/*
* Process Hacker -
* event
*
* Copyright (C) 2009 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see .
*/
using System;
using System.Collections.Generic;
using System.Text;
using ProcessHacker.Native.Api;
using ProcessHacker.Native.Objects;
using ProcessHacker.Native.Security;
namespace ProcessHacker.Native.Threading
{
///
/// Represents a thread synchronization event.
///
public sealed class Event : NativeObject
{
///
/// Creates an event.
///
public Event()
: this(null)
{ }
///
/// Creates an event.
///
///
/// Whether the event should automatically reset to a non-signaled state
/// after all waiters are released.
///
///
/// Whether the event should be set to a signaled state initially.
///
public Event(bool autoReset, bool initialState)
: this(null, autoReset, initialState)
{ }
///
/// Creates or opens an event.
///
///
/// The name of the new event, or the name of an existing event to open.
///
public Event(string name)
: this(name, false, false)
{ }
///
/// Creates an event.
///
///
/// The name of the new event.
///
///
/// Whether the event should automatically reset to a non-signaled state
/// after all waiters are released.
///
///
/// Whether the event should be set to a signaled state initially.
///
public Event(string name, bool autoReset, bool initialState)
{
this.Handle = EventHandle.Create(
EventAccess.All,
name,
ObjectFlags.OpenIf,
null,
autoReset ? EventType.SynchronizationEvent : EventType.NotificationEvent,
initialState
);
}
///
/// Gets whether the event will automatically reset
/// after waiters are released.
///
public bool AutoReset
{
get
{
return this.Handle.GetBasicInformation().EventType ==
EventType.SynchronizationEvent;
}
}
///
/// Gets whether the event is in the signaled state.
///
public bool Signaled
{
get { return this.Handle.GetBasicInformation().EventState != 0; }
}
///
/// Attempts to satisfy as many waits as possible and sets
/// the event's state to non-signaled.
///
public void Pulse()
{
this.Handle.Pulse();
}
///
/// Sets the event's state to non-signaled.
///
public void Reset()
{
this.Handle.Reset();
}
///
/// Sets the event's state to signaled.
///
public void Set()
{
this.Handle.Set();
}
}
}