Files
wj32 7bd28e4357 moved branches, tags, trunk to 1.x branch
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@2304 21ef857c-d57f-4fe0-8362-d861dc6d29cd
2009-10-25 02:22:46 +00:00

131 lines
3.3 KiB
C#

/*
* Process Hacker -
* access control entry
*
* Copyright (C) 2009 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using ProcessHacker.Common.Objects;
using ProcessHacker.Native.Api;
namespace ProcessHacker.Native.Security.AccessControl
{
public class Ace : BaseObject
{
public static Ace GetAce(IntPtr ace)
{
var type = GetType(ace);
switch (type)
{
case AceType.AccessAllowed:
case AceType.AccessDenied:
case AceType.SystemAlarm:
case AceType.SystemAudit:
return new KnownAce(ace);
default:
return new Ace(ace);
}
}
public static AceType GetType(IntPtr ace)
{
MemoryRegion memory = new MemoryRegion(ace);
return memory.ReadStruct<AceHeader>().AceType;
}
public static implicit operator IntPtr(Ace ace)
{
return ace.Memory;
}
private MemoryRegion _memory;
private AceFlags _flags;
private int _size;
private AceType _type;
protected Ace()
{ }
public Ace(IntPtr memory)
: this(memory, false)
{ }
public Ace(IntPtr memory, bool copy)
: base(copy)
{
if (copy)
{
Ace existingAce = new Ace(memory);
_memory = new MemoryAlloc(existingAce.Size);
_memory.WriteMemory(0, existingAce, 0, existingAce.Size);
}
else
{
_memory = new MemoryRegion(memory);
}
this.Read();
}
protected override void DisposeObject(bool disposing)
{
if (_memory != null)
_memory.Dispose();
}
public AceFlags Flags
{
get { return _flags; }
}
public IntPtr Memory
{
get { return _memory; }
}
protected MemoryRegion MemoryRegion
{
get { return _memory; }
set { _memory = value; }
}
public int Size
{
get { return _size; }
}
public AceType Type
{
get { return _type; }
}
protected virtual void Read()
{
var aceHeader = _memory.ReadStruct<AceHeader>();
_flags = aceHeader.AceFlags;
_size = aceHeader.AceSize;
_type = aceHeader.AceType;
}
}
}