Files
mirror-processhacker/3.x/trunk/plugins/GraphicsInfo/include/adl_structures.h
T
wj32 1bb80a3b18 second attempt at 3.x
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@4669 21ef857c-d57f-4fe0-8362-d861dc6d29cd
2011-09-14 04:16:57 +00:00

1527 lines
59 KiB
C

///
/// Copyright (c) 2008 - 2009 Advanced Micro Devices, Inc.
/// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
/// EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
/// WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
/// \file adl_structures.h
///\brief This file contains the structure declarations that are used by the public ADL interfaces for \ALL platforms.\n <b>Included in ADL SDK</b>
///
/// All data structures used in AMD Display Library (ADL) public interfaces should be defined in this header file.
///
#ifndef ADL_STRUCTURES_H_
#define ADL_STRUCTURES_H_
#include "adl_defines.h"
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the graphics adapter.
///
/// This structure is used to store various information about the graphics adapter. This
/// information can be returned to the user. Alternatively, it can be used to access various driver calls to set
/// or fetch various settings upon the user's request.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct AdapterInfo
{
/// \ALL_STRUCT_MEM
/// Size of the structure.
int iSize;
/// The ADL index handle. One GPU may be associated with one or two index handles
int iAdapterIndex;
/// The unique device ID associated with this adapter.
char strUDID[ADL_MAX_PATH];
/// The BUS number associated with this adapter.
int iBusNumber;
/// The driver number associated with this adapter.
int iDeviceNumber;
/// The function number.
int iFunctionNumber;
/// The vendor ID associated with this adapter.
int iVendorID;
/// Adapter name.
char strAdapterName[ADL_MAX_PATH];
/// Display name. For example, "\\Display0" for Windows or ":0:0" for Linux.
char strDisplayName[ADL_MAX_PATH];
/// Present or not; 1 if present and 0 if not present.It the logical adapter is present, the display name such as \\.\Display1 can be found from OS
int iPresent;
// @}
#if defined (_WIN32) || defined (_WIN64)
/// \WIN_STRUCT_MEM
/// Exist or not; 1 is exist and 0 is not present.
int iExist;
/// Driver registry path.
char strDriverPath[ADL_MAX_PATH];
/// Driver registry path Ext for.
char strDriverPathExt[ADL_MAX_PATH];
/// PNP string from Windows.
char strPNPString[ADL_MAX_PATH];
/// It is generated from EnumDisplayDevices.
int iOSDisplayIndex;
// @}
#endif /* (_WIN32) || (_WIN64) */
#if defined (LINUX)
/// \LNX_STRUCT_MEM
/// Internal X screen number from GPUMapInfo (DEPRICATED use XScreenInfo)
int iXScreenNum;
/// Internal driver index from GPUMapInfo
int iDrvIndex;
/// \deprecated Internal x config file screen identifier name. Use XScreenInfo instead.
char strXScreenConfigName[ADL_MAX_PATH];
// @}
#endif /* (LINUX) */
} AdapterInfo, *LPAdapterInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the Linux X screen information.
///
/// This structure is used to store the current screen number and xorg.conf ID name assoicated with an adapter index.
/// This structure is updated during ADL_Main_Control_Refresh or ADL_ScreenInfo_Update.
/// Note: This structure should be used in place of iXScreenNum and strXScreenConfigName in AdapterInfo as they will be
/// deprecated.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
#if defined (LINUX)
typedef struct XScreenInfo
{
/// Internal X screen number from GPUMapInfo.
int iXScreenNum;
/// Internal x config file screen identifier name.
char strXScreenConfigName[ADL_MAX_PATH];
} XScreenInfo, *LPXScreenInfo;
#endif /* (LINUX) */
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the ASIC memory.
///
/// This structure is used to store various information about the ASIC memory. This
/// information can be returned to the user.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLMemoryInfo
{
/// Memory size in bytes.
long long iMemorySize;
/// Memory type in string.
char strMemoryType[ADL_MAX_PATH];
/// Memory bandwidth in Mbytes/s.
long long iMemoryBandwidth;
} ADLMemoryInfo, *LPADLMemoryInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing DDC information.
///
/// This structure is used to store various DDC information that can be returned to the user.
/// Note that all fields of type int are actually defined as unsigned int types within the driver.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDDCInfo
{
/// Size of the structure
int ulSize;
/// Indicates whether the attached display supports DDC. If this field is zero on return, no other DDC information fields will be used.
int ulSupportsDDC;
/// Returns the manufacturer ID of the display device. Should be zeroed if this information is not available.
int ulManufacturerID;
/// Returns the product ID of the display device. Should be zeroed if this information is not available.
int ulProductID;
/// Returns the name of the display device. Should be zeroed if this information is not available.
char cDisplayName[ADL_MAX_DISPLAY_NAME];
/// Returns the maximum Horizontal supported resolution. Should be zeroed if this information is not available.
int ulMaxHResolution;
/// Returns the maximum Vertical supported resolution. Should be zeroed if this information is not available.
int ulMaxVResolution;
/// Returns the maximum supported refresh rate. Should be zeroed if this information is not available.
int ulMaxRefresh;
/// Returns the display device preferred timing mode's horizontal resolution.
int ulPTMCx;
/// Returns the display device preferred timing mode's vertical resolution.
int ulPTMCy;
/// Returns the display device preferred timing mode's refresh rate.
int ulPTMRefreshRate;
/// Return EDID flags.
int ulDDCInfoFlag;
} ADLDDCInfo, *LPADLDDCInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information controller Gamma settings.
///
/// This structure is used to store the red, green and blue color channel information for the.
