/*
* Process Hacker -
* windows handle
*
* Copyright (C) 2008-2009 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see .
*/
using System;
using System.Runtime.InteropServices;
namespace ProcessHacker
{
public partial class Win32
{
///
/// Represents a generic Windows handle.
///
public class Win32Handle : IDisposable
{
private bool _owned = true;
private bool _closed = false;
private int _handle;
public static implicit operator int(Win32Handle handle)
{
return handle.Handle;
}
public static implicit operator IntPtr(Win32Handle handle)
{
return new IntPtr(handle.Handle);
}
///
/// Creates a new, invalid handle. You must set the handle using the Handle property.
///
protected Win32Handle()
{ }
///
/// Creates a new handle using the specified value. The handle will be closed when
/// this object is disposed or garbage-collected.
///
/// The handle value.
public Win32Handle(int handle)
{
_handle = handle;
}
///
/// Creates a new handle using the specified value. If owned is set to false, the
/// handle will not be closed automatically.
///
/// The handle value.
/// Specifies whether the handle will be closed automatically.
public Win32Handle(int handle, bool owned)
{
_handle = handle;
_owned = owned;
}
///
/// Gets whether this handle is closed.
///
public bool Closed
{
get { return _closed; }
}
///
/// Gets whether the handle will be automatically closed.
///
public bool Owned
{
get { return _owned; }
}
///
/// Gets the handle value.
///
public int Handle
{
get { return _handle; }
protected set { _handle = value; }
}
///
/// Gets certain information about the handle.
///
/// A HANDLE_FLAGS value.
public HANDLE_FLAGS GetHandleInformation()
{
HANDLE_FLAGS flags;
if (!Win32.GetHandleInformation(this, out flags))
ThrowLastWin32Error();
return flags;
}
///
/// Sets certain information about the handle.
///
/// Specifies which flags to set.
/// The values of the flags to set.
public void SetHandleInformation(HANDLE_FLAGS mask, HANDLE_FLAGS flags)
{
if (!Win32.SetHandleInformation(this, mask, flags))
ThrowLastWin32Error();
}
///
/// Closes the handle. This method must not be called directly; instead,
/// override this method in a derived class if your handle must be closed
/// with a method other than CloseHandle.
///
protected virtual void Close()
{
CloseHandle(_handle);
}
~Win32Handle()
{
this.Dispose();
}
///
/// Closes the handle.
///
public void Dispose()
{
lock (this)
{
if (!_closed && _owned)
{
_closed = true;
Close();
GC.SuppressFinalize(this);
}
}
}
}
}
}