mirror of
https://github.com/mirror/processhacker
synced 2026-06-08 16:03:24 +00:00
7bd28e4357
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@2304 21ef857c-d57f-4fe0-8362-d861dc6d29cd
131 lines
3.3 KiB
C#
131 lines
3.3 KiB
C#
/*
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* Process Hacker -
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* access control entry
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*
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* Copyright (C) 2009 wj32
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*
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* This file is part of Process Hacker.
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*
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* Process Hacker is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Process Hacker is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using ProcessHacker.Common.Objects;
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using ProcessHacker.Native.Api;
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namespace ProcessHacker.Native.Security.AccessControl
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{
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public class Ace : BaseObject
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{
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public static Ace GetAce(IntPtr ace)
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{
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var type = GetType(ace);
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switch (type)
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{
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case AceType.AccessAllowed:
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case AceType.AccessDenied:
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case AceType.SystemAlarm:
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case AceType.SystemAudit:
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return new KnownAce(ace);
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default:
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return new Ace(ace);
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}
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}
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public static AceType GetType(IntPtr ace)
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{
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MemoryRegion memory = new MemoryRegion(ace);
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return memory.ReadStruct<AceHeader>().AceType;
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}
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public static implicit operator IntPtr(Ace ace)
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{
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return ace.Memory;
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}
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private MemoryRegion _memory;
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private AceFlags _flags;
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private int _size;
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private AceType _type;
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protected Ace()
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{ }
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public Ace(IntPtr memory)
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: this(memory, false)
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{ }
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public Ace(IntPtr memory, bool copy)
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: base(copy)
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{
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if (copy)
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{
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Ace existingAce = new Ace(memory);
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_memory = new MemoryAlloc(existingAce.Size);
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_memory.WriteMemory(0, existingAce, 0, existingAce.Size);
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}
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else
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{
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_memory = new MemoryRegion(memory);
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}
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this.Read();
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}
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protected override void DisposeObject(bool disposing)
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{
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if (_memory != null)
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_memory.Dispose();
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}
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public AceFlags Flags
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{
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get { return _flags; }
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}
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public IntPtr Memory
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{
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get { return _memory; }
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}
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protected MemoryRegion MemoryRegion
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{
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get { return _memory; }
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set { _memory = value; }
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}
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public int Size
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{
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get { return _size; }
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}
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public AceType Type
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{
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get { return _type; }
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}
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protected virtual void Read()
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{
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var aceHeader = _memory.ReadStruct<AceHeader>();
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_flags = aceHeader.AceFlags;
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_size = aceHeader.AceSize;
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_type = aceHeader.AceType;
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}
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}
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}
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