Files
mirror-processhacker/1.x/trunk/ProcessHacker.Native/Security/Authentication/Msv1_0_InteractivePackage.cs
T
wj32 c9016e692c added CredUI code
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@2382 21ef857c-d57f-4fe0-8362-d861dc6d29cd
2009-11-28 22:30:44 +00:00

145 lines
5.1 KiB
C#

/*
* Process Hacker -
* MSV1_0 package client
*
* Copyright (C) 2009 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using ProcessHacker.Native.Api;
namespace ProcessHacker.Native.Security.Authentication
{
public sealed class Msv1_0_InteractivePackage : IAuthenticationPackage
{
private string _domainName;
private string _userName;
private string _password;
public Msv1_0_InteractivePackage()
{ }
public Msv1_0_InteractivePackage(Sid sid)
: this(sid, null)
{ }
public Msv1_0_InteractivePackage(Sid sid, string password)
: this(sid.DomainName, sid.Name, password)
{ }
public Msv1_0_InteractivePackage(string domainName, string userName)
: this(domainName, userName, null)
{ }
public Msv1_0_InteractivePackage(string domainName, string userName, string password)
{
_domainName = domainName;
_userName = userName;
_password = password;
}
public string PackageName
{
get { return Win32.Msv1_0_PackageName; }
}
public string DomainName
{
get { return _domainName; }
set { _domainName = value; }
}
public string UserName
{
get { return _userName; }
set { _userName = value; }
}
public string Password
{
get { return _password; }
set { _password = value; }
}
public MemoryRegion GetAuthData()
{
MemoryAlloc data;
int dataSize;
int domainNameOffset;
int userNameOffset;
int passwordOffset;
string lDomainName = _domainName != null ? _domainName : "";
string lUserName = _userName != null ? _userName : "";
string lPassword = _password != null ? _password : "";
// The structure plus the strings must be stored in the same buffer,
// so we have to do some computation.
domainNameOffset = Marshal.SizeOf(typeof(Msv1_0_InteractiveLogon));
userNameOffset = domainNameOffset + lDomainName.Length * 2;
passwordOffset = userNameOffset + lUserName.Length * 2;
dataSize = passwordOffset + lPassword.Length * 2;
data = new MemoryAlloc(dataSize);
Msv1_0_InteractiveLogon info = new Msv1_0_InteractiveLogon();
info.MessageType = Msv1_0_LogonSubmitType.Interactive;
info.LogonDomainName.MaximumLength = info.LogonDomainName.Length = (ushort)(lDomainName.Length * 2);
info.LogonDomainName.Buffer = data.Memory.Increment(domainNameOffset);
data.WriteUnicodeString(domainNameOffset, lDomainName);
info.UserName.MaximumLength = info.UserName.Length = (ushort)(lUserName.Length * 2);
info.UserName.Buffer = data.Memory.Increment(userNameOffset);
data.WriteUnicodeString(userNameOffset, lUserName);
info.Password.MaximumLength = info.Password.Length = (ushort)(lPassword.Length * 2);
info.Password.Buffer = data.Memory.Increment(passwordOffset);
data.WriteUnicodeString(passwordOffset, lPassword);
data.WriteStruct<Msv1_0_InteractiveLogon>(info);
return data;
}
public object GetProfileData(MemoryRegion buffer)
{
return null;
}
public void ReadAuthData(MemoryRegion buffer)
{
Msv1_0_InteractiveLogon info = buffer.ReadStruct<Msv1_0_InteractiveLogon>();
// Fix up relative addresses.
if (info.LogonDomainName.Buffer.CompareTo(buffer.Size) < 0)
info.LogonDomainName.Buffer = info.LogonDomainName.Buffer.Increment(buffer);
if (info.UserName.Buffer.CompareTo(buffer.Size) < 0)
info.UserName.Buffer = info.UserName.Buffer.Increment(buffer);
if (info.Password.Buffer.CompareTo(buffer.Size) < 0)
info.Password.Buffer = info.Password.Buffer.Increment(buffer);
_domainName = info.LogonDomainName.Read();
_userName = info.UserName.Read();
_password = info.Password.Read();
}
}
}