mirror of
https://github.com/mirror/processhacker
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b02427417c
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@5614 21ef857c-d57f-4fe0-8362-d861dc6d29cd
665 lines
24 KiB
C#
665 lines
24 KiB
C#
/*
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* Process Hacker -
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* windows handle
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*
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* Copyright (C) 2008-2009 wj32
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*
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* This file is part of Process Hacker.
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*
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* Process Hacker is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Process Hacker is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using ProcessHacker.Common.Objects;
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using ProcessHacker.Native.Api;
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using ProcessHacker.Native.Security;
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using ProcessHacker.Native.Security.AccessControl;
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namespace ProcessHacker.Native.Objects
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{
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/// <summary>
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/// Represents a generic Windows handle which acts as a kernel handle by default.
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/// </summary>
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public class NativeHandle : BaseObject, IEquatable<NativeHandle>, ISecurable, ISynchronizable
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{
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public static IntPtr Invalid
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{
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get { return IntPtr.Zero; }
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}
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public static IntPtr MinusOne
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{
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get { return (-1).ToIntPtr(); }
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}
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public static bool IsInvalid(IntPtr handle)
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{
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return handle == Invalid;
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}
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public static NtStatus WaitAll(ISynchronizable[] objects)
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{
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return WaitAll(objects, false, long.MinValue, false);
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}
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public static NtStatus WaitAll(ISynchronizable[] objects, long timeout)
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{
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return WaitAll(objects, false, timeout);
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}
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public static NtStatus WaitAll(ISynchronizable[] objects, bool alertable, long timeout)
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{
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return WaitAll(objects, alertable, timeout, true);
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}
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public static NtStatus WaitAll(ISynchronizable[] objects, bool alertable, long timeout, bool relative)
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{
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return WaitForMultipleObjects(objects, WaitType.WaitAll, alertable, timeout, relative);
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}
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public static NtStatus WaitAny(ISynchronizable[] objects)
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{
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return WaitAny(objects, false, long.MinValue, false);
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}
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public static NtStatus WaitAny(ISynchronizable[] objects, long timeout)
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{
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return WaitAny(objects, false, timeout);
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}
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public static NtStatus WaitAny(ISynchronizable[] objects, bool alertable, long timeout)
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{
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return WaitAny(objects, alertable, timeout, true);
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}
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public static NtStatus WaitAny(ISynchronizable[] objects, bool alertable, long timeout, bool relative)
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{
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return WaitForMultipleObjects(objects, WaitType.WaitAny, alertable, timeout, relative);
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}
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private static NtStatus WaitForMultipleObjects(ISynchronizable[] objects, WaitType waitType, bool alertable, long timeout, bool relative)
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{
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NtStatus status;
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IntPtr[] handles = new IntPtr[objects.Length];
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long realTimeout = relative ? -timeout : timeout;
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for (int i = 0; i < objects.Length; i++)
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handles[i] = objects[i].Handle;
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if ((status = Win32.NtWaitForMultipleObjects(
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handles.Length,
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handles,
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waitType,
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alertable,
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ref realTimeout
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)) >= NtStatus.Error)
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Win32.Throw(status);
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return status;
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}
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public static implicit operator int(NativeHandle handle)
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{
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return handle.Handle.ToInt32();
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}
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public static implicit operator IntPtr(NativeHandle handle)
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{
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return handle.Handle;
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}
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private IntPtr _handle;
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/// <summary>
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/// Creates a new, invalid handle. You must set the handle using the Handle property.
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/// </summary>
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protected NativeHandle()
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{ }
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/// <summary>
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/// Creates a new handle using the specified value. The handle will be closed when
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/// this object is disposed or garbage-collected.
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/// </summary>
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/// <param name="handle">The handle value.</param>
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public NativeHandle(IntPtr handle)
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{
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_handle = handle;
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}
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/// <summary>
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/// Creates a new handle using the specified value. If owned is set to false, the
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/// handle will not be closed automatically.