/// controller gamma setting. This information is returned by ADL, and it can also be used to
/// set the controller gamma setting.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLGamma
{
/// Red color channel gamma value.
float fRed;
/// Green color channel gamma value.
float fGreen;
/// Blue color channel gamma value.
float fBlue;
} ADLGamma, *LPADLGamma;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about component video custom modes.
///
/// This structure is used to store the component video custom mode.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLCustomMode
{
/// Custom mode flags. They are returned by the ADL driver.
int iFlags;
/// Custom mode width.
int iModeWidth;
/// Custom mode height.
int iModeHeight;
/// Custom mode base width.
int iBaseModeWidth;
/// Custom mode base height.
int iBaseModeHeight;
/// Custom mode refresh rate.
int iRefreshRate;
} ADLCustomMode, *LPADLCustomMode;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing Clock information for OD5 calls.
///
/// This structure is used to retrieve clock information for OD5 calls.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLGetClocksOUT
{
long ulHighCoreClock;
long ulHighMemoryClock;
long ulHighVddc;
long ulCoreMin;
long ulCoreMax;
long ulMemoryMin;
long ulMemoryMax;
long ulActivityPercent;
long ulCurrentCoreClock;
long ulCurrentMemoryClock;
long ulReserved;
} ADLGetClocksOUT;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing HDTV information for display calls.
///
/// This structure is used to retrieve HDTV information information for display calls.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDisplayConfig
{
/// Size of the structure
long ulSize;
/// HDTV connector type.
long ulConnectorType;
/// HDTV capabilities.
long ulDeviceData;
/// Overridden HDTV capabilities.
long ulOverridedDeviceData;
/// Reserved field
long ulReserved;
} ADLDisplayConfig;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the display device.
///
/// This structure is used to store display device information
/// such as display index, type, name, connection status, mapped adapter and controller indexes,
/// whether or not multiple VPUs are supported, local display connections or not (through Lasso), etc.
/// This information can be returned to the user. Alternatively, it can be used to access various driver calls to set
/// or fetch various display device related settings upon the user's request.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDisplayID
{
/// The logical display index belonging to this adapter.
int iDisplayLogicalIndex;
///\brief The physical display index.
/// For example, display index 2 from adapter 2 can be used by current adapter 1.\n
/// So current adapter may enumerate this adapter as logical display 7 but the physical display
/// index is still 2.
int iDisplayPhysicalIndex;
/// The persistent logical adapter index for the display.
int iDisplayLogicalAdapterIndex;
///\brief The persistent physical adapter index for the display.
/// It can be the current adapter or a non-local adapter. \n
/// If this adapter index is different than the current adapter,
/// the Display Non Local flag is set inside DisplayInfoValue.
int iDisplayPhysicalAdapterIndex;
} ADLDisplayID, *LPADLDisplayID;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the display device.
///
/// This structure is used to store various information about the display device. This
/// information can be returned to the user, or used to access various driver calls to set
/// or fetch various display-device-related settings upon the user's request
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDisplayInfo
{
/// The DisplayID structure
ADLDisplayID displayID;
///\deprecated The controller index to which the display is mapped.\n Will not be used in the future\n
int iDisplayControllerIndex;
/// The display's EDID name.
char strDisplayName[ADL_MAX_PATH];
/// The display's manufacturer name.
char strDisplayManufacturerName[ADL_MAX_PATH];
/// The Display type. For example: CRT, TV, CV, DFP.
int iDisplayType;
/// The display output type. For example: HDMI, SVIDEO, COMPONMNET VIDEO.
int iDisplayOutputType;
/// The connector type for the device.
int iDisplayConnector;
///\brief The bit mask identifies the number of bits ADLDisplayInfo is currently using. \n
/// It will be the sum all the bit definitions in ADL_DISPLAY_DISPLAYINFO_xxx.
int iDisplayInfoMask;
/// The bit mask identifies the display status. \ref define_displayinfomask
int iDisplayInfoValue;
} ADLDisplayInfo, *LPADLDisplayInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing the display mode definition used per controller.
///
/// This structure is used to store the display mode definition used per controller.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDisplayMode
{
/// Vertical resolution (in pixels).
int iPelsHeight;
/// Horizontal resolution (in pixels).
int iPelsWidth;
/// Color depth.
int iBitsPerPel;
/// Refresh rate.
int iDisplayFrequency;
} ADLDisplayMode;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing detailed timing parameters.
///
/// This structure is used to store the detailed timing parameters.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDetailedTiming
{
/// Size of the structure.
int iSize;
/// Timing flags. \ref define_detailed_timing_flags
short sTimingFlags;
/// Total width (columns).
short sHTotal;
/// Displayed width.
short sHDisplay;
/// Horizontal sync signal offset.
short sHSyncStart;
/// Horizontal sync signal width.
short sHSyncWidth;
/// Total height (rows).
short sVTotal;
/// Displayed height.
short sVDisplay;
/// Vertical sync signal offset.
short sVSyncStart;
/// Vertical sync signal width.
short sVSyncWidth;
/// Pixel clock value.
short sPixelClock;
/// Overscan right.
short sHOverscanRight;
/// Overscan left.
short sHOverscanLeft;
/// Overscan bottom.
short sVOverscanBottom;
/// Overscan top.
short sVOverscanTop;
short sOverscan8B;
short sOverscanGR;
} ADLDetailedTiming;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing display mode information.
///
/// This structure is used to store the display mode information.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDisplayModeInfo
{
/// Timing standard of the current mode. \ref define_modetiming_standard
int iTimingStandard;
/// Applicable timing standards for the current mode.
int iPossibleStandard;
/// Refresh rate factor.
int iRefreshRate;
/// Num of pixels in a row.
int iPelsWidth;
/// Num of pixels in a column.
int iPelsHeight;
/// Detailed timing parameters.
