# Dll Proxy Generator This project creates a new dll which sits between a game and the original dll. This way you can intercept all dll calls. Game -> Your proxy dll -> Original dll Original by Kristoffer Blasiak () i modified his project so the output fits my needs. ## Build Open DllProxyGenerator.sln with Visual Studio and build it ## Usage ### Generate the proxy dll source .\DllProxyGenerator.exe "path\to\your\dll" Be careful which dlls you try to proxy. I tried public windows dlls like d3d9 or user32 which work great. Game specific dlls with mangled function names wont work. Except someone knows how to counter this problem. ### Build the proxy dll Create a new Visual Studio dll project. Copy the generated proxy files into your project. Remove every other file like stdafx.h Change the following settings. * General > Project Defaults > Character Set = Use Multi-Byte Character Set * C/C++ > Precompiled Headers > Precompiled Header = Not Using Precompiled Headers ### Use the new dll Copy your new proxy inside the game directory. Some games have a different load mechanism. Depending on which dll you generated it could be possible that the game does not load your dll first in which case the proxy doesn't work.