/*
* Process Hacker -
* memory allocation wrapper
*
* Copyright (C) 2008 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see .
*/
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace ProcessHacker.Native
{
///
/// Represents an unmanaged memory allocation.
///
public class MemoryAlloc : IDisposable
{
private object _disposeLock = new object();
private bool _disposed = false;
private Dictionary _sizeCache = new Dictionary();
private IntPtr _memory;
private int _size;
public static implicit operator int(MemoryAlloc memory)
{
return memory.Memory.ToInt32();
}
public static implicit operator IntPtr(MemoryAlloc memory)
{
return memory.Memory;
}
public unsafe static implicit operator byte*(MemoryAlloc memory)
{
return (byte*)memory.Memory;
}
public unsafe static explicit operator void*(MemoryAlloc memory)
{
return (void*)memory.Memory;
}
public unsafe static explicit operator int*(MemoryAlloc memory)
{
return (int*)memory.Memory;
}
///
/// Creates a memory allocation from an existing pointer. The allocation
/// referenced by the pointer will be freed automatically. The Size
/// property will be set to 0.
///
/// A pointer to an existing memory allocation.
/// A new instance of a memory allocation.
public static MemoryAlloc FromPointer(IntPtr memory)
{
return new MemoryAlloc(0) { _memory = memory };
}
///
/// Creates a new, invalid memory allocation.
/// You must set the pointer using the Memory property.
///
protected MemoryAlloc()
{ }
///
/// Creates a new memory allocation with the specified size.
///
/// The amount of memory, in bytes, to allocate.
public MemoryAlloc(int size)
{
_memory = Marshal.AllocHGlobal((int)size);
_size = size;
if (size > 0)
GC.AddMemoryPressure(size);
}
~MemoryAlloc()
{
this.Dispose(false);
}
///
/// Reads a signed integer.
///
/// The offset at which to begin reading.
/// The integer.
public int ReadInt32(int offset)
{
return this.ReadInt32(offset, 0);
}
///
/// Reads a signed integer.
///
/// The offset at which to begin reading.
/// The index at which to begin reading, after the offset is added.
/// The integer.
public int ReadInt32(int offset, int index)
{
return Marshal.ReadInt32(_memory, offset + index * sizeof(int));
}
public IntPtr ReadIntPtr(int offset)
{
return this.ReadIntPtr(offset, 0);
}
public IntPtr ReadIntPtr(int offset, int index)
{
return Marshal.ReadIntPtr(_memory, offset + index * IntPtr.Size);
}
///
/// Reads an unsigned integer.
///
/// The offset at which to begin reading.
/// The integer.
public uint ReadUInt32(int offset)
{
return this.ReadUInt32(offset, 0);
}
///
/// Reads an unsigned integer.
///
/// The offset at which to begin reading.
/// The index at which to begin reading, after the offset is added.
/// The integer.
public uint ReadUInt32(int offset, int index)
{
return (uint)this.ReadInt32(offset, index);
}
///
/// Creates a struct from the memory allocation.
///
/// The type of the struct.
/// The new struct.
public T ReadStruct()
{
return this.ReadStruct(0);
}
///
/// Creates a struct from the memory allocation.
///
/// The type of the struct.
/// The index at which to begin reading to the struct. This is multiplied by
/// the size of the struct.
/// The new struct.
public T ReadStruct(int index)
{
return this.ReadStruct(0, index);
}
///
/// Creates a struct from the memory allocation.
///
/// The type of the struct.
/// The offset to add before reading.
/// The index at which to begin reading to the struct. This is multiplied by
/// the size of the struct.
/// The new struct.
public T ReadStruct(int offset, int index)
{
if (!_sizeCache.ContainsKey(typeof(T)))
_sizeCache.Add(typeof(T), Marshal.SizeOf(typeof(T)));
return (T)Marshal.PtrToStructure(
new IntPtr(_memory.ToInt32() + offset + _sizeCache[typeof(T)] * index), typeof(T));
}
///
/// Resizes the memory allocation.
///
/// The new size of the allocation.
public virtual void Resize(int newSize)
{
if (_size > 0)
GC.RemoveMemoryPressure(_size);
_memory = Marshal.ReAllocHGlobal(_memory, new IntPtr(newSize));
_size = newSize;
if (_size > 0)
GC.AddMemoryPressure(_size);
}
///
/// Writes a single byte to the memory allocation.
///
/// The offset at which to write.
/// The value of the byte.
public void WriteByte(int offset, byte b)
{
Marshal.WriteByte(this, offset, b);
}
public void WriteBytes(int offset, byte[] b)
{
Marshal.Copy(b, 0, new IntPtr(this + offset), b.Length);
}
public void WriteInt32(int offset, int i)
{
Marshal.WriteInt32(this, offset, i);
}
///
/// Writes a Unicode string to the allocated memory.
///
/// The offset to add.
/// The string to write.
public void WriteUnicodeString(int offset, string s)
{
byte[] b = UnicodeEncoding.Unicode.GetBytes(s);
for (int i = 0; i < b.Length; i++)
Marshal.WriteByte(this.Memory, offset + i, b[i]);
}
///
/// Gets a pointer to the allocated memory.
///
public IntPtr Memory
{
get { return _memory; }
protected set { _memory = value; }
}
///
/// Gets the size of the allocated memory.
///
public virtual int Size
{
get { return _size; }
protected set { _size = value; }
}
protected virtual void Free()
{
Marshal.FreeHGlobal(this);
if (_size > 0)
GC.RemoveMemoryPressure(_size);
}
private void Dispose(bool disposing)
{
try
{
if (disposing)
Monitor.Enter(_disposeLock);
if (!_disposed)
{
this.Free();
_disposed = true;
}
}
finally
{
if (disposing)
Monitor.Exit(_disposeLock);
}
}
///
/// Frees the allocated memory.
///
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
}
}