ADLDetailedTiming sDetailedTiming;
} ADLDisplayModeInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about display property.
///
/// This structure is used to store the display property for the current adapter.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDisplayProperty
{
/// Must be set to sizeof the structure
int iSize;
/// Must be set to \ref ADL_DL_DISPLAYPROPERTY_TYPE_EXPANSIONMODE or \ref ADL_DL_DISPLAYPROPERTY_TYPE_USEUNDERSCANSCALING
int iPropertyType;
/// Get or Set \ref ADL_DL_DISPLAYPROPERTY_EXPANSIONMODE_CENTER or \ref ADL_DL_DISPLAYPROPERTY_EXPANSIONMODE_FULLSCREEN or \ref ADL_DL_DISPLAYPROPERTY_EXPANSIONMODE_ASPECTRATIO
int iExpansionMode;
/// Display Property supported? 1: Supported, 0: Not supported
int iSupport;
/// Display Property current value
int iCurrent;
/// Display Property Default value
int iDefault;
} ADLDisplayProperty;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about Clock.
///
/// This structure is used to store the clock information for the current adapter
/// such as core clock and memory clock info.
///\nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLClockInfo
{
/// Core clock in 10 KHz.
int iCoreClock;
/// Memory clock in 10 KHz.
int iMemoryClock;
} ADLClockInfo, *LPADLClockInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about I2C.
///
/// This structure is used to store the I2C information for the current adapter.
/// This structure is used by the ADL_Display_WriteAndReadI2C() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLI2C
{
/// Size of the structure
int iSize;
/// Numerical value representing hardware I2C.
int iLine;
/// The 7-bit I2C slave device address, shifted one bit to the left.
int iAddress;
/// The offset of the data from the address.
int iOffset;
/// Read from or write to slave device. \ref ADL_DL_I2C_ACTIONREAD or \ref ADL_DL_I2C_ACTIONWRITE or \ref ADL_DL_I2C_ACTIONREAD_REPEATEDSTART
int iAction;
/// I2C clock speed in KHz.
int iSpeed;
/// A numerical value representing the number of bytes to be sent or received on the I2C bus.
int iDataSize;
/// Address of the characters which are to be sent or received on the I2C bus.
char *pcData;
} ADLI2C;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about EDID data.
///
/// This structure is used to store the information about EDID data for the adapter.
/// This structure is used by the ADL_Display_EdidData_Get() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDisplayEDIDData
{
/// Size of the structure
int iSize;
/// Set to 0
int iFlag;
/// Size of cEDIDData. Set by ADL_Display_EdidData_Get() upon return
int iEDIDSize;
/// 0, 1 or 2. If set to 3 or above an error ADL_ERR_INVALID_PARAM is generated
int iBlockIndex;
/// EDID data
char cEDIDData[ADL_MAX_EDIDDATA_SIZE];
/// Reserved
int iReserved[4];
}ADLDisplayEDIDData;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about input of controller overlay adjustment.
///
/// This structure is used to store the information about input of controller overlay adjustment for the adapter.
/// This structure is used by the ADL_Display_ControllerOverlayAdjustmentCaps_Get, ADL_Display_ControllerOverlayAdjustmentData_Get, and
/// ADL_Display_ControllerOverlayAdjustmentData_Set() functions.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLControllerOverlayInput
{
/// Should be set to the sizeof the structure
int iSize;
///\ref ADL_DL_CONTROLLER_OVERLAY_ALPHA or \ref ADL_DL_CONTROLLER_OVERLAY_ALPHAPERPIX
int iOverlayAdjust;
/// Data.
int iValue;
/// Should be 0.
int iReserved;
} ADLControllerOverlayInput;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about overlay adjustment.
///
/// This structure is used to store the information about overlay adjustment for the adapter.
/// This structure is used by the ADLControllerOverlayInfo() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLAdjustmentinfo
{
/// Default value
int iDefault;
/// Minimum value
int iMin;
/// Maximum Value
int iMax;
/// Step value
int iStep;
} ADLAdjustmentinfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about controller overlay information.
///
/// This structure is used to store information about controller overlay info for the adapter.
/// This structure is used by the ADL_Display_ControllerOverlayAdjustmentCaps_Get() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLControllerOverlayInfo
{
/// Should be set to the sizeof the structure
int iSize;
/// Data.
ADLAdjustmentinfo sOverlayInfo;
/// Should be 0.
int iReserved[3];
} ADLControllerOverlayInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing GL-Sync module information.
///
/// This structure is used to retrieve GL-Sync module information for
/// Workstation Framelock/Genlock.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLGLSyncModuleID
{
/// Unique GL-Sync module ID.
int iModuleID;
/// GL-Sync GPU port index (to be passed into ADLGLSyncGenlockConfig.lSignalSource and ADLGlSyncPortControl.lSignalSource).
int iGlSyncGPUPort;
/// GL-Sync module firmware version of Boot Sector.
int iFWBootSectorVersion;
/// GL-Sync module firmware version of User Sector.
int iFWUserSectorVersion;
} ADLGLSyncModuleID , *LPADLGLSyncModuleID;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing GL-Sync ports capabilities.
///
/// This structure is used to retrieve hardware capabilities for the ports of the GL-Sync module
/// for Workstation Framelock/Genlock (such as port type and number of associated LEDs).
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLGLSyncPortCaps
{
/// Port type. Bitfield of ADL_GLSYNC_PORTTYPE_* \ref define_glsync
int iPortType;
/// Number of LEDs associated for this port.
int iNumOfLEDs;
}ADLGLSyncPortCaps, *LPADLGLSyncPortCaps;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing GL-Sync Genlock settings.
