written in C++. It implements common gameplay automation features such as bunnyhop, triggerbot, aimbot, glow ESP, and radar hacks. The project is structured as an educational codebase to demonstrate memory-based game manipulation and reverse engineering fundamentals. It is primarily targeted at learners studying low-level Windows game hacking techniques rather than production use.
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UnrealSDKDumper is a C++ utility that generates compilable SDK output from Unreal Engine 4.23 to 4.27 games. It includes dependency-aware class ordering, identifier sanitization, and generation of a ready-to-include sdk.h and SDK folder. The implementation also adds handling for wide-character Chinese names so exported classes, members, and functions remain usable. It is mainly used by Unreal reverse engineering practitioners who need accurate metadata for analysis, tooling, or gameplay modification research.
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Esoterica is an MIT-licensed prototype game engine framework built as a technology demonstrator and educational platform. The C++ codebase provides core engine systems such as serialization, resource management, reflection code generation, and editor tooling. It also includes advanced runtime components like an actor and ECS hybrid model, animation graph systems, and PhysX-based ragdoll support. The project is primarily aimed at engine developers and researchers experimenting with rendering, gameplay architecture, and tooling design.
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Pilot, now known as Piccolo Engine, is a compact cross-platform C++ game engine used in the GAMES104 course. The repository contains engine and editor modules with CMake-based builds for Windows, Linux, and macOS. It includes rendering, resource, scripting, and tooling infrastructure intended to demonstrate practical engine architecture in a teaching context. The project is mainly used by students and developers learning game engine implementation and graphics system design.
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BWSR is a cross-platform inline hooking library for Arm64 and Arm64e devices. It is implemented in C and targets iOS, Android, Linux, and macOS environments for runtime code interception. The project focuses on low-level patching primitives and includes build paths for multiple mobile and desktop platforms. It is intended for security researchers and systems developers who need portable hook-based instrumentation in native binaries.
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ROPium is a library and command-line tool for constructing return-oriented programming chains from binary gadgets. It automatically extracts and analyzes gadgets, then supports semantic queries to generate complex chains with less manual effort. The project combines a C++ core with Python bindings so workflows can be scripted or used interactively from a CLI. It is designed for exploit development research, binary security education, and advanced offensive tooling experiments.
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BattleAnalysis176 is a C++ console utility that estimates in-game farming performance for MapleStory v176 sessions. It reads client values through pointers and offsets, then calculates projected mesos and NX gains over hourly intervals. The tool is lightweight and centered on memory-reading logic rather than a graphical interface. It is mainly used in private server or reverse engineering contexts where users want quick runtime economy metrics.
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GojoTheSpire is a Java mod that adds a custom Gojo Satoru character experience to Slay the Spire. The project includes new card and deck content, character assets, and supporting mod configuration files. Its implementation follows the game modding ecosystem conventions rather than binary exploitation or anti-cheat research tooling. The primary use case is gameplay customization and learning character-mod development for Slay the Spire.
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SpiritIDAPlugin is an IDA Pro plugin for analyzing MapleStory packet-related code paths. It is written in Python for IDAPython and automates extraction of packet structures, header identification, and function output generation. The plugin can export decoded findings to text files to support offline review and protocol documentation. It is primarily used by game reverse engineers who need faster packet analysis inside IDA.
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D3DOverlay-Nvidia-Hijack is a Direct3D9 overlay framework that renders ImGui content through the NVIDIA GeForce Overlay window. The C++ implementation locates the existing overlay window, configures transparent click-through behavior, and drives a per-frame render callback. It also provides helper drawing primitives for text, rectangles, and circles on top of the target display surface. The project is mainly used in external game tooling scenarios that need a reusable overlay layer with minimal custom window management.
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kdmapper-1909 is a Windows kernel driver mapper tailored for build versions 1809, 1903, and 1909. The C++ code loads a vulnerable Intel driver interface and uses it to perform privileged kernel memory operations. It includes manual mapping routines, PE parsing helpers, and service management logic to deploy unsigned drivers from user mode. The project is primarily used for Windows kernel security research, low-level driver experimentation, and anti-cheat bypass studies.