mirror of
https://github.com/mirror/processhacker
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7bd28e4357
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@2304 21ef857c-d57f-4fe0-8362-d861dc6d29cd
140 lines
4.2 KiB
C#
140 lines
4.2 KiB
C#
/*
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* Process Hacker -
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* event
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*
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* Copyright (C) 2009 wj32
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*
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* This file is part of Process Hacker.
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*
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* Process Hacker is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Process Hacker is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using ProcessHacker.Native.Api;
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using ProcessHacker.Native.Objects;
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using ProcessHacker.Native.Security;
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namespace ProcessHacker.Native.Threading
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{
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/// <summary>
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/// Represents a thread synchronization event.
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/// </summary>
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public sealed class Event : NativeObject<EventHandle>
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{
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/// <summary>
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/// Creates an event.
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/// </summary>
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public Event()
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: this(null)
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{ }
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/// <summary>
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/// Creates an event.
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/// </summary>
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/// <param name="autoReset">
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/// Whether the event should automatically reset to a non-signaled state
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/// after all waiters are released.
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/// </param>
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/// <param name="initialState">
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/// Whether the event should be set to a signaled state initially.
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/// </param>
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public Event(bool autoReset, bool initialState)
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: this(null, autoReset, initialState)
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{ }
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/// <summary>
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/// Creates or opens an event.
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/// </summary>
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/// <param name="name">
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/// The name of the new event, or the name of an existing event to open.
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/// </param>
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public Event(string name)
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: this(name, false, false)
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{ }
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/// <summary>
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/// Creates an event.
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/// </summary>
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/// <param name="name">
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/// The name of the new event.
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/// </param>
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/// <param name="autoReset">
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/// Whether the event should automatically reset to a non-signaled state
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/// after all waiters are released.
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/// </param>
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/// <param name="initialState">
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/// Whether the event should be set to a signaled state initially.
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/// </param>
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public Event(string name, bool autoReset, bool initialState)
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{
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this.Handle = EventHandle.Create(
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EventAccess.All,
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name,
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ObjectFlags.OpenIf,
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null,
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autoReset ? EventType.SynchronizationEvent : EventType.NotificationEvent,
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initialState
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);
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}
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/// <summary>
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/// Gets whether the event will automatically reset
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/// after waiters are released.
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/// </summary>
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public bool AutoReset
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{
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get
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{
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return this.Handle.GetBasicInformation().EventType ==
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EventType.SynchronizationEvent;
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}
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}
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/// <summary>
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/// Gets whether the event is in the signaled state.
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/// </summary>
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public bool Signaled
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{
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get { return this.Handle.GetBasicInformation().EventState != 0; }
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}
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/// <summary>
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/// Attempts to satisfy as many waits as possible and sets
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/// the event's state to non-signaled.
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/// </summary>
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public void Pulse()
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{
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this.Handle.Pulse();
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}
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/// <summary>
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/// Sets the event's state to non-signaled.
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/// </summary>
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public void Reset()
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{
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this.Handle.Reset();
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}
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/// <summary>
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/// Sets the event's state to signaled.
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/// </summary>
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public void Set()
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{
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this.Handle.Set();
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}
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}
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}
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