///
/// This structure is used to get and set genlock settings for the GPU ports of the GL-Sync module
/// for Workstation Framelock/Genlock.\n
/// \see define_glsync
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLGLSyncGenlockConfig
{
/// Specifies what fields in this structure are valid \ref define_glsync
int iValidMask;
/// Delay (ms) generating a sync signal.
int iSyncDelay;
/// Vector of framelock control bits. Bitfield of ADL_GLSYNC_FRAMELOCKCNTL_* \ref define_glsync
int iFramelockCntlVector;
/// Source of the sync signal. Either GL_Sync GPU Port index or ADL_GLSYNC_SIGNALSOURCE_* \ref define_glsync
int iSignalSource;
/// Use sampled sync signal. A value of 0 specifies no sampling.
int iSampleRate;
/// For interlaced sync signals, the value can be ADL_GLSYNC_SYNCFIELD_1 or *_BOTH \ref define_glsync
int iSyncField;
/// The signal edge that should trigger synchronization. ADL_GLSYNC_TRIGGEREDGE_* \ref define_glsync
int iTriggerEdge;
/// Scan rate multiplier applied to the sync signal. ADL_GLSYNC_SCANRATECOEFF_* \ref define_glsync
int iScanRateCoeff;
}ADLGLSyncGenlockConfig, *LPADLGLSyncGenlockConfig;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing GL-Sync port information.
///
/// This structure is used to get status of the GL-Sync ports (BNC or RJ45s)
/// for Workstation Framelock/Genlock.
/// \see define_glsync
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLGlSyncPortInfo
{
/// Type of GL-Sync port (ADL_GLSYNC_PORT_*).
int iPortType;
/// The number of LEDs for this port. It's also filled within ADLGLSyncPortCaps.
int iNumOfLEDs;
/// Port state ADL_GLSYNC_PORTSTATE_* \ref define_glsync
int iPortState;
/// Scanned frequency for this port (vertical refresh rate in milliHz; 60000 means 60 Hz).
int iFrequency;
/// Used for ADL_GLSYNC_PORT_BNC. It is ADL_GLSYNC_SIGNALTYPE_* \ref define_glsync
int iSignalType;
/// Used for ADL_GLSYNC_PORT_RJ45PORT*. It is GL_Sync GPU Port index or ADL_GLSYNC_SIGNALSOURCE_*. \ref define_glsync
int iSignalSource;
} ADLGlSyncPortInfo, *LPADLGlSyncPortInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing GL-Sync port control settings.
///
/// This structure is used to configure the GL-Sync ports (RJ45s only)
/// for Workstation Framelock/Genlock.
/// \see define_glsync
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLGlSyncPortControl
{
/// Port to control ADL_GLSYNC_PORT_RJ45PORT1 or ADL_GLSYNC_PORT_RJ45PORT2 \ref define_glsync
int iPortType;
/// Port control data ADL_GLSYNC_PORTCNTL_* \ref define_glsync
int iControlVector;
/// Source of the sync signal. Either GL_Sync GPU Port index or ADL_GLSYNC_SIGNALSOURCE_* \ref define_glsync
int iSignalSource;
} ADLGlSyncPortControl;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing GL-Sync mode of a display.
///
/// This structure is used to get and set GL-Sync mode settings for a display connected to
/// an adapter attached to a GL-Sync module for Workstation Framelock/Genlock.
/// \see define_glsync
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLGlSyncMode
{
/// Mode control vector. Bitfield of ADL_GLSYNC_MODECNTL_* \ref define_glsync
int iControlVector;
/// Mode status vector. Bitfield of ADL_GLSYNC_MODECNTL_STATUS_* \ref define_glsync
int iStatusVector;
/// Index of GL-Sync connector used to genlock the display/controller.
int iGLSyncConnectorIndex;
} ADLGlSyncMode, *LPADLGlSyncMode;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing GL-Sync mode of a display.
///
/// This structure is used to get and set GL-Sync mode settings for a display connected to
/// an adapter attached to a GL-Sync module for Workstation Framelock/Genlock.
/// \see define_glsync
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLGlSyncMode2
{
/// Mode control vector. Bitfield of ADL_GLSYNC_MODECNTL_* \ref define_glsync
int iControlVector;
/// Mode status vector. Bitfield of ADL_GLSYNC_MODECNTL_STATUS_* \ref define_glsync
int iStatusVector;
/// Index of GL-Sync connector used to genlock the display/controller.
int iGLSyncConnectorIndex;
/// Index of the display to which this GLSync applies to.
int iDisplayIndex;
} ADLGlSyncMode2, *LPADLGlSyncMode2;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing the packet info of a display.
///
/// This structure is used to get and set the packet information of a display.
/// This structure is used by ADLDisplayDataPacket.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLInfoPacket
{
char hb0;
char hb1;
char hb2;
/// sb0~sb27
char sb[28];
}ADLInfoPacket;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing the AVI packet info of a display.
///
/// This structure is used to get and set AVI the packet info of a display.
/// This structure is used by ADLDisplayDataPacket.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLAVIInfoPacket //Valid user defined data/
{
/// byte 3, bit 7
char bPB3_ITC;
/// byte 5, bit [7:4].
char bPB5;
}ADLAVIInfoPacket;
// Overdrive clock setting structure definition.
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing the Overdrive clock setting.
///
/// This structure is used to get the Overdrive clock setting.
/// This structure is used by ADLAdapterODClockInfo.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLODClockSetting
{
/// Deafult clock
int iDefaultClock;
/// Current clock
int iCurrentClock;
/// Maximum clcok
int iMaxClock;
/// Minimum clock
int iMinClock;
/// Requested clcock
int iRequestedClock;
/// Step
int iStepClock;
} ADLODClockSetting;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing the Overdrive clock information.
///
/// This structure is used to get the Overdrive clock information.
/// This structure is used by the ADL_Display_ODClockInfo_Get() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLAdapterODClockInfo
{
/// Size of the structure
int iSize;
/// Flag \ref define_clockinfo_flags
int iFlags;
/// Memory Clock
ADLODClockSetting sMemoryClock;
/// Engine Clock
ADLODClockSetting sEngineClock;
} ADLAdapterODClockInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing the Overdrive clock configuration.
///
/// This structure is used to set the Overdrive clock configuration.
/// This structure is used by the ADL_Display_ODClockConfig_Set() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLAdapterODClockConfig
{
/// Size of the structure
int iSize;
/// Flag \ref define_clockinfo_flags
int iFlags;
/// Memory Clock
int iMemoryClock;
/// Engine Clock
int iEngineClock;
} ADLAdapterODClockConfig;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about current power management related activity.
///
/// This structure is used to store information about current power management related activity.
/// This structure (Overdrive 5 interfaces) is used by the ADL_PM_CurrentActivity_Get() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLPMActivity
{
/// Must be set to the size of the structure
int iSize;
/// Current engine clock.
int iEngineClock;
/// Current memory clock.
int iMemoryClock;
/// Current core voltage.
int iVddc;
/// GPU utilization.
int iActivityPercent;
/// Performance level index.
int iCurrentPerformanceLevel;
/// Current PCIE bus speed.
int iCurrentBusSpeed;
/// Number of PCIE bus lanes.
int iCurrentBusLanes;
/// Maximum number of PCIE bus lanes.
int iMaximumBusLanes;
/// Reserved for future purposes.
int iReserved;
} ADLPMActivity;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about thermal controller.
///
/// This structure is used to store information about thermal controller.
/// This structure is used by ADL_PM_ThermalDevices_Enum.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLThermalControllerInfo
{
/// Must be set to the size of the structure
int iSize;
/// Possible valies: \ref ADL_DL_THERMAL_DOMAIN_OTHER or \ref ADL_DL_THERMAL_DOMAIN_GPU.
int iThermalDomain;
/// GPU 0, 1, etc.
int iDomainIndex;
/// Possible valies: \ref ADL_DL_THERMAL_FLAG_INTERRUPT or \ref ADL_DL_THERMAL_FLAG_FANCONTROL
int iFlags;
} ADLThermalControllerInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about thermal controller temperature.
///
/// This structure is used to store information about thermal controller temperature.
/// This structure is used by the ADL_PM_Temperature_Get() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLTemperature
{
/// Must be set to the size of the structure
int iSize;
/// Temperature in millidegrees Celsius.
int iTemperature;
} ADLTemperature;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about thermal controller fan speed.
///
/// This structure is used to store information about thermal controller fan speed.
/// This structure is used by the ADL_PM_FanSpeedInfo_Get() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLFanSpeedInfo
{
/// Must be set to the size of the structure
int iSize;
/// \ref define_fanctrl
int iFlags;
/// Minimum possible fan speed value in percents.
int iMinPercent;
/// Maximum possible fan speed value in percents.
int iMaxPercent;
/// Minimum possible fan speed value in RPM.
int iMinRPM;
/// Maximum possible fan speed value in RPM.
int iMaxRPM;
} ADLFanSpeedInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about fan speed reported by thermal controller.
///
/// This structure is used to store information about fan speed reported by thermal controller.
/// This structure is used by the ADL_Overdrive5_FanSpeed_Get() and ADL_Overdrive5_FanSpeed_Set() functions.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLFanSpeedValue
{
/// Must be set to the size of the structure
int iSize;
/// Possible valies: \ref ADL_DL_FANCTRL_SPEED_TYPE_PERCENT or \ref ADL_DL_FANCTRL_SPEED_TYPE_RPM
int iSpeedType;
/// Fan speed value
int iFanSpeed;
/// The only flag for now is: \ref ADL_DL_FANCTRL_FLAG_USER_DEFINED_SPEED
int iFlags;
} ADLFanSpeedValue;
////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing the range of Overdrive parameter.
///
/// This structure is used to store information about the range of Overdrive parameter.
/// This structure is used by ADLODParameters.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLODParameterRange
{
/// Minimum parameter value.
int iMin;
/// Maximum parameter value.
int iMax;
/// Parameter step value.
int iStep;
} ADLODParameterRange;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about Overdrive parameters.
///
/// This structure is used to store information about Overdrive parameters.
/// This structure is used by the ADL_Overdrive5_ODParameters_Get() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLODParameters
{
/// Must be set to the size of the structure
int iSize;
/// Number of standard performance states.
int iNumberOfPerformanceLevels;
/// Indicates whether the GPU is capable to measure its activity.
int iActivityReportingSupported;
/// Indicates whether the GPU supports discrete performance levels or performance range.
int iDiscretePerformanceLevels;
/// Reserved for future use.
int iReserved;
/// Engine clock range.
ADLODParameterRange sEngineClock;
/// Memory clock range.
ADLODParameterRange sMemoryClock;
/// Core voltage range.
ADLODParameterRange sVddc;
} ADLODParameters;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about Overdrive level.
///
/// This structure is used to store information about Overdrive level.
/// This structure is used by ADLODPerformanceLevels.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLODPerformanceLevel
{
/// Engine clock.
int iEngineClock;
/// Memory clock.
int iMemoryClock;
/// Core voltage.
int iVddc;
} ADLODPerformanceLevel;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about Overdrive performance levels.
///
/// This structure is used to store information about Overdrive performance levels.
/// This structure is used by the ADL_Overdrive5_ODPerformanceLevels_Get() and ADL_Overdrive5_ODPerformanceLevels_Set() functions.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLODPerformanceLevels
{
/// Must be set to sizeof( \ref ADLODPerformanceLevels ) + sizeof( \ref ADLODPerformanceLevel ) * (ADLODParameters.iNumberOfPerformanceLevels - 1)
int iSize;
int iReserved;
/// Array of performance state descriptors. Must have ADLODParameters.iNumberOfPerformanceLevels elements.
ADLODPerformanceLevel aLevels [1];
} ADLODPerformanceLevels;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the proper CrossfireX chains combinations.
///
/// This structure is used to store information about the CrossfireX chains combination for a particular adapter.
/// This structure is used by the ADL_Adapter_Crossfire_Caps(), ADL_Adapter_Crossfire_Get(), and ADL_Adapter_Crossfire_Set() functions.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLCrossfireComb
{
/// Number of adapters in this combination.
int iNumLinkAdapter;
/// A list of ADL indexes of the linked adapters in this combination.
int iAdaptLink[3];
} ADLCrossfireComb;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing CrossfireX state and error information.
///
/// This structure is used to store state and error information about a particular adapter CrossfireX combination.
/// This structure is used by the ADL_Adapter_Crossfire_Get() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLCrossfireInfo
{
/// Current error code of this CrossfireX combination.
int iErrorCode;
/// Current \ref define_crossfirestate
int iState;
/// If CrossfireX is supported by this combination. The value is either \ref ADL_TRUE or \ref ADL_FALSE.
int iSupported;
} ADLCrossfireInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about the BIOS.
///
/// This structure is used to store various information about the Chipset. This
/// information can be returned to the user.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLBiosInfo
{
char strPartNumber[ADL_MAX_PATH]; ///< Part number.
char strVersion[ADL_MAX_PATH]; ///< Version number.
char strDate[ADL_MAX_PATH]; ///< BIOS date in yyyy/mm/dd hh:mm format.
} ADLBiosInfo, *LPADLBiosInfo;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about adapter location.
///
/// This structure is used to store information about adapter location.
/// This structure is used by ADLMVPUStatus.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLAdapterLocation
{
/// PCI Bus number : 8 bits
int iBus;
/// Device number : 5 bits
int iDevice;
/// Function number : 3 bits
int iFunction;
} ADLAdapterLocation;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about MultiVPU capabilities.
///
/// This structure is used to store information about MultiVPU capabilities.
/// This structure is used by the ADL_Display_MVPUCaps_Get() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLMVPUCaps
{
/// Must be set to sizeof( ADLMVPUCaps ).
int iSize;
/// Number of adapters.
int iAdapterCount;
/// Bits set for all possible MVPU masters. \ref MVPU_ADAPTER_0 .. \ref MVPU_ADAPTER_3
int iPossibleMVPUMasters;
/// Bits set for all possible MVPU slaves. \ref MVPU_ADAPTER_0 .. \ref MVPU_ADAPTER_3
int iPossibleMVPUSlaves;
/// Registry path for each adapter.
char cAdapterPath[ADL_DL_MAX_MVPU_ADAPTERS][ADL_DL_MAX_REGISTRY_PATH];
} ADLMVPUCaps;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about MultiVPU status.
///
/// This structure is used to store information about MultiVPU status.
/// Ths structure is used by the ADL_Display_MVPUStatus_Get() function.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLMVPUStatus
{
/// Must be set to sizeof( ADLMVPUStatus ).
int iSize;
/// Number of active adapters.
int iActiveAdapterCount;
/// MVPU status.
int iStatus;
/// PCI Bus/Device/Function for each active adapter participating in MVPU.
ADLAdapterLocation aAdapterLocation[ADL_DL_MAX_MVPU_ADAPTERS];
} ADLMVPUStatus;
// Displays Manager structures
///////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about the activatable source.
///
/// This structure is used to store activatable source information
/// This information can be returned to the user.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLActivatableSource
{
/// The Persistent logical Adapter Index.
int iAdapterIndex;
/// The number of Activatable Sources.
int iNumActivatableSources;
/// The bit mask identifies the number of bits ActivatableSourceValue is using. (Not currnetly used)
int iActivatableSourceMask;
/// The bit mask identifies the status. (Not currnetly used)
int iActivatableSourceValue;
} ADLActivatableSource, *LPADLActivatableSource;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about display mode.
///
/// This structure is used to store the display mode for the current adapter
/// such as X, Y positions, screen resolutions, orientation,
/// color depth, refresh rate, progressive or interlace mode, etc.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLMode
{
/// Adapter index.
int iAdapterIndex;
/// Display IDs.
ADLDisplayID displayID;
/// Screen position X coordinate.
int iXPos;
/// Screen position Y coordinate.
int iYPos;
/// Screen resolution Width.
int iXRes;
/// Screen resolution Height.
int iYRes;
/// Screen Color Depth. E.g., 16, 32.
int iColourDepth;
/// Screen refresh rate. Could be fractional E.g. 59.97
float fRefreshRate;
/// Screen orientation. E.g., 0, 90, 180, 270.
int iOrientation;
/// Vista mode flag indicating Progressive or Interlaced mode.
int iModeFlag;
/// The bit mask identifying the number of bits this Mode is currently using. It is the sum of all the bit definitions defined in \ref define_displaymode
int iModeMask;
/// The bit mask identifying the display status. The detailed definition is in \ref define_displaymode
int iModeValue;
} ADLMode, *LPADLMode;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about display target information.
