mirror of
https://github.com/mirror/processhacker
synced 2026-06-08 16:03:24 +00:00
323d02277c
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@4256 21ef857c-d57f-4fe0-8362-d861dc6d29cd
175 lines
5.3 KiB
C#
175 lines
5.3 KiB
C#
/*
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* Process Hacker -
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* enlistment handle
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*
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* Copyright (C) 2009 wj32
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*
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* This file is part of Process Hacker.
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*
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* Process Hacker is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Process Hacker is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Runtime.InteropServices;
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using ProcessHacker.Native.Api;
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using ProcessHacker.Native.Security;
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namespace ProcessHacker.Native.Objects
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{
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public class EnlistmentHandle : NativeHandle<EnlistmentAccess>
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{
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public static EnlistmentHandle Create(
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EnlistmentAccess access,
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string name,
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ObjectFlags objectFlags,
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DirectoryHandle rootDirectory,
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ResourceManagerHandle resourceManagerHandle,
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TransactionHandle transactionHandle,
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EnlistmentOptions createOptions,
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NotificationMask notificationMask,
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IntPtr enlistmentKey
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)
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{
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NtStatus status;
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ObjectAttributes oa = new ObjectAttributes(name, objectFlags, rootDirectory);
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IntPtr handle;
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try
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{
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if ((status = Win32.NtCreateEnlistment(
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out handle,
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access,
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resourceManagerHandle,
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transactionHandle,
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ref oa,
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createOptions,
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notificationMask,
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enlistmentKey
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)) >= NtStatus.Error)
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Win32.Throw(status);
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}
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finally
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{
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oa.Dispose();
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}
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return new EnlistmentHandle(handle, true);
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}
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public static EnlistmentHandle FromHandle(IntPtr handle)
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{
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return new EnlistmentHandle(handle, false);
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}
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private EnlistmentHandle(IntPtr handle, bool owned)
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: base(handle, owned)
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{ }
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public EnlistmentHandle(
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string name,
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ObjectFlags objectFlags,
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DirectoryHandle rootDirectory,
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ResourceManagerHandle resourceManagerHandle,
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Guid guid,
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EnlistmentAccess access
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)
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{
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ObjectAttributes oa = new ObjectAttributes(name, objectFlags, rootDirectory);
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IntPtr handle;
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try
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{
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Win32.NtOpenEnlistment(out handle, access, resourceManagerHandle, guid, ref oa).ThrowIf();
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}
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finally
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{
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oa.Dispose();
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}
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this.Handle = handle;
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}
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public void Commit(long virtualClock)
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{
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Win32.NtCommitEnlistment(this, ref virtualClock).ThrowIf();
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}
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public void CommitComplete(long virtualClock)
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{
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Win32.NtCommitComplete(this, ref virtualClock).ThrowIf();
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}
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public EnlistmentBasicInformation GetBasicInformation()
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{
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EnlistmentBasicInformation basicInfo;
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int retLength;
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Win32.NtQueryInformationEnlistment(
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this,
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EnlistmentInformationClass.EnlistmentBasicInformation,
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out basicInfo,
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Marshal.SizeOf(typeof(EnlistmentBasicInformation)),
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out retLength
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).ThrowIf();
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return basicInfo;
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}
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public void Prepare(long virtualClock)
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{
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Win32.NtPrepareEnlistment(this, ref virtualClock).ThrowIf();
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}
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public void PrepareComplete(long virtualClock)
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{
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Win32.NtPrepareComplete(this, ref virtualClock).ThrowIf();
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}
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public void PrePrepare(long virtualClock)
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{
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Win32.NtPrePrepareEnlistment(this, ref virtualClock).ThrowIf();
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}
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public void PrePrepareComplete(long virtualClock)
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{
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Win32.NtPrePrepareComplete(this, ref virtualClock).ThrowIf();
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}
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public void ReadOnly(long virtualClock)
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{
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Win32.NtReadOnlyEnlistment(this, ref virtualClock).ThrowIf();
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}
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public void Recover(IntPtr enlistmentKey)
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{
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Win32.NtRecoverEnlistment(this, enlistmentKey).ThrowIf();
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}
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public void RejectSinglePhase(long virtualClock)
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{
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Win32.NtSinglePhaseReject(this, ref virtualClock).ThrowIf();
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}
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public void Rollback(long virtualClock)
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{
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Win32.NtRollbackEnlistment(this, ref virtualClock).ThrowIf();
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}
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public void RollbackComplete(long virtualClock)
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{
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Win32.NtRollbackComplete(this, ref virtualClock).ThrowIf();
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}
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}
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}
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