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/// </summary>
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/// <param name="handle">The handle value.</param>
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/// <param name="owned">Specifies whether the handle will be closed automatically.</param>
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public NativeHandle(IntPtr handle, bool owned)
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: base(owned)
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{
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_handle = handle;
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}
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protected sealed override void DisposeObject(bool disposing)
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{
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this.Close();
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_handle = IntPtr.Zero;
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}
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/// <summary>
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/// Closes the handle. This method must not be called directly; instead,
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/// override this method in a derived class if your handle must be closed
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/// with a method other than CloseHandle.
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/// </summary>
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protected virtual void Close()
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{
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if (_handle != IntPtr.Zero && _handle.ToInt32() != -1 && _handle.ToInt32() != -2)
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Win32.NtClose(_handle);
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}
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/// <summary>
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/// Gets the handle value.
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/// </summary>
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public IntPtr Handle
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{
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get { return _handle; }
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protected set { _handle = value; }
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}
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/// <summary>
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/// Determines if the specified object is equal to the current handle.
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/// </summary>
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/// <param name="obj">The object to compare.</param>
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/// <returns>Whether the two objects are equal.</returns>
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public override bool Equals(object obj)
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{
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return this.Equals(obj as NativeHandle);
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}
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/// <summary>
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/// Determines if the specified handle is equal to the current handle.
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/// </summary>
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/// <param name="obj">The handle to compare.</param>
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/// <returns>Whether the two handles are equal.</returns>
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public bool Equals(NativeHandle obj)
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{
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if (obj == null)
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return false;
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return obj.Handle == this.Handle;
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}
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/// <summary>
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/// Gets certain information about the handle.
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/// </summary>
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/// <returns>A HANDLE_FLAGS value.</returns>
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public virtual Win32HandleFlags GetHandleFlags()
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{
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Win32HandleFlags flags;
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if (!Win32.GetHandleInformation(this, out flags))
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Win32.Throw();
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return flags;
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}
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/// <summary>
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/// Gets a unique hash code for the handle.
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/// </summary>
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/// <returns>A hash code.</returns>
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public override int GetHashCode()
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{
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return _handle.ToInt32();
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}
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/// <summary>
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/// Gets the handle's name.
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/// </summary>
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/// <returns>A string.</returns>
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public virtual string GetObjectName()
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{
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NtStatus status;
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int retLength;
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status = Win32.NtQueryObject(this, ObjectInformationClass.ObjectNameInformation,
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IntPtr.Zero, 0, out retLength);
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if (retLength > 0)
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{
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using (MemoryAlloc oniMem = new MemoryAlloc(retLength))
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{
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if ((status = Win32.NtQueryObject(this, ObjectInformationClass.ObjectNameInformation,
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oniMem, oniMem.Size, out retLength)) >= NtStatus.Error)
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Win32.Throw(status);
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var oni = oniMem.ReadStruct<ObjectNameInformation>();
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return oni.Name.Read();
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}
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}
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else
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{
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Win32.Throw(status);
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}
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return null;
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}
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/// <summary>
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/// Gets the handle's type name.
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/// </summary>
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/// <returns>A string.</returns>
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public virtual string GetObjectTypeName()
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{
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NtStatus status;
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int retLength;
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status = Win32.NtQueryObject(this, ObjectInformationClass.ObjectTypeInformation,
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IntPtr.Zero, 0, out retLength);
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if (retLength > 0)
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{
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using (MemoryAlloc otiMem = new MemoryAlloc(retLength))
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{
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if ((status = Win32.NtQueryObject(this, ObjectInformationClass.ObjectTypeInformation,
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otiMem, otiMem.Size, out retLength)) >= NtStatus.Error)
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Win32.Throw(status);
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var oni = otiMem.ReadStruct<ObjectTypeInformation>();
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return oni.Name.Read();
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}
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}
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else
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{
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Win32.Throw(status);
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}
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return null;
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}
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/// <summary>
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/// Gets the security descriptor of the object.
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/// </summary>
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/// <param name="securityInformation">The information to retrieve.</param>
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/// <returns>A security descriptor.</returns>
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public virtual SecurityDescriptor GetSecurity(SecurityInformation securityInformation)
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{
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return SecurityDescriptor.GetSecurity(this, securityInformation);
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}
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/// <summary>
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/// Gets the security descriptor of the object.
