[lief.build] type = "Release" cache = true ninja = true strip = true parallel-jobs = 0 stable-abi = true cxx-compiler = "clang++" c-compiler = "clang" extra-targets = ["all"] extra-cmake-opt = [ "-DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON", "-DPython_VERSION={python_version}", "-DCMAKE_C_COMPILER_LAUNCHER=ccache", "-DCMAKE_CXX_COMPILER_LAUNCHER=ccache", "-DCMAKE_COLOR_DIAGNOSTICS=ON", "-DCMAKE_CXX_COMPILER=clang++", "-DCMAKE_C_COMPILER=clang", "-DCMAKE_MSVC_RUNTIME=MultiThreaded", "-DCMAKE_SYSTEM_PROCESSOR={architecture}", "-DCMAKE_TOOLCHAIN_FILE=/cmake/windows/toolchain.cmake", "-DCMAKE_MODULE_PATH=/cmake/windows/", ] [lief.formats] elf = true pe = true macho = true android = true art = true vdex = true oat = true dex = true [lief.features] json = true frozen = true [lief.logging] enabled = true debug = false [lief.cross-compilation] platform = "win_{winpy_architecture}" pyversion = "cp{python_version_alt}" abi = "abi3"