/* * Process Hacker - * event handle * * Copyright (C) 2009 wj32 * * This file is part of Process Hacker. * * Process Hacker is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Process Hacker is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Process Hacker. If not, see . */ using System; using System.Runtime.InteropServices; using ProcessHacker.Native.Api; using ProcessHacker.Native.Security; namespace ProcessHacker.Native.Objects { public sealed class EventHandle : NativeHandle { public static EventHandle Create(EventAccess access, EventType type, bool initialState) { return Create(access, null, type, initialState); } public static EventHandle Create(EventAccess access, string name, EventType type, bool initialState) { return Create(access, name, 0, null, type, initialState); } public static EventHandle Create(EventAccess access, string name, ObjectFlags objectFlags, DirectoryHandle rootDirectory, EventType type, bool initialState) { NtStatus status; ObjectAttributes oa = new ObjectAttributes(name, objectFlags, rootDirectory); IntPtr handle; try { if ((status = Win32.NtCreateEvent(out handle, access, ref oa, type, initialState)) >= NtStatus.Error) Win32.Throw(status); } finally { oa.Dispose(); } return new EventHandle(handle, true); } public static EventHandle FromHandle(IntPtr handle) { return new EventHandle(handle, false); } private EventHandle(IntPtr handle, bool owned) : base(handle, owned) { } public EventHandle(string name, EventAccess access) : this(name, 0, null, access) { } public EventHandle(string name, ObjectFlags objectFlags, DirectoryHandle rootDirectory, EventAccess access) { ObjectAttributes oa = new ObjectAttributes(name, objectFlags, rootDirectory); IntPtr handle; try { Win32.NtOpenEvent(out handle, access, oa).ThrowIf(); } finally { oa.Dispose(); } this.Handle = handle; } public void Clear() { Win32.NtClearEvent(this).ThrowIf(); } public EventBasicInformation GetBasicInformation() { EventBasicInformation ebi; int retLength; Win32.NtQueryEvent(this, EventInformationClass.EventBasicInformation, out ebi, Marshal.SizeOf(typeof(EventBasicInformation)), out retLength).ThrowIf(); return ebi; } public int Pulse() { int previousState; Win32.NtPulseEvent(this, out previousState).ThrowIf(); return previousState; } public int Reset() { int previousState; Win32.NtResetEvent(this, out previousState).ThrowIf(); return previousState; } public int Set() { int previousState; Win32.NtSetEvent(this, out previousState).ThrowIf(); return previousState; } /// /// Sets the event and causes the waiting thread to be context switched /// to regardless of its priority. /// public void SetBoostPriority() { Win32.NtSetEventBoostPriority(this).ThrowIf(); } } }