mirror of
https://github.com/mirror/processhacker
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9cb7746b79
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@1384 21ef857c-d57f-4fe0-8362-d861dc6d29cd
166 lines
4.8 KiB
C#
166 lines
4.8 KiB
C#
/*
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* Process Hacker -
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* disposable object base functionality
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*
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* Copyright (C) 2009 wj32
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*
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* This file is part of Process Hacker.
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*
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* Process Hacker is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Process Hacker is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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namespace ProcessHacker.Common
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{
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/// <summary>
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/// Provides methods for managing a disposable object or resource.
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/// </summary>
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public abstract class DisposableObject : IDisposable, IReferenceCountedObject
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{
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private bool _owned = true;
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private int _refCount = 1;
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private bool _disposed = false;
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/// <summary>
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/// Initializes a disposable object.
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/// </summary>
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public DisposableObject()
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: this(true)
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{ }
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/// <summary>
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/// Initializes a disposable object.
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/// </summary>
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/// <param name="owned">Whether the resource is owned.</param>
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public DisposableObject(bool owned)
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{
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_owned = owned;
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// Don't need to finalize the object if it doesn't need to be disposed.
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if (!_owned)
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Frees the resources associated with the object.
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/// </summary>
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~DisposableObject()
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{
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this.Dispose(false);
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}
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/// <summary>
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/// Decrements the reference count of the object.
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/// </summary>
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Decrements the reference count of the object.
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/// </summary>
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/// <param name="disposing">Whether to dispose managed resources.</param>
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public void Dispose(bool disposing)
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{
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_refCount--;
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if (_refCount < 0)
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_refCount = 0;
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if (!_disposed && _refCount == 0 && _owned)
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{
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this.DisposeObject(disposing);
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_disposed = true;
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}
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}
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/// <summary>
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/// Disposes the resources of the object. This method must not be
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/// called directly; instead, override this method in a derived class.
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/// </summary>
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/// <param name="disposing">Whether or not to dispose managed objects.</param>
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protected virtual void DisposeObject(bool disposing) { }
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/// <summary>
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/// Gets whether the object is freed.
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/// </summary>
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public bool Disposed
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{
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get { return _disposed; }
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}
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/// <summary>
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/// Gets whether the object can be freed.
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/// </summary>
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public bool Owned
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{
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get { return _owned; }
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}
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/// <summary>
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/// Gets the current reference count of the object.
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/// </summary>
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public int ReferenceCount
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{
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get { return _refCount; }
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}
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/// <summary>
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/// Decrements the reference count of the object.
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/// </summary>
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/// <returns>The old reference count.</returns>
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public int Dereference()
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{
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return this.Dereference(true);
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}
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/// <summary>
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/// Decrements the reference count of the object.
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/// </summary>
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/// <param name="managed">Whether to dispose managed resources.</param>
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/// <returns>The old reference count.</returns>
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public int Dereference(bool managed)
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{
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if (!_owned)
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return 0;
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if (_refCount == 0)
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throw new InvalidOperationException("Reference count cannot be negative.");
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this.Dispose(managed);
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return _refCount;
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}
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/// <summary>
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/// Increments the reference count of the object.
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/// </summary>
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/// <returns>The old reference count.</returns>
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public int Reference()
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{
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if (!_owned)
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return 0;
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int oldRefCount = _refCount;
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_refCount++;
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return oldRefCount;
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}
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}
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}
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