/* * Process Hacker - * free list * * Copyright (C) 2009 wj32 * * This file is part of Process Hacker. * * Process Hacker is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Process Hacker is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Process Hacker. If not, see . */ using System.Threading; namespace ProcessHacker.Common { /// /// Manages a list of free objects that can be re-used. /// public class FreeList where T : IResettable, new() { private class FreeListEntry where U : IResettable, new() { public U Object; public FreeListEntry Next; } private FreeListEntry _listHead = null; private int _count = 0; private int _maximumCount = 0; public int Count { get { return _count; } } public int MaximumCount { get { return _maximumCount; } set { _maximumCount = value; } } public T Allocate() { FreeListEntry listHead; // Atomically pop an entry off and replace the list head // pointer with a pointer to the next entry. while (true) { listHead = _listHead; // If the list head pointer is null, we don't have anything // to use from the free list. if (listHead == null) break; // Try to replace the list head pointer. if (Interlocked.CompareExchange>( ref _listHead, listHead.Next, listHead ) == listHead) { // Success. _count--; return listHead.Object; } } return this.AllocateNew(); } private T AllocateNew() { T obj = new T(); obj.ResetObject(); return obj; } public void Free(T obj) { FreeListEntry listHead; FreeListEntry listEntry; // Add the object to the free list if we haven't // exceeded the maximum count. if (_count < _maximumCount || _maximumCount == 0) { listEntry = new FreeListEntry(); listEntry.Object = obj; // Atomically add the list entry. while (true) { listHead = _listHead; listEntry.Next = listHead; if (Interlocked.CompareExchange>( ref _listHead, listEntry, listHead ) == listHead) { // Success. _count++; break; } } } } } }