///
/// This structure is used to store the display target information.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDisplayTarget
{
/// The Display ID.
ADLDisplayID displayID;
/// The display map index identify this manner and the desktop surface.
int iDisplayMapIndex;
/// The bit mask identifies the number of bits DisplayTarget is currently using. It is the sum of all the bit definitions defined in \ref ADL_DISPLAY_DISPLAYTARGET_PREFERRED.
int iDisplayTargetMask;
/// The bit mask identifies the display status. The detailed definition is in \ref ADL_DISPLAY_DISPLAYTARGET_PREFERRED.
int iDisplayTargetValue;
} ADLDisplayTarget, *LPADLDisplayTarget;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the display SLS bezel Mode information.
///
/// This structure is used to store the display SLS bezel Mode information.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct tagADLBezelTransientMode
{
/// Adapter Index
int iAdapterIndex;
/// SLS Map Index
int iSLSMapIndex;
/// The mode index
int iSLSModeIndex;
/// The mode
ADLMode displayMode;
/// The number of bezel offsets belongs to this map
int iNumBezelOffset;
/// The first bezel offset array index in the native mode array
int iFirstBezelOffsetArrayIndex;
/// The bit mask identifies the bits this structure is currently using. It will be the total OR of all the bit definitions.
int iSLSBezelTransientModeMask;
/// The bit mask identifies the display status. The detail definition is defined below.
int iSLSBezelTransientModeValue;
} ADLBezelTransientMode, *LPADLBezelTransientMode;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about the adapter display manner.
///
/// This structure is used to store adapter display manner information
/// This information can be returned to the user. Alternatively, it can be used to access various driver calls to
/// fetch various display device related display manner settings upon the user's request.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLAdapterDisplayCap
{
/// The Persistent logical Adapter Index.
int iAdapterIndex;
/// The bit mask identifies the number of bits AdapterDisplayCap is currently using. Sum all the bits defined in ADL_ADAPTER_DISPLAYCAP_XXX
int iAdapterDisplayCapMask;
/// The bit mask identifies the status. Refer to ADL_ADAPTER_DISPLAYCAP_XXX
int iAdapterDisplayCapValue;
} ADLAdapterDisplayCap, *LPADLAdapterDisplayCap;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about display mapping.
///
/// This structure is used to store the display mapping data such as display manner.
/// For displays with horizontal or vertical stretch manner,
/// this structure also stores the display order, display row, and column data.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLDisplayMap
{
/// The current display map index. It is the OS desktop index. For example, if the OS index 1 is showing clone mode, the display map will be 1.
int iDisplayMapIndex;
/// The Display Mode for the current map
ADLMode displayMode;
/// The number of display targets belongs to this map\n
int iNumDisplayTarget;
/// The first target array index in the Target array\n
int iFirstDisplayTargetArrayIndex;
/// The bit mask identifies the number of bits DisplayMap is currently using. It is the sum of all the bit definitions defined in ADL_DISPLAY_DISPLAYMAP_MANNER_xxx.
int iDisplayMapMask;
///The bit mask identifies the display status. The detailed definition is in ADL_DISPLAY_DISPLAYMAP_MANNER_xxx.
int iDisplayMapValue;
} ADLDisplayMap, *LPADLDisplayMap;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about the display device possible map for one GPU
///
/// This structure is used to store the display device possible map
/// This information can be returned to the user.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLPossibleMap
{
/// The current PossibleMap index. Each PossibleMap is assigned an index
int iIndex;
/// The adapter index identifying the GPU for which to validate these Maps & Targets
int iAdapterIndex;
/// Number of display Maps for this GPU to be validated
int iNumDisplayMap;
/// The display Maps list to validate
ADLDisplayMap* displayMap;
/// the number of display Targets for these display Maps
int iNumDisplayTarget;
/// The display Targets list for these display Maps to be validated.
ADLDisplayTarget* displayTarget;
} ADLPossibleMap, *LPADLPossibleMap;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about display possible mapping.
///
/// This structure is used to store the display possible mapping's controller index for the current display.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLPossibleMapping
{
int iDisplayIndex; ///< The display index. Each display is assigned an index.
int iDisplayControllerIndex; ///< The controller index to which display is mapped.
int iDisplayMannerSupported; ///< The supported display manner.
} ADLPossibleMapping, *LPADLPossibleMapping;
/////////////////////////////////////////////////////////////////////////////////////////////
/// \brief Structure containing information about the validated display device possible map result.
///
/// This structure is used to store the validated display device possible map result
/// This information can be returned to the user.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLPossibleMapResult
{
/// The current display map index. It is the OS Desktop index. For example, OS Index 1 showing clone mode. The Display Map will be 1.
int iIndex;
// The bit mask identifies the number of bits PossibleMapResult is currently using. It will be the sum all the bit definitions defined in ADL_DISPLAY_POSSIBLEMAPRESULT_VALID.
int iPossibleMapResultMask;
/// The bit mask identifies the possible map result. The detail definition is defined in ADL_DISPLAY_POSSIBLEMAPRESULT_XXX.
int iPossibleMapResultValue;
} ADLPossibleMapResult, *LPADLPossibleMapResult;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the display SLS Grid information.
///
/// This structure is used to store the display SLS Grid information.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLSLSGrid
{
/// The Adapter index.
int iAdapterIndex;
/// The grid index.
int iSLSGridIndex;
/// The grid row.
int iSLSGridRow;
/// The grid column.
int iSLSGridColumn;
/// The grid bit mask identifies the number of bits DisplayMap is currently using. Sum of all bits defined in ADL_DISPLAY_SLSGRID_ORIENTATION_XXX
int iSLSGridMask;
/// The grid bit value identifies the display status. Refer to ADL_DISPLAY_SLSGRID_ORIENTATION_XXX
int iSLSGridValue;
} ADLSLSGrid, *LPADLSLSGrid;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the display SLS Map information.
