/* * Process Hacker - * windows handle * * Copyright (C) 2008-2009 wj32 * * This file is part of Process Hacker. * * Process Hacker is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Process Hacker is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Process Hacker. If not, see . */ using System; using System.Threading; using ProcessHacker.Native.Api; namespace ProcessHacker.Native.Objects { /// /// Represents a generic Windows handle. /// public class Win32Handle : Win32Handle { /// /// Creates a new, invalid handle. You must set the handle using the Handle property. /// protected Win32Handle() : base() { } /// /// Creates a new handle using the specified value. The handle will be closed when /// this object is disposed or garbage-collected. /// /// The handle value. public Win32Handle(int handle) : base(handle) { } /// /// Creates a new handle using the specified value. If owned is set to false, the /// handle will not be closed automatically. /// /// The handle value. /// Specifies whether the handle will be closed automatically. public Win32Handle(int handle, bool owned) : base(handle, owned) { } /// /// Creates a new handle by duplicating an existing handle. /// /// The existing handle. /// The desired access to the object. public Win32Handle(int handle, int desiredAccess) : base(handle, desiredAccess) { } /// /// Creates a new handle by duplicating an existing handle from another process. /// /// A handle to a process. It must have the PROCESS_DUP_HANDLE permission. /// The existing handle. /// The desired access to the object. public Win32Handle(ProcessHandle processHandle, int handle, int desiredAccess) : base(processHandle, handle, desiredAccess) { } } /// /// Represents a generic Windows handle. /// public class Win32Handle : ISynchronizable, IDisposable where TAccess : struct { private object _disposeLock = new object(); private bool _owned = true; private bool _disposed = false; private int _handle; public static implicit operator int(Win32Handle handle) { return handle.Handle; } public static implicit operator IntPtr(Win32Handle handle) { return new IntPtr(handle.Handle); } /// /// Creates a new, invalid handle. You must set the handle using the Handle property. /// protected Win32Handle() { } /// /// Creates a new handle using the specified value. The handle will be closed when /// this object is disposed or garbage-collected. /// /// The handle value. public Win32Handle(int handle) { _handle = handle; } /// /// Creates a new handle using the specified value. If owned is set to false, the /// handle will not be closed automatically. /// /// The handle value. /// Specifies whether the handle will be closed automatically. public Win32Handle(int handle, bool owned) { _handle = handle; _owned = owned; } /// /// Creates a new handle by duplicating an existing handle. /// /// The existing handle. /// The desired access to the object. public Win32Handle(int handle, TAccess access) { Win32.DuplicateObject(-1, handle, -1, out _handle, (int)Convert.ChangeType(access, typeof(int)), 0, 0); _owned = true; } /// /// Creates a new handle by duplicating an existing handle from another process. /// /// A handle to a process. It must have the PROCESS_DUP_HANDLE permission. /// The existing handle. /// The desired access to the object. public Win32Handle(ProcessHandle processHandle, int handle, TAccess access) { Win32.DuplicateObject(processHandle, handle, -1, out _handle, (int)Convert.ChangeType(access, typeof(int)), 0, 0); _owned = true; } /// /// Gets whether this handle is closed. /// public bool Disposed { get { return _disposed; } } /// /// Gets whether the handle will be automatically closed. /// public bool Owned { get { return _owned; } } /// /// Gets the handle value. /// public int Handle { get { return _handle; } protected set { _handle = value; } } /// /// Duplicates the handle. /// /// The desired access to the object. /// A handle. public Win32Handle Duplicate(TAccess access) { return new Win32Handle(ProcessHandle.GetCurrent(), this, access); } /// /// Gets certain information about the handle. /// /// A HANDLE_FLAGS value. public HandleFlags GetHandleInformation() { HandleFlags flags; if (!Win32.GetHandleInformation(this, out flags)) Win32.ThrowLastError(); return flags; } /// /// Gets the handle's name. /// /// A string. public string GetHandleName() { int status; int retLength; status = Win32.NtQueryObject(this, ObjectInformationClass.ObjectNameInformation, IntPtr.Zero, 0, out retLength); if (retLength > 0) { using (MemoryAlloc oniMem = new MemoryAlloc(retLength)) { if ((status = Win32.NtQueryObject(this, ObjectInformationClass.ObjectNameInformation, oniMem.Memory, oniMem.Size, out retLength)) < 0) Win32.ThrowLastError(status); ObjectNameInformation oni = oniMem.ReadStruct(); return Utils.ReadUnicodeString(oni.Name); } } else { Win32.ThrowLastError(status); } return null; } /// /// Sets certain information about the handle. /// /// Specifies which flags to set. /// The values of the flags to set. public void SetHandleInformation(HandleFlags mask, HandleFlags flags) { if (!Win32.SetHandleInformation(this, mask, flags)) Win32.ThrowLastError(); } /// /// Waits for the object. /// public WaitResult Wait() { return Win32.WaitForSingleObject(this, 0xffffffff); } /// /// Waits for the object with a timeout. /// /// The timeout of the wait. public WaitResult Wait(uint timeout) { return Win32.WaitForSingleObject(this, timeout); } /// /// Closes the handle. This method must not be called directly; instead, /// override this method in a derived class if your handle must be closed /// with a method other than CloseHandle. /// protected virtual void Close() { Win32.CloseHandle(_handle); } ~Win32Handle() { this.Dispose(false); } private void Dispose(bool disposing) { try { if (disposing) Monitor.Enter(_disposeLock); if (!_disposed && _owned) { this.Close(); _disposed = true; } } finally { if (disposing) Monitor.Exit(_disposeLock); } } /// /// Closes the handle. /// public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } } }