Files
mirror-processhacker/trunk/ProcessHacker/Win32/Handles/ProcessHandle.cs
T
wj32 2d78ed402d massive file header update - new format for source code headers
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@495 21ef857c-d57f-4fe0-8362-d861dc6d29cd
2009-01-14 10:39:19 +00:00

498 lines
20 KiB
C#

/*
* Process Hacker -
* process handle
*
* Copyright (C) 2008-2009 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Runtime.InteropServices;
namespace ProcessHacker
{
public partial class Win32
{
/// <summary>
/// Represents a handle to a Windows process.
/// </summary>
/// <remarks>The idea of a ProcessHandle class is
/// different to the <see cref="System.Diagnostics.Process"/> class;
/// instead of opening the process with the right permissions every
/// time a query or set function is called, this lets the users control
/// when they want to open handles with certain permissions. This
/// means that handles can be cached (by the users).</remarks>
public class ProcessHandle : Win32Handle, IWithToken
{
/// <summary>
/// Specifies an offset in a process' process environment block (PEB).
/// </summary>
public enum PEBOffset
{
/// <summary>
/// The current directory of the process. This may, as the name
/// implies, change very often.
/// </summary>
CurrentDirectoryPath = 0x24,
/// <summary>
/// A copy of the PATH environment variable for the process.
/// </summary>
DllPath = 0x30,
/// <summary>
/// The image file name, in kernel format (e.g. \\?\C:\...,
/// \SystemRoot\..., \Device\Harddisk1\...).
/// </summary>
ImagePathName = 0x38,
/// <summary>
/// The command used to start the program, including arguments.
/// </summary>
CommandLine = 0x40,
/// <summary>
/// Usually blank.
/// </summary>
WindowTitle = 0x70,
/// <summary>
/// For interactive programs, contains the window station and
/// desktop name of the first thread that was started, e.g.
/// WinSta0\Default.
/// </summary>
DesktopName = 0x78,
/// <summary>
/// Usually blank.
/// </summary>
ShellInfo = 0x80,
/// <summary>
/// Usually blank.
/// </summary>
RuntimeData = 0x88
}
/// <summary>
/// Specifies the DEP status of a process.
/// </summary>
[Flags]
public enum DEPStatus
{
/// <summary>
/// DEP is enabled.
/// </summary>
Enabled = 0x1,
/// <summary>
/// DEP is permanently enabled or disabled and cannot
/// be enabled or disabled.
/// </summary>
Permanent = 0x2,
/// <summary>
/// DEP is enabled with DEP-ATL thunk emulation disabled.
/// </summary>
ATLThunkEmulationDisabled = 0x4
}
/// <summary>
/// Creates a process handle using an existing handle.
/// The handle will not be closed automatically.
/// </summary>
/// <param name="Handle">The handle value.</param>
/// <returns>The process handle.</returns>
public static ProcessHandle FromHandle(int Handle)
{
return new ProcessHandle(Handle, false);
}
internal ProcessHandle(int Handle, bool Owned)
: base(Handle, Owned)
{ }
/// <summary>
/// Creates a new process handle.
/// </summary>
/// <param name="PID">The ID of the process to open.</param>
public ProcessHandle(int PID)
: this(PID, PROCESS_RIGHTS.PROCESS_ALL_ACCESS)
{ }
/// <summary>
/// Creates a new process handle.
/// </summary>
/// <param name="PID">The ID of the process to open.</param>
/// <param name="access">The desired access to the process.</param>
public ProcessHandle(int PID, PROCESS_RIGHTS access)
{
this.Handle = OpenProcess(access, 0, PID);
if (this.Handle == 0)
ThrowLastWin32Error();
}
/// <summary>
/// Allocates a memory region in the process' virtual memory.
/// </summary>
/// <param name="address">The base address of the region.</param>
/// <param name="size">The size of the region.</param>
/// <param name="protection">The protection of the region.</param>
/// <returns>The base address of the allocated pages.</returns>
public int AllocMemory(int address, int size, MEMORY_PROTECTION protection)
{
int newAddress;
if ((newAddress = VirtualAllocEx(this, address, size, MEMORY_STATE.MEM_COMMIT, protection))
== 0)
ThrowLastWin32Error();
return newAddress;
}
/// <summary>
/// Allocates a memory region in the process' virtual memory. The function decides where
/// to allocate the memory.
/// </summary>
/// <param name="size">The size of the region.</param>
/// <param name="protection">The protection of the region.</param>
/// <returns>The base address of the allocated pages.</returns>
public int AllocMemory(int size, MEMORY_PROTECTION protection)
{
return this.AllocMemory(0, size, protection);
}
/// <summary>
/// Creates a remote thread in the process.
/// </summary>
/// <param name="startAddress">The address at which to begin execution (e.g. a function). The
/// function must be accessible from the remote process; that is, it must be in its
/// virtual address space, either copied using AllocMemory or loaded as module using
/// LoadLibrary.
/// </param>
/// <param name="parameter">The parameter to pass to the function.</param>
/// <returns>The ID of the new thread.</returns>
public int CreateThread(int startAddress, int parameter)
{
int threadId;
if (!CreateRemoteThread(this, 0, 0, startAddress, parameter, 0, out threadId))
ThrowLastWin32Error();
return threadId;
}
/// <summary>
/// Creates a remote thread in the process, returning a handle to the new thread.
/// </summary>
/// <param name="startAddress">The address at which to begin execution (e.g. a function). The
/// function must be accessible from the remote process; that is, it must be in its
/// virtual address space, either copied using AllocMemory or loaded as module using
/// LoadLibrary.
/// </param>
/// <param name="parameter">The parameter to pass to the function.</param>
/// <param name="access">The desired access to the new thread.</param>
/// <returns>A handle to the new thread.</returns>
public ThreadHandle CreateThread(int startAddress, int parameter, PROCESS_RIGHTS access)
{
return new ThreadHandle(this.CreateThread(startAddress, parameter));
}
/// <summary>
/// Frees a memory region in the process' virtual memory.
/// </summary>
/// <param name="address">The address of the region to free.</param>
/// <param name="size">The size to free.</param>
/// <param name="reserveOnly">Specifies whether or not to only
/// reserve the memory instead of freeing it.</param>
public void FreeMemory(int address, int size, bool reserveOnly)
{
// size needs to be 0 if we're freeing
if (!reserveOnly)
size = 0;
if (!VirtualFreeEx(this, address, size,
reserveOnly ? MEMORY_STATE.MEM_DECOMMIT : MEMORY_STATE.MEM_RELEASE))
ThrowLastWin32Error();
}
/// <summary>
/// Gets the process' basic information through the undocumented Native API function
/// ZwQueryInformationProcess. This function requires the PROCESS_QUERY_LIMITED_INFORMATION
/// permission.
/// </summary>
/// <returns>A PROCESS_BASIC_INFORMATION structure.</returns>
public PROCESS_BASIC_INFORMATION GetBasicInformation()
{
PROCESS_BASIC_INFORMATION pbi = new PROCESS_BASIC_INFORMATION();
int retLen;
if (ZwQueryInformationProcess(this, PROCESS_INFORMATION_CLASS.ProcessBasicInformation,
ref pbi, Marshal.SizeOf(pbi), out retLen) != 0)
ThrowLastWin32Error();
return pbi;
}
/// <summary>
/// Gets the command line used to start the process. This requires
/// the PROCESS_QUERY_LIMITED_INFORMATION and PROCESS_VM_READ permissions.
/// </summary>
/// <returns>A string.</returns>
public string GetCommandLine()
{
return this.GetPEBString(PEBOffset.CommandLine);
}
/// <summary>
/// Gets the process' DEP policy.
/// </summary>
/// <returns>A DEPStatus enum.</returns>
/// <remarks>This funciton does not work on
/// Windows XP SP2 or lower, since they do not
/// have the GetProcessDEPPolicy function. It is possible
/// to use ZwQueryInformationProcess with ProcessExecuteFlags,
/// but it doesn't seem to work.</remarks>
public DEPStatus GetDEPStatus()
{
DEPFLAGS flags;
int perm;
if (!GetProcessDEPPolicy(this, out flags, out perm))
ThrowLastWin32Error();
return
((flags & DEPFLAGS.PROCESS_DEP_ENABLE) != 0 ? DEPStatus.Enabled : 0) |
((flags & DEPFLAGS.PROCESS_DEP_DISABLE_ATL_THUNK_EMULATION) != 0 ?
(DEPStatus.Enabled | DEPStatus.ATLThunkEmulationDisabled) : 0) |
((perm != 0) ? DEPStatus.Permanent : 0);
}
/// <summary>
/// Gets the process' exit code.
/// </summary>
/// <returns>A number.</returns>
public int GetExitCode()
{
int exitCode;
if (!GetExitCodeProcess(this, out exitCode))
ThrowLastWin32Error();
return exitCode;
}
/// <summary>
/// Gets the file name of the process' image. This requires the
/// PROCESS_QUERY_LIMITED_INFORMATION permission.
/// </summary>
/// <returns>A file name, in DOS (normal) format.</returns>
public string GetImageFileName()
{
System.Text.StringBuilder sb = new System.Text.StringBuilder(1024);
int len = 1024;
if (!QueryFullProcessImageName(this, false, sb, ref len))
ThrowLastWin32Error();
return Misc.GetRealPath(sb.ToString(0, len));
}
/// <summary>
/// Gets the process' parent's process ID. This requires
/// the PROCESS_QUERY_LIMITED_INFORMATION permission.
/// </summary>
/// <returns>The process ID.</returns>
public int GetParentPID()
{
return this.GetBasicInformation().InheritedFromUniqueProcessId;
}
/// <summary>
/// Reads a UNICODE_STRING from the process' process environment block.
/// </summary>
/// <param name="offset">The offset to the UNICODE_STRING structure.</param>
/// <returns>A string.</returns>
public string GetPEBString(PEBOffset offset)
{
int pebBaseAddress = 0x7ffd7000;
// get the real PEB address of the process if we can.
try
{
pebBaseAddress = this.GetBasicInformation().PebBaseAddress;
}
catch
{ }
/* read address of parameter information block
*
* PEB
* off field
* +00 BOOLEAN InheritedAddressSpace;
* +01 BOOLEAN ReadImageFileExecOptions;
* +02 BOOLEAN BeingDebugged;
* +03 BOOLEAN Spare;
* +04 HANDLE Mutant;
* +08 PVOID ImageBaseAddress;
* +0c PVOID LoaderData;
* +10 PRTL_USER_PROCESS_PARAMETERS ProcessParameters;
*/
int paramInfoAddrI =
Misc.BytesToInt(this.ReadMemory(pebBaseAddress + 0x10, 4), Misc.Endianness.Little);
// Read length (in bytes) of string. The offset of the UNICODE_STRING structure is
// specified in the enum.
//
// UNICODE_STRING
// off field
// +00 USHORT Length;
// +02 USHORT MaximumLength;
// +04 PWSTR Buffer;
ushort strLength = Misc.BytesToUShort(
this.ReadMemory(paramInfoAddrI + (int)offset, 2), Misc.Endianness.Little);
byte[] stringData = new byte[strLength];
// read address of string
int strAddr = Misc.BytesToInt(
this.ReadMemory(paramInfoAddrI + (int)offset + 0x4, 4), Misc.Endianness.Little);
// read string and decode it
return System.Text.UnicodeEncoding.Unicode.GetString(
this.ReadMemory(strAddr, strLength)).TrimEnd('\0');
}
/// <summary>
/// Gets whether the process is currently being debugged. This requires
/// the PROCESS_QUERY_INFORMATION permission.
/// </summary>
/// <returns>A boolean value.</returns>
public bool IsBeingDebugged()
{
bool debugged;
if (!Win32.CheckRemoteDebuggerPresent(this, out debugged))
ThrowLastWin32Error();
return debugged;
}
/// <summary>
/// Determines whether the process is running in a job.
/// </summary>
/// <returns>A boolean.</returns>
/// <remarks>According to this function, almost every single
/// process is in a job! This function does not tell us
/// the name of the job though.</remarks>
public bool IsInJob()
{
bool result;
if (!IsProcessInJob(this, 0, out result))
ThrowLastWin32Error();
return result;
}
/// <summary>
/// Reads data from the process' virtual memory.
/// </summary>
/// <param name="offset">The offset at which to begin reading.</param>
/// <param name="length">The length, in bytes, to read.</param>
/// <returns>An array of bytes</returns>
public byte[] ReadMemory(int offset, int length)
{
byte[] buf = new byte[length];
int readLen;
if (!ReadProcessMemory(this, offset, buf, length, out readLen))
ThrowLastWin32Error();
return buf;
}
/// <summary>
/// Waits for the process to terminate.
/// </summary>
/// <param name="Timeout">The timeout of the wait.</param>
/// <returns>Either WAIT_OBJECT_0, WAIT_TIMEOUT or WAIT_FAILED.</returns>
public int Wait(int Timeout)
{
return WaitForSingleObject(this, Timeout);
}
/// <summary>
/// Writes data to the process' virtual memory.
/// </summary>
/// <param name="offset">The offset at which to begin writing.</param>
/// <param name="data">The data to write.</param>
/// <returns>The length, in bytes, that was written.</returns>
public int WriteMemory(int offset, byte[] data)
{
int writLen;
if (!WriteProcessMemory(this, offset, data, data.Length, out writLen))
ThrowLastWin32Error();
return writLen;
}
/// <summary>
/// Terminates the process. This requires the PROCESS_TERMINATE permission.
/// </summary>
public void Terminate()
{
this.Terminate(0);
}
/// <summary>
/// Terminates the process, specifying the exit code. This requires the
/// PROCESS_TERMINATE permission.
/// </summary>
/// <param name="ExitCode">The exit code.</param>
public void Terminate(int ExitCode)
{
if (!TerminateProcess(this, ExitCode))
ThrowLastWin32Error();
}
/// <summary>
/// Opens and returns a handle to the process' token. This requires the
/// PROCESS_QUERY_LIMITED_INFORMATION permission.
/// </summary>
/// <returns>A handle to the process' token.</returns>
public TokenHandle GetToken()
{
return GetToken(TOKEN_RIGHTS.TOKEN_ALL_ACCESS);
}
/// <summary>
/// Opens and returns a handle to the process' token. This requires the
/// PROCESS_QUERY_LIMITED_INFORMATION permission.
/// </summary>
/// <param name="access">The desired access to the token.</param>
/// <returns>A handle to the process' token.</returns>
public TokenHandle GetToken(TOKEN_RIGHTS access)
{
return new TokenHandle(this, access);
}
}
}
}