Files
mirror-processhacker/trunk/ProcessHacker.Common/Threading/FastQueue.cs
T
wj32 a41364e4e4 added some lock-free structures
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@1719 21ef857c-d57f-4fe0-8362-d861dc6d29cd
2009-08-17 08:21:34 +00:00

79 lines
2.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace ProcessHacker.Common.Threading
{
public class FastQueue<T> : IEnumerable<T>
{
private class FastQueueNode<U>
{
public U Value;
public FastQueueNode<U> Next;
}
private int _count = 0;
// The head node. The next pointer of the head node always points
// to the least recently added node - the node to dequeue first.
private FastQueueNode<T> _head;
// The tail node. This is always the most recently added node.
private FastQueueNode<T> _tail;
// Note: all next pointers point to less recently added nodes (i.e.
// the next node to dequeue).
public FastQueue()
{
_head = new FastQueueNode<T>();
_tail = _head;
_tail.Next = null;
}
public int Count
{
get { return _count; }
}
public T Dequeue()
{
throw new NotImplementedException();
}
public void Enqueue(T value)
{
throw new NotImplementedException();
FastQueueNode<T> tail;
FastQueueNode<T> tailNext;
FastQueueNode<T> node;
// Create a new queue node.
node = new FastQueueNode<T>();
node.Value = value;
node.Next = null;
// Add the node to the tail of the list, atomically.
// We have to set the next pointer of the current tail node
// and then replace the tail pointer with our new node.
while (true)
{
tailNext = _tail.Next;
while (true)
{
tail = _tail;
}
}
}
public IEnumerator<T> GetEnumerator()
{
return null;
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<T>)this).GetEnumerator();
}
}
}