mirror of
https://github.com/mirror/processhacker
synced 2026-06-08 16:03:24 +00:00
28d89099c6
* refactored handle code * fixed time bugs in handle code * added wrapper synchronization object classes git-svn-id: svn://svn.code.sf.net/p/processhacker/code@1347 21ef857c-d57f-4fe0-8362-d861dc6d29cd
118 lines
3.4 KiB
C#
118 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using ProcessHacker.Native.Api;
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using ProcessHacker.Native.Objects;
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using ProcessHacker.Native.Security;
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namespace ProcessHacker.Native.Threading
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{
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/// <summary>
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/// Represents a thread synchronization event.
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/// </summary>
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public class Event : NativeObject<EventHandle>
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{
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/// <summary>
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/// Creates an event.
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/// </summary>
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public Event()
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: this(null)
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{ }
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/// <summary>
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/// Creates an event.
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/// </summary>
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/// <param name="autoReset">
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/// Whether the event should automatically reset to a non-signaled state
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/// after all waiters are released.
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/// </param>
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/// <param name="initialState">
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/// Whether the event should be set to a signaled state initially.
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/// </param>
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public Event(bool autoReset, bool initialState)
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: this(null, autoReset, initialState)
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{ }
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/// <summary>
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/// Creates or opens an event.
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/// </summary>
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/// <param name="name">
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/// The name of the new event, or the name of an existing event to open.
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/// </param>
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public Event(string name)
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: this(name, false, false)
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{ }
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/// <summary>
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/// Creates an event.
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/// </summary>
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/// <param name="name">
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/// The name of the new event.
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/// </param>
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/// <param name="autoReset">
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/// Whether the event should automatically reset to a non-signaled state
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/// after all waiters are released.
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/// </param>
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/// <param name="initialState">
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/// Whether the event should be set to a signaled state initially.
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/// </param>
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public Event(string name, bool autoReset, bool initialState)
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{
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this.Handle = EventHandle.Create(
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EventAccess.All,
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name,
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ObjectFlags.OpenIf,
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null,
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autoReset ? EventType.SynchronizationEvent : EventType.NotificationEvent,
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initialState
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);
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}
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/// <summary>
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/// Gets whether the event will automatically reset
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/// after waiters are released.
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/// </summary>
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public bool AutoReset
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{
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get
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{
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return this.Handle.GetBasicInformation().EventType ==
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EventType.SynchronizationEvent;
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}
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}
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/// <summary>
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/// Gets whether the event is in the signaled state.
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/// </summary>
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public bool Signaled
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{
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get { return this.Handle.GetBasicInformation().EventState != 0; }
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}
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/// <summary>
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/// Attempts to satisfy as many waits as possible and sets
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/// the event's state to non-signaled.
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/// </summary>
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public void Pulse()
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{
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this.Handle.Pulse();
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}
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/// <summary>
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/// Sets the event's state to non-signaled.
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/// </summary>
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public void Reset()
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{
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this.Handle.Reset();
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}
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/// <summary>
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/// Sets the event's state to signaled.
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/// </summary>
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public void Set()
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{
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this.Handle.Set();
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}
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}
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}
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