From bd05af1519ed0e8a5a0fcc45e2d71d42e6531259 Mon Sep 17 00:00:00 2001 From: Cursor Agent Date: Tue, 24 Feb 2026 19:21:53 +0000 Subject: [PATCH] Add 15 archive-based English repo descriptions Co-authored-by: gmh5225.eth --- .../windows-software-policy/description_en.txt | 5 +++++ .../KiruyaMomochi/wsa-kernel-build/description_en.txt | 5 +++++ description/KisSsArt/CS2-Cheat-Base/description_en.txt | 5 +++++ description/KitchenGun/UE4_FPS/description_en.txt | 5 +++++ description/Kix48/R6Updater/description_en.txt | 5 +++++ description/KooroshRZ/Evader/description_en.txt | 5 +++++ .../KooroshRZ/Windows-DLL-Injector/description_en.txt | 5 +++++ description/KorokEngine/Korok/description_en.txt | 5 +++++ .../KpwnZ/Def1nit3lyN0tAJa1lbr3akTool/description_en.txt | 5 +++++ description/Krietz7/IDA-DataExportPlus/description_en.txt | 5 +++++ description/Kruziikrel1/CSGO-FindMDL/description_en.txt | 5 +++++ description/Kudaes/Dumpy/description_en.txt | 5 +++++ description/Kudaes/Shelter/description_en.txt | 5 +++++ description/Kudaes/Unwinder/description_en.txt | 5 +++++ description/KuhakuPixel/AceTheGame/description_en.txt | 5 +++++ 15 files changed, 75 insertions(+) create mode 100644 description/KiFilterFiberContext/windows-software-policy/description_en.txt create mode 100644 description/KiruyaMomochi/wsa-kernel-build/description_en.txt create mode 100644 description/KisSsArt/CS2-Cheat-Base/description_en.txt create mode 100644 description/KitchenGun/UE4_FPS/description_en.txt create mode 100644 description/Kix48/R6Updater/description_en.txt create mode 100644 description/KooroshRZ/Evader/description_en.txt create mode 100644 description/KooroshRZ/Windows-DLL-Injector/description_en.txt create mode 100644 description/KorokEngine/Korok/description_en.txt create mode 100644 description/KpwnZ/Def1nit3lyN0tAJa1lbr3akTool/description_en.txt create mode 100644 description/Krietz7/IDA-DataExportPlus/description_en.txt create mode 100644 description/Kruziikrel1/CSGO-FindMDL/description_en.txt create mode 100644 description/Kudaes/Dumpy/description_en.txt create mode 100644 description/Kudaes/Shelter/description_en.txt create mode 100644 description/Kudaes/Unwinder/description_en.txt create mode 100644 description/KuhakuPixel/AceTheGame/description_en.txt diff --git a/description/KiFilterFiberContext/windows-software-policy/description_en.txt b/description/KiFilterFiberContext/windows-software-policy/description_en.txt new file mode 100644 index 00000000..a9237fc4 --- /dev/null +++ b/description/KiFilterFiberContext/windows-software-policy/description_en.txt @@ -0,0 +1,5 @@ +This project documents and analyzes the Windows kernel licensing path exposed through the SystemPolicyInformation query class. +It explains how user-mode licensing components communicate with the kernel policy driver and where policy data is handled. +The repository includes C source and headers for low-level experimentation, plus a Python helper script for related binary processing. +Primary languages are C and Python. +It is mainly useful for Windows internals, reverse engineering, and software protection research. diff --git a/description/KiruyaMomochi/wsa-kernel-build/description_en.txt b/description/KiruyaMomochi/wsa-kernel-build/description_en.txt new file mode 100644 index 00000000..c89d2179 --- /dev/null +++ b/description/KiruyaMomochi/wsa-kernel-build/description_en.txt @@ -0,0 +1,5 @@ +This project provides a Docker-based environment for building the Windows Subsystem for Android kernel. +It packages the required build tools and cross-compilation dependencies for both x86_64 and arm64 targets. +The workflow is designed for reproducible local builds and can also be used in CI pipelines. +Primary technologies are Docker and Linux kernel build tooling. +It is mainly aimed at developers and security researchers who need custom WSA kernels for testing or instrumentation. diff --git a/description/KisSsArt/CS2-Cheat-Base/description_en.txt b/description/KisSsArt/CS2-Cheat-Base/description_en.txt new file mode 100644 index 00000000..530a4ece --- /dev/null +++ b/description/KisSsArt/CS2-Cheat-Base/description_en.txt @@ -0,0 +1,5 @@ +This project is a Windows DirectX cheat base for Counter-Strike 2 that is built as an injectable DLL. +It provides hook and rendering infrastructure with configurable gameplay modules such as ESP and bunny hop. +The implementation is mainly C++ and integrates common tooling like ImGui, kiero, and JSON-based configuration. +The documented build process targets Visual Studio x64 release output with manual-map style injection. +It is intended as a starter framework for cheat development and practical game security research. diff --git a/description/KitchenGun/UE4_FPS/description_en.txt