/*
* Process Hacker -
* event handle
*
* Copyright (C) 2009 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see .
*/
using System;
using System.Runtime.InteropServices;
using ProcessHacker.Native.Api;
using ProcessHacker.Native.Security;
namespace ProcessHacker.Native.Objects
{
public sealed class EventHandle : NativeHandle
{
public static EventHandle Create(EventAccess access, EventType type, bool initialState)
{
return Create(access, null, type, initialState);
}
public static EventHandle Create(EventAccess access, string name, EventType type, bool initialState)
{
return Create(access, name, 0, null, type, initialState);
}
public static EventHandle Create(EventAccess access, string name, ObjectFlags objectFlags, DirectoryHandle rootDirectory, EventType type, bool initialState)
{
NtStatus status;
ObjectAttributes oa = new ObjectAttributes(name, objectFlags, rootDirectory);
IntPtr handle;
try
{
if ((status = Win32.NtCreateEvent(out handle, access, ref oa, type, initialState)) >= NtStatus.Error)
Win32.ThrowLastError(status);
}
finally
{
oa.Dispose();
}
return new EventHandle(handle, true);
}
public static EventHandle FromHandle(IntPtr handle)
{
return new EventHandle(handle, false);
}
private EventHandle(IntPtr handle, bool owned)
: base(handle, owned)
{ }
public EventHandle(string name, ObjectFlags objectFlags, DirectoryHandle rootDirectory, EventAccess access)
{
NtStatus status;
ObjectAttributes oa = new ObjectAttributes(name, objectFlags, rootDirectory);
IntPtr handle;
try
{
if ((status = Win32.NtOpenEvent(out handle, access, ref oa)) >= NtStatus.Error)
Win32.ThrowLastError(status);
}
finally
{
oa.Dispose();
}
this.Handle = handle;
}
public EventHandle(string name, EventAccess access)
: this(name, 0, null, access)
{ }
public void Clear()
{
NtStatus status;
if ((status = Win32.NtClearEvent(this)) >= NtStatus.Error)
Win32.ThrowLastError(status);
}
public EventBasicInformation GetBasicInformation()
{
NtStatus status;
EventBasicInformation ebi;
int retLength;
if ((status = Win32.NtQueryEvent(this, EventInformationClass.EventBasicInformation,
out ebi, Marshal.SizeOf(typeof(EventBasicInformation)), out retLength)) >= NtStatus.Error)
Win32.ThrowLastError(status);
return ebi;
}
public int Pulse()
{
NtStatus status;
int previousState;
if ((status = Win32.NtPulseEvent(this, out previousState)) >= NtStatus.Error)
Win32.ThrowLastError(status);
return previousState;
}
public int Reset()
{
NtStatus status;
int previousState;
if ((status = Win32.NtResetEvent(this, out previousState)) >= NtStatus.Error)
Win32.ThrowLastError(status);
return previousState;
}
public int Set()
{
NtStatus status;
int previousState;
if ((status = Win32.NtSetEvent(this, out previousState)) >= NtStatus.Error)
Win32.ThrowLastError(status);
return previousState;
}
///
/// Sets the event and causes the waiting thread to be context switched
/// to regardless of its priority.
///
public void SetBoostPriority()
{
NtStatus status;
if ((status = Win32.NtSetEventBoostPriority(this)) >= NtStatus.Error)
Win32.ThrowLastError(status);
}
}
}