using System; using ProcessHacker.Native.Api; namespace ProcessHacker.Native { public sealed class Heap { public static Heap FromHandle(IntPtr handle) { return new Heap(handle); } public static Heap GetDefault() { return new Heap(Win32.GetProcessHeap()); } public static Heap[] GetHeaps() { IntPtr[] heapAddresses = new IntPtr[64]; int retHeaps; retHeaps = Win32.RtlGetProcessHeaps(heapAddresses.Length, heapAddresses); // Reallocate the buffer if it wasn't large enough. if (retHeaps > heapAddresses.Length) { heapAddresses = new IntPtr[retHeaps]; retHeaps = Win32.RtlGetProcessHeaps(heapAddresses.Length, heapAddresses); } int numberOfHeaps = Math.Min(heapAddresses.Length, retHeaps); Heap[] heaps = new Heap[numberOfHeaps]; for (int i = 0; i < numberOfHeaps; i++) heaps[i] = new Heap(heapAddresses[i]); return heaps; } private IntPtr _heap; private Heap(IntPtr heap) { _heap = heap; } public Heap(HeapFlags flags) : this(flags, 0, 0) { } public Heap(HeapFlags flags, int reserveSize, int commitSize) { _heap = Win32.RtlCreateHeap( flags, IntPtr.Zero, reserveSize.ToIntPtr(), commitSize.ToIntPtr(), IntPtr.Zero, IntPtr.Zero ); if (_heap == IntPtr.Zero) throw new OutOfMemoryException(); } public IntPtr Address { get { return _heap; } } public IntPtr Allocate(HeapFlags flags, int size) { IntPtr memory = Win32.RtlAllocateHeap(_heap, flags, size.ToIntPtr()); if (memory == IntPtr.Zero) throw new OutOfMemoryException(); return memory; } public int Compact(HeapFlags flags) { return Win32.RtlCompactHeap(_heap, flags).ToInt32(); } public void Destroy() { Win32.RtlDestroyHeap(_heap); } public void Free(HeapFlags flags, IntPtr memory) { Win32.RtlFreeHeap(_heap, flags, memory); } public int GetBlockSize(HeapFlags flags, IntPtr memory) { return Win32.RtlSizeHeap(_heap, flags, memory).ToInt32(); } public IntPtr Reallocate(HeapFlags flags, IntPtr memory, int size) { IntPtr newMemory = Win32.RtlReAllocateHeap(_heap, flags, memory, size.ToIntPtr()); if (newMemory == IntPtr.Zero) throw new OutOfMemoryException(); return newMemory; } } }