b/description/KitchenGun/UE4_FPS/description_en.txt new file mode 100644 index 00000000..a4bd2e52 --- /dev/null +++ b/description/KitchenGun/UE4_FPS/description_en.txt @@ -0,0 +1,5 @@ +This project is a small first-person shooter sample built with Unreal Engine 4. +It combines UE4 C++ classes with Blueprint assets, maps, and standard input and engine configuration files. +Most of the repository consists of Unreal asset content, with a lightweight native gameplay code layer. +Primary technologies are Unreal Engine 4, C++, and Blueprint tooling. +It is useful as a learning sandbox for FPS development and as a practical target for engine-level game research. diff --git a/description/Kix48/R6Updater/description_en.txt b/description/Kix48/R6Updater/description_en.txt new file mode 100644 index 00000000..27d10393 --- /dev/null +++ b/description/Kix48/R6Updater/description_en.txt @@ -0,0 +1,5 @@ +This project is an offset dumper and updater utility for Rainbow Six Siege. +It uses C++ pattern scanning and memory modules to locate managers and patch-sensitive offsets after updates. +The codebase is structured as a Visual Studio x64 Windows tool with separate scan and memory handling components. +Its usage flow focuses on refreshing signatures and extracting usable offsets during a game session. +It is primarily aimed at reverse engineers and cheat developers maintaining game-specific data. diff --git a/description/KooroshRZ/Evader/description_en.txt b/description/KooroshRZ/Evader/description_en.txt new file mode 100644 index 00000000..ae32c2ee --- /dev/null +++ b/description/KooroshRZ/Evader/description_en.txt @@ -0,0 +1,5 @@ +This project is a Windows PE packer and crypter that encrypts an executable payload and embeds it into a new output file. +It supports configurable key size and keyspace complexity, then performs runtime key recovery and in-memory payload execution in the unpacking stage. +The repository is split into a packer component and an unpack stub, both implemented in C++. +Its core techniques include payload obfuscation, resource embedding, and staged decryption. +It is mainly used for packer development practice and evasion-focused reverse-engineering research. diff --git a/description/KooroshRZ/Windows-DLL-Injector/description_en.txt b/description/KooroshRZ/Windows-DLL-Injector/description_en.txt new file mode 100644 index 00000000..3ead224d --- /dev/null +++ b/description/KooroshRZ/Windows-DLL-Injector/description_en.txt @@ -0,0 +1,5 @@ +This project demonstrates several DLL injection techniques for 32-bit and 64-bit Windows targets. +It implements methods such as CreateRemoteThread, native thread creation variants, QueueUserAPC, SetWindowsHookEx, and RtlCreateUserThread. +The implementation is written in C++ and organized into injector and payload DLL projects for Visual Studio. +It highlights practical trade-offs between implementation simplicity, process compatibility, and detection surface. +It is mainly used for process injection research and low-level Windows API experimentation. diff --git a/description/KorokEngine/Korok/description_en.txt b/description/KorokEngine/Korok/description_en.txt new file mode 100644 index 00000000..1e326603 --- /dev/null +++ b/description/KorokEngine/Korok/description_en.txt @@ -0,0 +1,5 @@ +This project is a lightweight cross-platform 2D game engine with a component-based architecture. +It provides reusable modules for animation, rendering, assets, audio, and gameplay systems. +The engine is primarily written in Go and follows a compact package-oriented design inspired by modern engine architecture ideas. +Documentation and sample projects are included to help developers get started quickly. +It is intended for game developers and engine researchers who want a small open-source framework for 2D game creation. diff --git a/description/KpwnZ/Def1nit3lyN0tAJa1lbr3akTool/description_en.txt b/description/KpwnZ/Def1nit3lyN0tAJa1lbr3akTool/description_en.txt new file mode 100644 index 00000000..c549254a --- /dev/null +++ b/description/KpwnZ/Def1nit3lyN0tAJa1lbr3akTool/description_en.txt @@ -0,0 +1,5 @@ +This project is an iOS jailbreak tool targeting devices on iOS 16.0 through 16.6.1. +It builds on modern community jailbreak and kernel exploitation research and includes build steps for different trustcache versions. +The codebase contains low-level iOS components, extensive native headers, and Xcode plus make-based build workflows. +Primary implementation languages are Objective-C and C-family native code. +It is aimed at advanced iOS security researchers and jailbreak developers studying post-exploitation workflows. diff --git a/description/Krietz7/IDA-DataExportPlus/description_en.txt