Files
wj32 7bd28e4357 moved branches, tags, trunk to 1.x branch
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@2304 21ef857c-d57f-4fe0-8362-d861dc6d29cd
2009-10-25 02:22:46 +00:00

183 lines
5.8 KiB
C#

/*
* Process Hacker -
* native object wrapper code
*
* Copyright (C) 2009 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using ProcessHacker.Native.Api;
using ProcessHacker.Native.Objects;
namespace ProcessHacker.Native
{
public class NativeObject : IDisposable
{
public static void WaitAll(NativeObject[] objects)
{
NativeHandle.WaitAll(ObjectsToISync(objects));
}
public static void WaitAll(NativeObject[] objects, int timeout)
{
NativeHandle.WaitAll(ObjectsToISync(objects), false, timeout * Win32.TimeMsTo100Ns, true);
}
public static void WaitAll(NativeObject[] objects, DateTime timeout)
{
NativeHandle.WaitAll(ObjectsToISync(objects), false, timeout.ToFileTime(), false);
}
public static void WaitAny(NativeObject[] objects)
{
NativeHandle.WaitAny(ObjectsToISync(objects));
}
public static void WaitAny(NativeObject[] objects, int timeout)
{
NativeHandle.WaitAny(ObjectsToISync(objects), false, timeout * Win32.TimeMsTo100Ns, true);
}
public static void WaitAny(NativeObject[] objects, DateTime timeout)
{
NativeHandle.WaitAny(ObjectsToISync(objects), false, timeout.ToFileTime(), false);
}
private static ISynchronizable[] ObjectsToISync(NativeObject[] objects)
{
ISynchronizable[] newArray = new ISynchronizable[objects.Length];
for (int i = 0; i < newArray.Length; i++)
newArray[i] = objects[i].Handle;
return newArray;
}
private NativeHandle _handle;
/// <summary>
/// Closes the reference to the object.
/// </summary>
public void Dispose()
{
_handle.Dispose();
}
/// <summary>
/// Gets the underlying handle for the object.
/// </summary>
public NativeHandle Handle
{
get { return _handle; }
protected set { _handle = value; }
}
/// <summary>
/// Signals the object and waits for another.
/// </summary>
/// <param name="obj">The object to wait for.</param>
public WaitStatus SignalAndWait(NativeObject obj)
{
return (WaitStatus)_handle.SignalAndWait(obj.Handle);
}
/// <summary>
/// Signals the object and waits for another.
/// </summary>
/// <param name="obj">The object to wait for.</param>
/// <param name="timeout">A timeout value, in milliseconds.</param>
public WaitStatus SignalAndWait(NativeObject obj, int timeout)
{
return (WaitStatus)_handle.SignalAndWait(obj.Handle, false, timeout * Win32.TimeMsTo100Ns);
}
/// <summary>
/// Signals the object and waits for another.
/// </summary>
/// <param name="obj">The object to wait for.</param>
/// <param name="timeout">A time to wait until.</param>
public WaitStatus SignalAndWait(NativeObject obj, DateTime timeout)
{
return (WaitStatus)_handle.SignalAndWait(obj.Handle, false, timeout.ToFileTime(), false);
}
/// <summary>
/// Waits for the object to be signaled.
/// </summary>
public WaitStatus Wait()
{
return (WaitStatus)_handle.Wait();
}
/// <summary>
/// Waits for the object to be signaled.
/// </summary>
/// <param name="timeout">A timeout value, in milliseconds.</param>
public WaitStatus Wait(int timeout)
{
return (WaitStatus)_handle.Wait(timeout * Win32.TimeMsTo100Ns, true);
}
/// <summary>
/// Waits for the object to be signaled.
/// </summary>
/// <param name="timeout">A time to wait until.</param>
public WaitStatus Wait(DateTime timeout)
{
return (WaitStatus)_handle.Wait(timeout.ToFileTime(), false);
}
}
public class NativeObject<THandle> : NativeObject
where THandle : NativeHandle
{
protected new THandle Handle
{
get { return base.Handle as THandle; }
set { base.Handle = value; }
}
}
public enum WaitStatus : uint
{
Wait0 = 0x00000000,
Wait1 = 0x00000001,
Wait2 = 0x00000002,
Wait3 = 0x00000003,
Wait4 = 0x00000004,
Wait5 = 0x00000005,
Wait6 = 0x00000006,
Wait7 = 0x00000007,
Wait63 = 0x0000003f,
Abandoned = 0x00000080,
AbandonedWait0 = 0x00000080,
AbandonedWait1 = 0x00000081,
AbandonedWait2 = 0x00000082,
AbandonedWait3 = 0x00000083,
AbandonedWait4 = 0x00000084,
AbandonedWait5 = 0x00000085,
AbandonedWait6 = 0x00000086,
AbandonedWait7 = 0x00000087,
AbandonedWait63 = 0x000000bf,
UserApc = 0x000000c0,
KernelApc = 0x00000100,
Alerted = 0x00000101,
Timeout = 0x00000102
}
}