/*
* Process Hacker -
* semaphore
*
* Copyright (C) 2009 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see .
*/
using System;
using System.Collections.Generic;
using System.Text;
using ProcessHacker.Native.Api;
using ProcessHacker.Native.Objects;
using ProcessHacker.Native.Security;
namespace ProcessHacker.Native.Threading
{
///
/// Represents a semaphore which can be used to control access to a shared resource.
///
public sealed class Semaphore : NativeObject
{
///
/// Creates a binary semaphore.
///
public Semaphore()
: this(null)
{ }
///
/// Creates a binary semaphore.
///
/// The initial count of the semaphore.
/// The maximum count of the semaphore.
public Semaphore(int initialCount, int maximumCount)
: this(null, initialCount, maximumCount)
{ }
///
/// Creates or opens a semaphore.
///
///
/// The name of the new semaphore, or the name of an existing semaphore.
///
public Semaphore(string name)
: this(name, 1, 1)
{ }
///
/// Creates a semaphore.
///
/// The name of the new semaphore.
/// The initial count of the semaphore.
/// The maximum count of the semaphore.
public Semaphore(string name, int initialCount, int maximumCount)
{
this.Handle = SemaphoreHandle.Create(
SemaphoreAccess.All,
name,
ObjectFlags.OpenIf,
null,
initialCount,
maximumCount
);
}
///
/// Gets the current count of the semaphore.
///
public int Count
{
get { return this.Handle.GetBasicInformation().CurrentCount; }
}
///
/// Gets the maximum count of the semaphore.
///
public int MaximumCount
{
get { return this.Handle.GetBasicInformation().MaximumCount; }
}
///
/// Releases the semaphore, incrementing the count.
///
public void Release()
{
this.Handle.Release();
}
///
/// Releases the semaphore, incrementing the count by the
/// specified amount.
///
/// The amount to increment the count by.
public void Release(int count)
{
this.Handle.Release(count);
}
}
}