///
/// This structure is used to store the display SLS Map information.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLSLSMap
{
/// The Adapter Index
int iAdapterIndex;
/// The current display map index. It is the OS Desktop index. For example, OS Index 1 showing clone mode. The Display Map will be 1.
int iSLSMapIndex;
/// Indicate the current grid
ADLSLSGrid grid;
/// OS surface index
int iSurfaceMapIndex;
/// Screen orientation. E.g., 0, 90, 180, 270
int iOrientation;
/// The number of display targets belongs to this map
int iNumSLSTarget;
/// The first target array index in the Target array
int iFirstSLSTargetArrayIndex;
/// The number of native modes belongs to this map
int iNumNativeMode;
/// The first native mode array index in the native mode array
int iFirstNativeModeArrayIndex;
/// The number of bezel modes belongs to this map
int iNumBezelMode;
/// The first bezel mode array index in the native mode array
int iFirstBezelModeArrayIndex;
/// The number of bezel offsets belongs to this map
int iNumBezelOffset;
/// The first bezel offset array index in the
int iFirstBezelOffsetArrayIndex;
/// The bit mask identifies the number of bits DisplayMap is currently using. Sum all the bit definitions defined in ADL_DISPLAY_SLSMAP_XXX.
int iSLSMapMask;
/// The bit mask identifies the display map status. Refer to ADL_DISPLAY_SLSMAP_XXX
int iSLSMapValue;
} ADLSLSMap, *LPADLSLSMap;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the display SLS Offset information.
///
/// This structure is used to store the display SLS Offset information.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLSLSOffset
{
/// The Adapter Index
int iAdapterIndex;
/// The current display map index. It is the OS Desktop index. For example, OS Index 1 showing clone mode. The Display Map will be 1.
int iSLSMapIndex;
/// The Display ID.
ADLDisplayID displayID;
/// SLS Bezel Mode Index
int iBezelModeIndex;
/// SLS Bezel Offset X
int iBezelOffsetX;
/// SLS Bezel Offset Y
int iBezelOffsetY;
/// SLS Display Width
int iDisplayWidth;
/// SLS Display Height
int iDisplayHeight;
/// The bit mask identifies the number of bits Offset is currently using.
int iBezelOffsetMask;
/// The bit mask identifies the display status.
int iBezelffsetValue;
} ADLSLSOffset, *LPADLSLSOffset;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the display SLS Mode information.
///
/// This structure is used to store the display SLS Mode information.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLSLSMode
{
/// The Adapter Index
int iAdapterIndex;
/// The current display map index. It is the OS Desktop index. For example, OS Index 1 showing clone mode. The Display Map will be 1.
int iSLSMapIndex;
/// The mode index
int iSLSModeIndex;
/// The mode for this map.
ADLMode displayMode;
/// The bit mask identifies the number of bits Mode is currently using.
int iSLSNativeModeMask;
/// The bit mask identifies the display status.
int iSLSNativeModeValue;
} ADLSLSMode, *LPADLSLSMode;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the display Possible SLS Map information.
///
/// This structure is used to store the display Possible SLS Map information.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLPossibleSLSMap
{
/// The current display map index. It is the OS Desktop index.
/// For example, OS Index 1 showing clone mode. The Display Map will be 1.
int iSLSMapIndex;
/// Number of display map to be validated.
int iNumSLSMap;
/// The display map list for validation
ADLSLSMap* lpSLSMap;
/// the number of display map config to be validated.
int iNumSLSTarget;
/// The display target list for validation.
ADLDisplayTarget* lpDisplayTarget;
} ADLPossibleSLSMap, *LPADLPossibleSLSMap;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the SLS targets.
///
/// This structure is used to store the SLS targets information.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLSLSTarget
{
/// the logic adapter index
int iAdapterIndex;
/// The SLS map index
int iSLSMapIndex;
/// The target ID
ADLDisplayTarget displayTarget;
/// Target postion X in SLS grid
int iSLSGridPositionX;
/// Target postion Y in SLS grid
int iSLSGridPositionY;
/// The view size width, height and rotation angle per SLS Target
ADLMode viewSize;
/// The bit mask identifies the bits in iSLSTargetValue are currently used
int iSLSTargetMask;
/// The bit mask identifies status info. It is for function extension purpose
int iSLSTargetValue;
} ADLSLSTarget, *LPADLSLSTarget;
/////////////////////////////////////////////////////////////////////////////////////////////
///\brief Structure containing information about the Adapter offset stepping size.
///
/// This structure is used to store the Adapter offset stepping size information.
/// \nosubgrouping
////////////////////////////////////////////////////////////////////////////////////////////
typedef struct ADLBezelOffsetSteppingSize
{
/// the logic adapter index
int iAdapterIndex;
/// The SLS map index
int iSLSMapIndex;
/// Bezel X stepping size offset
int iBezelOffsetSteppingSizeX;
/// Bezel Y stepping size offset
int iBezelOffsetSteppingSizeY;
/// Identifies the bits this structure is currently using. It will be the total OR of all the bit definitions.
int iBezelOffsetSteppingSizeMask;
/// Bit mask identifies the display status.
int iBezelOffsetSteppingSizeValue;
} ADLBezelOffsetSteppingSize, *LPADLBezelOffsetSteppingSize;
// @}
#endif /* ADL_STRUCTURES_H_ */