b/description/Krietz7/IDA-DataExportPlus/description_en.txt new file mode 100644 index 00000000..119f3013 --- /dev/null +++ b/description/Krietz7/IDA-DataExportPlus/description_en.txt @@ -0,0 +1,5 @@ +This project is an IDA Pro plugin that extends and replaces the default data export window. +It supports exporting selected data in multiple integer and floating-point formats and can also export assembly text. +The plugin is implemented in Python and targets modern IDA Pro versions through a hotkey-driven interface. +Its workflow is designed to speed up repetitive extraction tasks during reverse engineering. +It is mainly useful for binary analysts and security researchers who need structured export from disassembly views. diff --git a/description/Kruziikrel1/CSGO-FindMDL/description_en.txt b/description/Kruziikrel1/CSGO-FindMDL/description_en.txt new file mode 100644 index 00000000..18b14440 --- /dev/null +++ b/description/Kruziikrel1/CSGO-FindMDL/description_en.txt @@ -0,0 +1,5 @@ +This project is an internal model changer for Counter-Strike: Global Offensive based on a FindMDL hook. +It is implemented as a C++ DLL with hook logic, interface wrappers, offset handling, and VMT management utilities. +The repository includes Visual Studio project files and a typical injector-driven workflow for loading into the game process. +The source is structured so users can customize model replacement behavior and paths. +It is mainly intended for cheat development practice and game reverse-engineering research. diff --git a/description/Kudaes/Dumpy/description_en.txt b/description/Kudaes/Dumpy/description_en.txt new file mode 100644 index 00000000..2ca1afe5 --- /dev/null +++ b/description/Kudaes/Dumpy/description_en.txt @@ -0,0 +1,5 @@ +This project is a Rust-based memory dumping tool focused on obtaining LSASS dumps with reduced obvious detection signals. +Instead of directly opening LSASS, it enumerates and duplicates existing handles using native Windows object and system information APIs. +It supports XOR-protected dump output, optional HTTP upload, and a decryption mode for restoring the dumped data. +The implementation centers on Rust with low-level Windows API invocation patterns. +It is intended for controlled offensive security research and detection-evasion testing. diff --git a/description/Kudaes/Shelter/description_en.txt b/description/Kudaes/Shelter/description_en.txt new file mode 100644 index 00000000..861140ed --- /dev/null +++ b/description/Kudaes/Shelter/description_en.txt @@ -0,0 +1,5 @@ +This project is a Rust crate for sleep obfuscation that encrypts in-memory payloads and resumes execution through ROP. +It includes AES-128 support, whole-PE encryption capability, and temporary removal of execution permissions while sleeping. +The design avoids timer and APC-heavy patterns and integrates stack spoofing and indirect syscall techniques for stealth-focused execution control. +Core implementation uses Rust with assembly stubs for low-level behavior. +It is mainly used for advanced red-team tooling research and in-memory evasion experimentation. diff --git a/description/Kudaes/Unwinder/description_en.txt b/description/Kudaes/Unwinder/description_en.txt new file mode 100644 index 00000000..767a2b41 --- /dev/null +++ b/description/Kudaes/Unwinder/description_en.txt @@ -0,0 +1,5 @@ +This project is a Rust implementation of call stack spoofing techniques inspired by SilentMoonWalk. +It provides macros for invoking regular functions and indirect syscalls while maintaining stable spoofed stack traces. +The crate supports argument passing, return-value capture, and repeated chained spoofing without linear stack growth. +It combines Rust code with assembly helpers to control low-level execution flow on Windows. +Its primary use case is low-level offensive security research focused on call-stack evasion techniques. diff --git a/description/KuhakuPixel/AceTheGame/description_en.txt b/description/KuhakuPixel/AceTheGame/description_en.txt new file mode 100644 index 00000000..7566c2f5 --- /dev/null +++ b/description/KuhakuPixel/AceTheGame/description_en.txt @@ -0,0 +1,5 @@ +This project is an open-source Android memory editing platform for attaching to apps and modifying runtime values. +It combines a native scanning engine with mobile client layers and utility tools for process inspection, value editing, and value freezing workflows. +The repository spans C++ core components together with Kotlin and Java Android modules, plus supporting scripts and tutorials. +It also includes modding and injection-oriented tooling to support rooted and non-rooted usage paths. +It is mainly intended for mobile game hacking practitioners and security researchers studying Android runtime manipulation.