mirror of
https://github.com/lief-project/LIEF
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122 lines
2.9 KiB
C++
122 lines
2.9 KiB
C++
/* Copyright 2017 - 2026 R. Thomas
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* Copyright 2017 - 2026 Quarkslab
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef LIEF_PE_VC_FEATURE_H
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#define LIEF_PE_VC_FEATURE_H
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#include "LIEF/visibility.h"
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#include "LIEF/PE/debug/Debug.hpp"
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namespace LIEF {
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namespace PE {
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/// This class represents the `IMAGE_DEBUG_TYPE_VC_FEATURE` debug entry
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class LIEF_API VCFeature : public Debug {
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public:
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static std::unique_ptr<VCFeature>
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parse(const details::pe_debug& hdr, Section* section, span<uint8_t> payload);
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VCFeature(const details::pe_debug& debug, Section* sec,
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uint32_t pre_vc, uint32_t c_cpp, uint32_t gs, uint32_t sdl,
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uint32_t guards) :
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Debug(debug, sec),
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pre_vc_(pre_vc), c_cpp_(c_cpp),
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gs_(gs), sdl_(sdl), guards_(guards)
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{}
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VCFeature(const VCFeature& other) = default;
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VCFeature& operator=(const VCFeature& other) = default;
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VCFeature(VCFeature&&) = default;
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VCFeature& operator=(VCFeature&& other) = default;
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std::unique_ptr<Debug> clone() const override {
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return std::unique_ptr<Debug>(new VCFeature(*this));
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}
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/// Count for `Pre-VC++ 11.00`
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uint32_t pre_vcpp() const {
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return pre_vc_;
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}
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/// Count for `C/C++`
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uint32_t c_cpp() const {
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return c_cpp_;
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}
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/// Count for `/GS` (number of guard stack)
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uint32_t gs() const {
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return gs_;
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}
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/// Whether `/sdl` was enabled for this binary.
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///
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/// `sdl` stands for Security Development Lifecycle and provides enhanced
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/// security features like changing security-relevant warnings into errors or
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/// enforcing guard stack.
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uint32_t sdl() const {
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return sdl_;
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}
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/// Count for `/guardN`
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uint32_t guards() const {
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return guards_;
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}
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VCFeature& pre_vcpp(uint32_t value) {
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pre_vc_ = value;
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return *this;
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}
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VCFeature& c_cpp(uint32_t value) {
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c_cpp_ = value;
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return *this;
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}
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VCFeature& gs(uint32_t value) {
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gs_ = value;
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return *this;
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}
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VCFeature& sdl(uint32_t value) {
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sdl_ = value;
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return *this;
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}
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VCFeature& guards(uint32_t value) {
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guards_ = value;
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return *this;
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}
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static bool classof(const Debug* debug) {
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return debug->type() == Debug::TYPES::VC_FEATURE;
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}
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~VCFeature() override = default;
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std::string to_string() const override;
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private:
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uint32_t pre_vc_ = 0;
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uint32_t c_cpp_ = 0;
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uint32_t gs_ = 0;
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uint32_t sdl_ = 0;
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uint32_t guards_ = 0;
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};
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}
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}
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#endif
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