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/// </summary>
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/// <param name="objectType">The type of the object.</param>
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/// <param name="securityInformation">The information to retrieve.</param>
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/// <returns>A security descriptor.</returns>
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protected SecurityDescriptor GetSecurity(SeObjectType objectType, SecurityInformation securityInformation)
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{
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return SecurityDescriptor.GetSecurity(this, objectType, securityInformation);
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}
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/// <summary>
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/// Makes the object referenced by the handle permanent.
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/// </summary>
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public virtual void MakeObjectPermanent()
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{
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NtStatus status;
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if ((status = Win32.NtMakePermanentObject(this)) >= NtStatus.Error)
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Win32.Throw(status);
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}
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/// <summary>
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/// Makes the object referenced by the handle temporary. The object
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/// will be deleted once the last handle to it is closed. This function
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/// requires Delete access.
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/// </summary>
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public virtual void MakeObjectTemporary()
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{
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NtStatus status;
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if ((status = Win32.NtMakeTemporaryObject(this)) >= NtStatus.Error)
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Win32.Throw(status);
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}
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/// <summary>
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/// Marks the handle as invalid. This method must only be called from
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/// within a derived class constructor.
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/// </summary>
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protected void MarkAsInvalid()
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{
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this.DisableOwnership(false);
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}
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/// <summary>
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/// Sets certain information about the handle.
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/// </summary>
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/// <param name="mask">Specifies which flags to set.</param>
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/// <param name="flags">The values of the flags to set.</param>
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public virtual void SetHandleFlags(Win32HandleFlags mask, Win32HandleFlags flags)
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{
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if (!Win32.SetHandleInformation(this, mask, flags))
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Win32.Throw();
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}
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/// <summary>
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/// Sets the security descriptor of the object.
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/// </summary>
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/// <param name="securityInformation">The information to modify.</param>
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/// <param name="securityDescriptor">The security descriptor.</param>
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public virtual void SetSecurity(SecurityInformation securityInformation, SecurityDescriptor securityDescriptor)
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{
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SecurityDescriptor.SetSecurity(this, securityInformation, securityDescriptor);
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}
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/// <summary>
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/// Sets the security descriptor of the object.
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/// </summary>
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/// <param name="objectType">The type of the object.</param>
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/// <param name="securityInformation">The information to modify.</param>
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/// <param name="securityDescriptor">The security descriptor.</param>
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protected void SetSecurity(SeObjectType objectType, SecurityInformation securityInformation, SecurityDescriptor securityDescriptor)
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{
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SecurityDescriptor.SetSecurity(this, objectType, securityInformation, securityDescriptor);
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}
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/// <summary>
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/// Signals the object and waits for another.
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/// </summary>
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public virtual NtStatus SignalAndWait(ISynchronizable waitObject)
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{
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return this.SignalAndWait(waitObject, false);
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}
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/// <summary>
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/// Signals the object and waits for another.
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/// </summary>
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public virtual NtStatus SignalAndWait(ISynchronizable waitObject, bool alertable)
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{
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return this.SignalAndWait(waitObject, alertable, long.MinValue, false);
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}
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/// <summary>
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/// Signals the object and waits for another.
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/// </summary>
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public virtual NtStatus SignalAndWait(ISynchronizable waitObject, bool alertable, long timeout)
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{
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return this.SignalAndWait(waitObject, alertable, timeout, true);
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}
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/// <summary>
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/// Signals the object and waits for another.
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/// </summary>
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public virtual NtStatus SignalAndWait(ISynchronizable waitObject, bool alertable, long timeout, bool relative)
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{
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NtStatus status;
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long realTimeout = relative ? -timeout : timeout;
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if ((status = Win32.NtSignalAndWaitForSingleObject(
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this,
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waitObject.Handle,
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alertable,
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ref timeout
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)) >= NtStatus.Error)
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Win32.Throw(status);
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return status;
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}
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/// <summary>
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/// Closes the current handle and assigns a new handle to the NativeHandle instance.
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/// </summary>
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/// <param name="newHandle">The new handle value.</param>
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protected void SwapHandle(IntPtr newHandle)
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{
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if (!this.Owned || this.Disposed)
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throw new InvalidOperationException();
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this.Close();
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_handle = newHandle;
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}
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/// <summary>
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/// Gets a string that represents the handle.
