/*
* Process Hacker -
* fast event
*
* Copyright (C) 2009 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see .
*/
using System;
using System.Threading;
namespace ProcessHacker.Common.Threading
{
///
/// Provides a fast synchronization event.
///
///
/// This event structure will not create any kernel-mode
/// event object until necessary.
///
public struct FastEvent
{
private const int EventSet = 0x1;
private const int EventRefCountShift = 1;
private const int EventRefCountIncrement = 0x2;
private int _value;
private IntPtr _event;
///
/// Creates a synchronization event.
///
///
/// The initial value of the event. Always set to false.
///
public FastEvent(bool value)
{
// Set value; need one reference for the Set method.
_value = (value ? EventSet : 0) + EventRefCountIncrement;
_event = IntPtr.Zero;
}
///
/// Gets the current value of the event.
///
public bool Value
{
get { return (_value & EventSet) != 0; }
}
///
/// Dereferences the event, closing it if necessary.
///
private void DerefEvent()
{
if ((Interlocked.Add(ref _value, -EventRefCountIncrement) >> EventRefCountShift) == 0)
{
if (_event != IntPtr.Zero)
{
NativeMethods.CloseHandle(_event);
_event = IntPtr.Zero;
}
}
}
///
/// References the event.
///
private void RefEvent()
{
Interlocked.Add(ref _value, EventRefCountIncrement);
}
///
/// Resets the event.
///
public void Reset()
{
if ((_value & EventSet) != 0)
{
_value = EventRefCountIncrement;
}
}
///
/// Sets the event.
///
public void Set()
{
// 1. Value = 1.
// 2. Event = Global Event.
// 3. Set Event.
// 4. [Optional] Dereference the Global Event.
int oldValue;
// Set the value.
do
{
oldValue = _value;
// Has the event already been set?
if ((oldValue & EventSet) != 0)
return;
} while (Interlocked.CompareExchange(ref _value, oldValue | EventSet, oldValue) != oldValue);
// Do an update-to-date read.
IntPtr localEvent = Interlocked.CompareExchange(ref _event, IntPtr.Zero, IntPtr.Zero);
// Set the event if we had one.
if (localEvent != IntPtr.Zero)
{
NativeMethods.SetEvent(localEvent);
}
// Note that at this point we don't need to worry about anyone
// creating the event and waiting for it, because if they did
// they would check the value first. It would be 1, so they
// wouldn't wait at all.
this.DerefEvent();
}
///
/// Waits for the event to be set by busy waiting.
///
public void SpinWait()
{
if (Thread.VolatileRead(ref _value) == 1)
return;
if (NativeMethods.SpinEnabled)
{
while (Thread.VolatileRead(ref _value) == 0)
Thread.SpinWait(400);
}
else
{
while (Thread.VolatileRead(ref _value) == 0)
Thread.Sleep(0);
}
}
///
/// Waits for the event to be set by busy waiting.
///
/// The number of times to check the value.
/// Whether the event was set during the wait period.
public bool SpinWait(int spinCount)
{
if (Thread.VolatileRead(ref _value) == 1)
return true;
for (int i = 0; i < spinCount; i++)
{
if (Thread.VolatileRead(ref _value) == 1)
return true;
}
return false;
}
///
/// Waits for the event to be set.
///
public void Wait()
{
this.Wait(Timeout.Infinite);
}
///
/// Waits for the event to be set.
///
/// The number of milliseconds to wait.
/// Whether the event was set before the timeout period elapsed.
public bool Wait(int millisecondsTimeout)
{
// 1. [Optional] If Value = 1, Return.
// 2. [Optional] If Timeout = 0 And Value = 0, Return.
// 3. [Optional] Reference the Global Event.
// 4. [Optional] If Global Event is present, skip Step 5.
// 5. Create Event.
// 6. Global Event = Event only if Global Event is not present.
// 7. If Value = 1, Return (rather, go to Step 9).
// 8. Wait for Global Event.
// 9. [Optional] Dereference the Global Event.
int result;
IntPtr newEvent;
result = _value;
// Shortcut: return immediately if the event is set.
if ((result & EventSet) != 0)
return true;
// Shortcut: if the timeout is 0, return immediately if
// the event isn't set.
if (millisecondsTimeout == 0)
{
if ((result & EventSet) == 0)
return false;
}
// Prevent the event from being closed or invalidated.
this.RefEvent();
// Shortcut: don't bother creating an event if we already have one.
newEvent = Interlocked.CompareExchange(ref _event, IntPtr.Zero, IntPtr.Zero);
// If we don't have an event, create one and try to set it.
if (newEvent == IntPtr.Zero)
{
// Create an event. We might not need it, though.
newEvent = NativeMethods.CreateEvent(IntPtr.Zero, true, false, null);
// Atomically use the event only if we don't already
// have one.
if (Interlocked.CompareExchange(
ref _event,
newEvent,
IntPtr.Zero
) != IntPtr.Zero)
{
// Someone else set the event before we did.
NativeMethods.CloseHandle(newEvent);
}
}
try
{
// Check the value to see if we are meant to wait. This step
// is essential, because if someone set the event before we
// created the event (previous step), we would be waiting
// on an event no one knows about.
if ((Interlocked.CompareExchange(ref _value, 0, 0) & EventSet) != 0)
return true;
result = NativeMethods.WaitForSingleObject(_event, millisecondsTimeout);
return result == NativeMethods.WaitObject0;
}
finally
{
// We don't need the event anymore.
this.DerefEvent();
}
}
}
}