mirror of
https://github.com/mirror/processhacker
synced 2026-06-08 16:03:24 +00:00
018928f184
* fixed KPH for XP (for both jobs and thread start addresses) git-svn-id: svn://svn.code.sf.net/p/processhacker/code@984 21ef857c-d57f-4fe0-8362-d861dc6d29cd
207 lines
6.6 KiB
C#
207 lines
6.6 KiB
C#
/*
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* Process Hacker -
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* windows handle
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*
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* Copyright (C) 2008-2009 wj32
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*
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* This file is part of Process Hacker.
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*
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* Process Hacker is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Process Hacker is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace ProcessHacker
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{
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public partial class Win32
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{
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/// <summary>
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/// Represents a generic Windows handle.
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/// </summary>
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public class Win32Handle : IDisposable
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{
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private object _disposeLock = new object();
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private bool _owned = true;
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private bool _disposed = false;
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private int _handle;
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public static implicit operator int(Win32Handle handle)
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{
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return handle.Handle;
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}
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public static implicit operator IntPtr(Win32Handle handle)
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{
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return new IntPtr(handle.Handle);
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}
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/// <summary>
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/// Creates a new, invalid handle. You must set the handle using the Handle property.
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/// </summary>
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protected Win32Handle()
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{ }
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/// <summary>
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/// Creates a new handle using the specified value. The handle will be closed when
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/// this object is disposed or garbage-collected.
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/// </summary>
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/// <param name="handle">The handle value.</param>
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public Win32Handle(int handle)
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{
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_handle = handle;
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}
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/// <summary>
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/// Creates a new handle using the specified value. If owned is set to false, the
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/// handle will not be closed automatically.
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/// </summary>
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/// <param name="handle">The handle value.</param>
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/// <param name="owned">Specifies whether the handle will be closed automatically.</param>
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public Win32Handle(int handle, bool owned)
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{
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_handle = handle;
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_owned = owned;
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}
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/// <summary>
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/// Gets whether this handle is closed.
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/// </summary>
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public bool Disposed
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{
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get { return _disposed; }
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}
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/// <summary>
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/// Gets whether the handle will be automatically closed.
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/// </summary>
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public bool Owned
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{
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get { return _owned; }
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}
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/// <summary>
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/// Gets the handle value.
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/// </summary>
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public int Handle
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{
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get { return _handle; }
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protected set { _handle = value; }
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}
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/// <summary>
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/// Gets certain information about the handle.
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/// </summary>
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/// <returns>A HANDLE_FLAGS value.</returns>
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public HANDLE_FLAGS GetHandleInformation()
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{
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HANDLE_FLAGS flags;
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if (!Win32.GetHandleInformation(this, out flags))
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ThrowLastWin32Error();
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return flags;
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}
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/// <summary>
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/// Gets the handle's name.
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/// </summary>
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/// <returns>A string.</returns>
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public string GetHandleName()
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{
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int retLength;
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ZwQueryObject(this, OBJECT_INFORMATION_CLASS.ObjectNameInformation,
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IntPtr.Zero, 0, out retLength);
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if (retLength > 0)
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{
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using (MemoryAlloc oniMem = new MemoryAlloc(retLength))
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{
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if (ZwQueryObject(this, OBJECT_INFORMATION_CLASS.ObjectNameInformation,
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oniMem.Memory, oniMem.Size, out retLength) != 0)
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ThrowLastWin32Error();
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OBJECT_NAME_INFORMATION oni = oniMem.ReadStruct<OBJECT_NAME_INFORMATION>();
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return ReadUnicodeString(oni.Name);
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}
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}
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else
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{
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ThrowLastWin32Error();
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}
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return null;
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}
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/// <summary>
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/// Sets certain information about the handle.
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/// </summary>
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/// <param name="mask">Specifies which flags to set.</param>
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/// <param name="flags">The values of the flags to set.</param>
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public void SetHandleInformation(HANDLE_FLAGS mask, HANDLE_FLAGS flags)
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{
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if (!Win32.SetHandleInformation(this, mask, flags))
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ThrowLastWin32Error();
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}
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/// <summary>
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/// Closes the handle. This method must not be called directly; instead,
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/// override this method in a derived class if your handle must be closed
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/// with a method other than CloseHandle.
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/// </summary>
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protected virtual void Close()
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{
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CloseHandle(_handle);
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}
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~Win32Handle()
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{
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this.Dispose(false);
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}
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private void Dispose(bool disposing)
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{
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try
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{
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if (disposing)
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Monitor.Enter(_disposeLock);
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if (!_disposed && _owned)
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{
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_disposed = true;
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this.Close();
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}
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}
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finally
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{
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if (disposing)
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Monitor.Exit(_disposeLock);
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}
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}
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/// <summary>
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/// Closes the handle.
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/// </summary>
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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}
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}
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