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/// </summary>
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/// <returns>A string.</returns>
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public override string ToString()
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{
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return this.GetType().Name + ": " + _handle.ToString("x");
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}
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/// <summary>
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/// Waits for the object to be signaled.
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/// </summary>
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public virtual NtStatus Wait()
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{
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return this.Wait(false);
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}
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/// <summary>
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/// Waits for the object to be signaled.
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/// </summary>
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/// <param name="alertable">
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/// Whether user-mode APCs can be delivered during the wait.
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/// </param>
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public virtual NtStatus Wait(bool alertable)
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{
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/* Note that in order to wait for an infinite amount of time
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* NULL should be passed as the timeout parameter to
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* KeWaitForSingleObject/MultipleObjects. However,
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* long.MinValue = -9223372036854775808
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* = 9223372036854775808 100ns (relative)
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* = 922337203685477580.8 microseconds
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* = 922337203685477.5808 ms
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* = 922337203685.4775808 s
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* = 15372286728.091293013333333333333 minutes
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* = 256204778.80152155022222222222222 hours
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* = 10675199.116730064592592592592593 days
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* = 7306.7755761328299743960250462646 4 years (including one leap year)
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* = 29227.102304531319897584100185058 years (average)
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* = 29.227102304531319897584100185058 millennia
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* That's long enough, I think...
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*/
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return this.Wait(alertable, long.MinValue, false);
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}
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/// <summary>
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/// Waits for the object to be signaled.
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/// </summary>
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/// <param name="timeout">The timeout, in 100ns units.</param>
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public NtStatus Wait(long timeout)
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{
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return this.Wait(false, timeout);
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}
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/// <summary>
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/// Waits for the object to be signaled.
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/// </summary>
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/// <param name="alertable">
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/// Whether user-mode APCs can be delivered during the wait.
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/// </param>
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/// <param name="timeout">The timeout, in 100ns units.</param>
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public virtual NtStatus Wait(bool alertable, long timeout)
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{
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return this.Wait(alertable, timeout, true);
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}
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/// <summary>
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/// Waits for the object to be signaled.
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/// </summary>
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/// <param name="timeout">The timeout, in 100ns units.</param>
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/// <param name="relative">Whether the timeout value is relative.</param>
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public NtStatus Wait(long timeout, bool relative)
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{
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return this.Wait(false, timeout, relative);
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}
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/// <summary>
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/// Waits for the object to be signaled.
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/// </summary>
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/// <param name="alertable">
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/// Whether user-mode APCs can be delivered during the wait.
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/// </param>
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/// <param name="timeout">The timeout, in 100ns units.</param>
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/// <param name="relative">Whether the timeout value is relative.</param>
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public virtual NtStatus Wait(bool alertable, long timeout, bool relative)
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{
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NtStatus status;
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long realTimeout = relative ? -timeout : timeout;
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if ((status = Win32.NtWaitForSingleObject(
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this,
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alertable,
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ref realTimeout
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)) >= NtStatus.Error)
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Win32.Throw(status);
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return status;
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}
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}
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|
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/// <summary>
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/// Represents a generic Windows handle which acts as a kernel handle by default.
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/// </summary>
|
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public class NativeHandle<TAccess> : NativeHandle
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where TAccess : struct
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{
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/// <summary>
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/// Creates a new, invalid handle. You must set the handle using the Handle property.
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/// </summary>
|
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protected NativeHandle()
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{ }
|
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|
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/// <summary>
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/// Creates a new handle using the specified value. The handle will be closed when
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/// this object is disposed or garbage-collected.
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/// </summary>
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/// <param name="handle">The handle value.</param>
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public NativeHandle(IntPtr handle)
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: base(handle)
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{ }
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/// <summary>
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/// Creates a new handle using the specified value. If owned is set to false, the
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/// handle will not be closed automatically.
