Files
mirror-processhacker/trunk/ProcessHacker.Native/Memory/MemoryAlloc.cs
T
wj32 6ff1e03e15 more additions
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@1352 21ef857c-d57f-4fe0-8362-d861dc6d29cd
2009-05-30 11:21:27 +00:00

351 lines
11 KiB
C#

/*
* Process Hacker -
* memory allocation wrapper
*
* Copyright (C) 2008 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace ProcessHacker.Native
{
/// <summary>
/// Represents an unmanaged memory allocation.
/// </summary>
public class MemoryAlloc : IDisposable
{
private object _disposeLock = new object();
private bool _disposed = false;
private bool _owned = true;
private Dictionary<Type, int> _sizeCache = new Dictionary<Type, int>();
private IntPtr _memory;
private int _size;
public static implicit operator int(MemoryAlloc memory)
{
return memory.Memory.ToInt32();
}
public static implicit operator IntPtr(MemoryAlloc memory)
{
return memory.Memory;
}
public unsafe static implicit operator byte*(MemoryAlloc memory)
{
return (byte*)memory.Memory;
}
public unsafe static explicit operator void*(MemoryAlloc memory)
{
return (void*)memory.Memory;
}
public unsafe static explicit operator int*(MemoryAlloc memory)
{
return (int*)memory.Memory;
}
/// <summary>
/// Creates a memory allocation from an existing pointer. The allocation
/// referenced by the pointer will be freed automatically. The Size
/// property will be set to 0.
/// </summary>
/// <param name="memory">A pointer to an existing memory allocation.</param>
/// <returns>A new instance of a memory allocation.</returns>
public static MemoryAlloc FromPointer(IntPtr memory)
{
return new MemoryAlloc(0) { _memory = memory };
}
/// <summary>
/// Creates a new, invalid memory allocation.
/// You must set the pointer using the Memory property.
/// </summary>
protected MemoryAlloc()
{ }
/// <summary>
/// Creates a new memory allocation with the specified size.
/// </summary>
/// <param name="size">The amount of memory, in bytes, to allocate.</param>
public MemoryAlloc(int size)
{
_memory = Marshal.AllocHGlobal((int)size);
_size = size;
if (size > 0)
GC.AddMemoryPressure(size);
}
~MemoryAlloc()
{
this.Dispose(false);
}
public MemoryAllocStream GetStream()
{
return new MemoryAllocStream(this);
}
public byte[] ReadBytes(int length)
{
return this.ReadBytes(0, length);
}
public byte[] ReadBytes(int offset, int length)
{
byte[] buffer = new byte[length];
this.ReadBytes(offset, buffer, 0, length);
return buffer;
}
public void ReadBytes(byte[] buffer, int startIndex, int length)
{
this.ReadBytes(0, buffer, startIndex, length);
}
public void ReadBytes(int offset, byte[] buffer, int startIndex, int length)
{
Marshal.Copy(_memory.Increment(offset), buffer, startIndex, length);
}
/// <summary>
/// Reads a signed integer.
/// </summary>
/// <param name="offset">The offset at which to begin reading.</param>
/// <returns>The integer.</returns>
public int ReadInt32(int offset)
{
return this.ReadInt32(offset, 0);
}
/// <summary>
/// Reads a signed integer.
/// </summary>
/// <param name="offset">The offset at which to begin reading.</param>
/// <param name="index">The index at which to begin reading, after the offset is added.</param>
/// <returns>The integer.</returns>
public int ReadInt32(int offset, int index)
{
return Marshal.ReadInt32(_memory, offset + index * sizeof(int));
}
public IntPtr ReadIntPtr(int offset)
{
return this.ReadIntPtr(offset, 0);
}
public IntPtr ReadIntPtr(int offset, int index)
{
return Marshal.ReadIntPtr(_memory, offset + index * IntPtr.Size);
}
/// <summary>
/// Reads an unsigned integer.
/// </summary>
/// <param name="offset">The offset at which to begin reading.</param>
/// <returns>The integer.</returns>
public uint ReadUInt32(int offset)
{
return this.ReadUInt32(offset, 0);
}
/// <summary>
/// Reads an unsigned integer.
