mirror of
https://github.com/mirror/processhacker
synced 2026-06-08 16:03:24 +00:00
7bd28e4357
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@2304 21ef857c-d57f-4fe0-8362-d861dc6d29cd
183 lines
5.8 KiB
C#
183 lines
5.8 KiB
C#
/*
|
|
* Process Hacker -
|
|
* native object wrapper code
|
|
*
|
|
* Copyright (C) 2009 wj32
|
|
*
|
|
* This file is part of Process Hacker.
|
|
*
|
|
* Process Hacker is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Process Hacker is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using System;
|
|
using ProcessHacker.Native.Api;
|
|
using ProcessHacker.Native.Objects;
|
|
|
|
namespace ProcessHacker.Native
|
|
{
|
|
public class NativeObject : IDisposable
|
|
{
|
|
public static void WaitAll(NativeObject[] objects)
|
|
{
|
|
NativeHandle.WaitAll(ObjectsToISync(objects));
|
|
}
|
|
|
|
public static void WaitAll(NativeObject[] objects, int timeout)
|
|
{
|
|
NativeHandle.WaitAll(ObjectsToISync(objects), false, timeout * Win32.TimeMsTo100Ns, true);
|
|
}
|
|
|
|
public static void WaitAll(NativeObject[] objects, DateTime timeout)
|
|
{
|
|
NativeHandle.WaitAll(ObjectsToISync(objects), false, timeout.ToFileTime(), false);
|
|
}
|
|
|
|
public static void WaitAny(NativeObject[] objects)
|
|
{
|
|
NativeHandle.WaitAny(ObjectsToISync(objects));
|
|
}
|
|
|
|
public static void WaitAny(NativeObject[] objects, int timeout)
|
|
{
|
|
NativeHandle.WaitAny(ObjectsToISync(objects), false, timeout * Win32.TimeMsTo100Ns, true);
|
|
}
|
|
|
|
public static void WaitAny(NativeObject[] objects, DateTime timeout)
|
|
{
|
|
NativeHandle.WaitAny(ObjectsToISync(objects), false, timeout.ToFileTime(), false);
|
|
}
|
|
|
|
private static ISynchronizable[] ObjectsToISync(NativeObject[] objects)
|
|
{
|
|
ISynchronizable[] newArray = new ISynchronizable[objects.Length];
|
|
|
|
for (int i = 0; i < newArray.Length; i++)
|
|
newArray[i] = objects[i].Handle;
|
|
|
|
return newArray;
|
|
}
|
|
|
|
private NativeHandle _handle;
|
|
|
|
/// <summary>
|
|
/// Closes the reference to the object.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
_handle.Dispose();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the underlying handle for the object.
|
|
/// </summary>
|
|
public NativeHandle Handle
|
|
{
|
|
get { return _handle; }
|
|
protected set { _handle = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signals the object and waits for another.
|
|
/// </summary>
|
|
/// <param name="obj">The object to wait for.</param>
|
|
public WaitStatus SignalAndWait(NativeObject obj)
|
|
{
|
|
return (WaitStatus)_handle.SignalAndWait(obj.Handle);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signals the object and waits for another.
|
|
/// </summary>
|
|
/// <param name="obj">The object to wait for.</param>
|
|
/// <param name="timeout">A timeout value, in milliseconds.</param>
|
|
public WaitStatus SignalAndWait(NativeObject obj, int timeout)
|
|
{
|
|
return (WaitStatus)_handle.SignalAndWait(obj.Handle, false, timeout * Win32.TimeMsTo100Ns);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signals the object and waits for another.
|
|
/// </summary>
|
|
/// <param name="obj">The object to wait for.</param>
|
|
/// <param name="timeout">A time to wait until.</param>
|
|
public WaitStatus SignalAndWait(NativeObject obj, DateTime timeout)
|
|
{
|
|
return (WaitStatus)_handle.SignalAndWait(obj.Handle, false, timeout.ToFileTime(), false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Waits for the object to be signaled.
|
|
/// </summary>
|
|
public WaitStatus Wait()
|
|
{
|
|
return (WaitStatus)_handle.Wait();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Waits for the object to be signaled.
|
|
/// </summary>
|
|
/// <param name="timeout">A timeout value, in milliseconds.</param>
|
|
public WaitStatus Wait(int timeout)
|
|
{
|
|
return (WaitStatus)_handle.Wait(timeout * Win32.TimeMsTo100Ns, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Waits for the object to be signaled.
|
|
/// </summary>
|
|
/// <param name="timeout">A time to wait until.</param>
|
|
public WaitStatus Wait(DateTime timeout)
|
|
{
|
|
return (WaitStatus)_handle.Wait(timeout.ToFileTime(), false);
|
|
}
|
|
}
|
|
|
|
public class NativeObject<THandle> : NativeObject
|
|
where THandle : NativeHandle
|
|
{
|
|
protected new THandle Handle
|
|
{
|
|
get { return base.Handle as THandle; }
|
|
set { base.Handle = value; }
|
|
}
|
|
}
|
|
|
|
public enum WaitStatus : uint
|
|
{
|
|
Wait0 = 0x00000000,
|
|
Wait1 = 0x00000001,
|
|
Wait2 = 0x00000002,
|
|
Wait3 = 0x00000003,
|
|
Wait4 = 0x00000004,
|
|
Wait5 = 0x00000005,
|
|
Wait6 = 0x00000006,
|
|
Wait7 = 0x00000007,
|
|
Wait63 = 0x0000003f,
|
|
Abandoned = 0x00000080,
|
|
AbandonedWait0 = 0x00000080,
|
|
AbandonedWait1 = 0x00000081,
|
|
AbandonedWait2 = 0x00000082,
|
|
AbandonedWait3 = 0x00000083,
|
|
AbandonedWait4 = 0x00000084,
|
|
AbandonedWait5 = 0x00000085,
|
|
AbandonedWait6 = 0x00000086,
|
|
AbandonedWait7 = 0x00000087,
|
|
AbandonedWait63 = 0x000000bf,
|
|
UserApc = 0x000000c0,
|
|
KernelApc = 0x00000100,
|
|
Alerted = 0x00000101,
|
|
Timeout = 0x00000102
|
|
}
|
|
}
|