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/// </summary>
|
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/// <param name="handle">The handle value.</param>
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/// <param name="owned">Specifies whether the handle will be closed automatically.</param>
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public NativeHandle(IntPtr handle, bool owned)
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: base(handle, owned)
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{ }
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/// <summary>
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/// Creates a new handle by duplicating an existing handle.
|
|
/// </summary>
|
|
/// <param name="handle">The existing handle.</param>
|
|
/// <param name="access">The desired access to the object.</param>
|
|
public NativeHandle(IntPtr handle, TAccess access)
|
|
{
|
|
IntPtr newHandle;
|
|
|
|
Win32.DuplicateObject(ProcessHandle.Current, handle, ProcessHandle.Current, out newHandle,
|
|
(int)Convert.ChangeType(access, typeof(int)), 0, 0);
|
|
this.Handle = newHandle;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new handle by duplicating an existing handle from another process.
|
|
/// </summary>
|
|
/// <param name="processHandle">A handle to a process. It must have the PROCESS_DUP_HANDLE permission.</param>
|
|
/// <param name="handle">The existing handle.</param>
|
|
/// <param name="access">The desired access to the object.</param>
|
|
public NativeHandle(ProcessHandle processHandle, IntPtr handle, TAccess access)
|
|
{
|
|
IntPtr newHandle;
|
|
|
|
Win32.DuplicateObject(processHandle, handle, ProcessHandle.Current, out newHandle,
|
|
(int)Convert.ChangeType(access, typeof(int)), 0, 0);
|
|
this.Handle = newHandle;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to duplicate the handle with different access rights.
|
|
/// </summary>
|
|
/// <param name="access">The new access rights.</param>
|
|
public void ChangeAccess(TAccess access)
|
|
{
|
|
IntPtr newHandle;
|
|
|
|
Win32.DuplicateObject(ProcessHandle.Current, this, ProcessHandle.Current, out newHandle,
|
|
(int)Convert.ChangeType(access, typeof(int)), 0, 0);
|
|
this.SwapHandle(newHandle);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Duplicates the handle.
|
|
/// </summary>
|
|
/// <param name="access">The desired access to the object.</param>
|
|
/// <returns>A handle.</returns>
|
|
public NativeHandle<TAccess> Duplicate(TAccess access)
|
|
{
|
|
return new NativeHandle<TAccess>(ProcessHandle.Current, this, access);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents a generic Windows handle which acts as a kernel handle by default.
|
|
/// </summary>
|
|
public class GenericHandle : NativeHandle<int>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new, invalid handle. You must set the handle using the Handle property.
|
|
/// </summary>
|
|
protected GenericHandle()
|
|
: base()
|
|
{ }
|
|
|
|
/// <summary>
|
|
/// Creates a new handle using the specified value. The handle will be closed when
|
|
/// this object is disposed or garbage-collected.
|
|
/// </summary>
|
|
/// <param name="handle">The handle value.</param>
|
|
public GenericHandle(IntPtr handle)
|
|
: base(handle)
|
|
{ }
|
|
|
|
/// <summary>
|
|
/// Creates a new handle using the specified value. If owned is set to false, the
|
|
/// handle will not be closed automatically.
|
|
/// </summary>
|
|
/// <param name="handle">The handle value.</param>
|
|
/// <param name="owned">Specifies whether the handle will be closed automatically.</param>
|
|
public GenericHandle(IntPtr handle, bool owned)
|
|
: base(handle, owned)
|
|
{ }
|
|
|
|
/// <summary>
|
|
/// Creates a new handle by duplicating an existing handle.
|
|
/// </summary>
|
|
/// <param name="handle">The existing handle.</param>
|
|
/// <param name="desiredAccess">The desired access to the object.</param>
|
|
public GenericHandle(IntPtr handle, int desiredAccess)
|
|
: base(handle, desiredAccess)
|
|
{ }
|
|
|
|
/// <summary>
|
|
/// Creates a new handle by duplicating an existing handle from another process.
|
|
/// </summary>
|
|
/// <param name="processHandle">A handle to a process. It must have the PROCESS_DUP_HANDLE permission.</param>
|
|
/// <param name="handle">The existing handle.</param>
|
|
/// <param name="desiredAccess">The desired access to the object.</param>
|
|
public GenericHandle(ProcessHandle processHandle, IntPtr handle, int desiredAccess)
|
|
: base(processHandle, handle, desiredAccess)
|
|
{ }
|
|
}
|
|
}
|