/// </summary>
/// <param name="offset">The offset at which to begin reading.</param>
/// <param name="index">The index at which to begin reading, after the offset is added.</param>
/// <returns>The integer.</returns>
public uint ReadUInt32(int offset, int index)
{
return (uint)this.ReadInt32(offset, index);
}
/// <summary>
/// Creates a struct from the memory allocation.
/// </summary>
/// <typeparam name="T">The type of the struct.</typeparam>
/// <returns>The new struct.</returns>
public T ReadStruct<T>()
{
return this.ReadStruct<T>(0);
}
/// <summary>
/// Creates a struct from the memory allocation.
/// </summary>
/// <typeparam name="T">The type of the struct.</typeparam>
/// <param name="index">The index at which to begin reading to the struct. This is multiplied by
/// the size of the struct.</param>
/// <returns>The new struct.</returns>
public T ReadStruct<T>(int index)
{
return this.ReadStruct<T>(0, index);
}
/// <summary>
/// Creates a struct from the memory allocation.
/// </summary>
/// <typeparam name="T">The type of the struct.</typeparam>
/// <param name="offset">The offset to add before reading.</param>
/// <param name="index">The index at which to begin reading to the struct. This is multiplied by
/// the size of the struct.</param>
/// <returns>The new struct.</returns>
public T ReadStruct<T>(int offset, int index)
{
if (!_sizeCache.ContainsKey(typeof(T)))
_sizeCache.Add(typeof(T), Marshal.SizeOf(typeof(T)));
return (T)Marshal.PtrToStructure(
new IntPtr(_memory.ToInt32() + offset + _sizeCache[typeof(T)] * index), typeof(T));
}
/// <summary>
/// Resizes the memory allocation.
/// </summary>
/// <param name="newSize">The new size of the allocation.</param>
public virtual void Resize(int newSize)
{
if (_size > 0)
GC.RemoveMemoryPressure(_size);
_memory = Marshal.ReAllocHGlobal(_memory, new IntPtr(newSize));
_size = newSize;
if (_size > 0)
GC.AddMemoryPressure(_size);
}
/// <summary>
/// Writes a single byte to the memory allocation.
/// </summary>
/// <param name="offset">The offset at which to write.</param>
/// <param name="b">The value of the byte.</param>
public void WriteByte(int offset, byte b)
{
Marshal.WriteByte(this, offset, b);
}
public void WriteBytes(int offset, byte[] b)
{
Marshal.Copy(b, 0, _memory.Increment(offset), b.Length);
}
public void WriteInt16(int offset, short i)
{
Marshal.WriteInt16(this, offset, i);
}
public void WriteInt32(int offset, int i)
{
Marshal.WriteInt32(this, offset, i);
}
public void WriteIntPtr(int offset, IntPtr i)
{
Marshal.WriteIntPtr(this, offset, i);
}
public void WriteStruct<T>(int offset, T s)
{
Marshal.StructureToPtr(s, _memory.Increment(offset), false);
}
/// <summary>
/// Writes a Unicode string to the allocated memory.
/// </summary>
/// <param name="offset">The offset to add.</param>
/// <param name="s">The string to write.</param>
public void WriteUnicodeString(int offset, string s)
{
byte[] b = UnicodeEncoding.Unicode.GetBytes(s);
for (int i = 0; i < b.Length; i++)
Marshal.WriteByte(this.Memory, offset + i, b[i]);
}
/// <summary>
/// Gets or sets whether the memory allocation should be freed automatically.
/// </summary>
public bool Owned
{
get { return _owned; }
set { _owned = value; }
}
/// <summary>
/// Gets a pointer to the allocated memory.
/// </summary>
public IntPtr Memory
{
get { return _memory; }
protected set { _memory = value; }
}
/// <summary>
/// Gets the size of the allocated memory.
/// </summary>
public virtual int Size
{
get { return _size; }
protected set { _size = value; }
}
protected virtual void Free()
{
Marshal.FreeHGlobal(this);
if (_size > 0)
GC.RemoveMemoryPressure(_size);
}
private void Dispose(bool disposing)
{
try
{
if (disposing)
Monitor.Enter(_disposeLock);
if (!_disposed && _owned)
{
this.Free();
_disposed = true;
}
}
finally
{
if (disposing)
Monitor.Exit(_disposeLock);
}
}
/// <summary>
/// Frees the allocated memory.
/// </summary>
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
}
}