mirror of
https://github.com/mirror/processhacker
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b02427417c
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@5614 21ef857c-d57f-4fe0-8362-d861dc6d29cd
189 lines
5.9 KiB
C#
189 lines
5.9 KiB
C#
/*
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* Process Hacker -
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* directory handle
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*
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* Copyright (C) 2009 wj32
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*
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* This file is part of Process Hacker.
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*
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* Process Hacker is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Process Hacker is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using ProcessHacker.Native.Api;
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using ProcessHacker.Native.Security;
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namespace ProcessHacker.Native.Objects
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{
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/// <summary>
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/// Represents a directory object, which contains a collection of objects.
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/// </summary>
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public class DirectoryHandle : NativeHandle<DirectoryAccess>
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{
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public delegate bool EnumObjectsDelegate(ObjectEntry obj);
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public struct ObjectEntry
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{
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private string _name;
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private string _typeName;
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public ObjectEntry(string name, string typeName)
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{
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_name = name;
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_typeName = typeName;
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}
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public string Name { get { return _name; } }
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public string TypeName { get { return _typeName; } }
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}
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public static DirectoryHandle Create(DirectoryAccess access, string name)
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{
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return Create(access, name, 0, null);
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}
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public static DirectoryHandle Create(DirectoryAccess access, string name, ObjectFlags objectFlags, DirectoryHandle rootDirectory)
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{
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NtStatus status;
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ObjectAttributes oa = new ObjectAttributes(name, objectFlags, rootDirectory);
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IntPtr handle;
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try
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{
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if ((status = Win32.NtCreateDirectoryObject(out handle, access, ref oa)) >= NtStatus.Error)
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Win32.Throw(status);
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}
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finally
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{
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oa.Dispose();
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}
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return new DirectoryHandle(handle, true);
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}
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protected DirectoryHandle()
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{ }
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protected DirectoryHandle(IntPtr handle, bool owned)
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: base(handle, owned)
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{ }
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public DirectoryHandle(string name, DirectoryAccess access)
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: this(name, 0, null, access)
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{ }
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public DirectoryHandle(string name, ObjectFlags objectFlags, DirectoryHandle rootDirectory, DirectoryAccess access)
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{
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NtStatus status;
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ObjectAttributes oa = new ObjectAttributes(name, objectFlags, rootDirectory);
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IntPtr handle;
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try
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{
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if (KProcessHacker.Instance != null)
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{
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handle = KProcessHacker.Instance.KphOpenDirectoryObject(access, oa).ToIntPtr();
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}
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else
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{
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if ((status = Win32.NtOpenDirectoryObject(out handle, access, ref oa)) >= NtStatus.Error)
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Win32.Throw(status);
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}
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}
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finally
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{
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oa.Dispose();
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}
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this.Handle = handle;
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}
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public void EnumObjects(EnumObjectsDelegate callback)
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{
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NtStatus status;
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int context = 0;
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bool firstTime = true;
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int retLength;
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using (var data = new MemoryAlloc(0x200))
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{
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while (true)
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{
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while ((status = Win32.NtQueryDirectoryObject(
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this,
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data,
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data.Size,
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false,
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firstTime,
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ref context,
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out retLength
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)) == NtStatus.MoreEntries)
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{
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// Check if we have at least one entry. If not,
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// we need to double the buffer size and try again.
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if (data.ReadStruct<ObjectDirectoryInformation>(0).Name.Buffer != IntPtr.Zero)
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break;
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if (data.Size > 16 * 1024 * 1024)
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Win32.Throw(status);
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data.ResizeNew(data.Size * 2);
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}
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if (status >= NtStatus.Error)
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Win32.Throw(status);
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int i = 0;
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while (true)
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{
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ObjectDirectoryInformation info = data.ReadStruct<ObjectDirectoryInformation>(i);
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if (info.Name.Buffer == IntPtr.Zero)
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break;
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if (!callback(new ObjectEntry(info.Name.Read(), info.TypeName.Read())))
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return;
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i++;
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}
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if (status != NtStatus.MoreEntries)
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break;
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firstTime = false;
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}
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}
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}
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/// <summary>
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/// Gets the objects contained in the directory object.
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/// </summary>
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/// <returns>An array of object entries.</returns>
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public ObjectEntry[] GetObjects()
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{
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var objects = new List<ObjectEntry>();
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this.EnumObjects((obj) =>
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{
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objects.Add(obj);
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return true;
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});
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return objects.ToArray();
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}
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}
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}
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