mirror of
https://github.com/mirror/processhacker
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bf3e7d0f95
git-svn-id: svn://svn.code.sf.net/p/processhacker/code@1312 21ef857c-d57f-4fe0-8362-d861dc6d29cd
226 lines
7.3 KiB
C#
226 lines
7.3 KiB
C#
/*
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* Process Hacker -
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* file handle
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*
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* Copyright (C) 2009 wj32
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*
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* This file is part of Process Hacker.
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*
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* Process Hacker is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Process Hacker is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using ProcessHacker.Native.Api;
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using ProcessHacker.Native.Security;
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namespace ProcessHacker.Native.Objects
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{
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/// <summary>
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/// Represents a handle to a file.
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/// </summary>
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public class FileHandle : Win32Handle<FileAccess>
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{
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protected FileHandle()
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{ }
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public FileHandle(string fileName, FileAccess desiredAccess, FileShareMode shareMode,
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FileCreationDisposition creationDisposition)
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{
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this.Handle = Win32.CreateFile(fileName, desiredAccess, shareMode, 0, creationDisposition, 0, IntPtr.Zero);
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if (this.Handle.ToInt32() == -1)
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Win32.ThrowLastError();
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}
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public FileHandle(string fileName, FileAccess desiredAccess, FileShareMode shareMode)
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: this(fileName, desiredAccess, shareMode, FileCreationDisposition.OpenExisting)
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{ }
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public FileHandle(string fileName, FileAccess desiredAccess)
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: this(fileName, desiredAccess, FileShareMode.Exclusive)
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{ }
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/// <summary>
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/// Sends an I/O control message to the device's associated driver.
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/// </summary>
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/// <param name="controlCode">The device-specific control code.</param>
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/// <param name="inBuffer">The input.</param>
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/// <param name="outBuffer">The output buffer.</param>
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/// <returns>The bytes returned in the output buffer.</returns>
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public unsafe int IoControl(uint controlCode, byte[] inBuffer, byte[] outBuffer)
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{
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byte[] inArr = inBuffer;
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int inLen = inArr != null ? inBuffer.Length : 0;
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byte[] outArr = outBuffer;
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int outLen = outArr != null ? outBuffer.Length : 0;
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fixed (byte* inArrPtr = inArr)
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{
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fixed (byte* outArrPtr = outArr)
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{
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return this.IoControl(controlCode, inArrPtr, inLen, outArrPtr, outLen);
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}
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}
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}
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public unsafe int IoControl(uint controlCode,
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byte* inBuffer, int inBufferLength,
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byte[] outBuffer)
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{
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int outLen = outBuffer != null ? outBuffer.Length : 0;
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fixed (byte* outBufferPtr = outBuffer)
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{
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return this.IoControl(controlCode, inBuffer, inBufferLength, outBufferPtr, outLen);
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}
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}
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public unsafe int IoControl(uint controlCode,
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byte* inBuffer, int inBufferLength,
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byte* outBuffer, int outBufferLength)
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{
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byte* dummy = stackalloc byte[0];
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int inLen = inBuffer != null ? inBufferLength : 0;
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int outLen = outBuffer != null ? outBufferLength : 0;
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if (inBuffer == null)
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inBuffer = dummy;
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if (outBuffer == null)
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outBuffer = dummy;
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NtStatus status;
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IoStatusBlock isb;
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// The reason I'm using NtDeviceIoControlFile is because DeviceIoControl
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// converts the NTSTATUS to a Win32 error, and sometimes I need
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// the actual NTSTATUS value.
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if ((status = Win32.NtDeviceIoControlFile(
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this,
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IntPtr.Zero,
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IntPtr.Zero,
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IntPtr.Zero,
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out isb,
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(int)controlCode,
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inBuffer,
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inLen,
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outBuffer,
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outLen
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)) >= NtStatus.Error)
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Win32.ThrowLastError(status);
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// Not a good idea, but...
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if (isb.Status >= NtStatus.Error)
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Win32.ThrowLastError(status);
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// Information contains the return length.
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return isb.Information.ToInt32();
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}
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/// <summary>
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/// Reads data from the file.
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/// </summary>
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/// <param name="buffer">The buffer to store the data in.</param>
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/// <returns>The number of bytes read from the file.</returns>
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public int Read(byte[] buffer)
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{
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int bytesRead;
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if (!Win32.ReadFile(this, buffer, buffer.Length, out bytesRead, IntPtr.Zero))
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Win32.ThrowLastError();
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return bytesRead;
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}
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/// <summary>
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/// Reads data from the file.
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/// </summary>
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/// <param name="length">The length to read.</param>
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/// <returns>The read data.</returns>
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public byte[] Read(int length)
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{
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byte[] buffer = new byte[length];
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this.Read(buffer);
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return buffer;
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}
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/// <summary>
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/// Writes data to the file.
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/// </summary>
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/// <param name="buffer">The data.</param>
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/// <returns>The number of bytes written to the file.</returns>
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public int Write(byte[] buffer)
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{
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int bytesWritten;
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if (!Win32.WriteFile(this, buffer, buffer.Length, out bytesWritten, IntPtr.Zero))
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Win32.ThrowLastError();
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return bytesWritten;
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}
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}
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public enum FileCreationDisposition : uint
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{
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CreateNew = 1,
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CreateAlways = 2,
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OpenExisting = 3,
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OpenAlways = 4,
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TruncateExisting
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}
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[Flags]
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public enum FileObjectFlags : int
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{
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FileOpen = 0x00000001,
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SynchronousIo = 0x00000002,
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AlertableIo = 0x00000004,
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NoIntermediateBuffering = 0x00000008,
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WriteThrough = 0x00000010,
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SequentialOnly = 0x00000020,
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CacheSupported = 0x00000040,
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NamedPipe = 0x00000080,
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StreamFile = 0x00000100,
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MailSlot = 0x00000200,
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GenerateAuditOnClose = 0x00000400,
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QueueIrpToThread = GenerateAuditOnClose,
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DirectDeviceOpen = 0x00000800,
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FileModified = 0x00001000,
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FileSizeChanged = 0x00002000,
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CleanupComplete = 0x00004000,
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TemporaryFile = 0x00008000,
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DeleteOnClose = 0x00010000,
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OpenedCaseSensitivity = 0x00020000,
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HandleCreated = 0x00040000,
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FileFastIoRead = 0x00080000,
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RandomAccess = 0x00100000,
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FileOpenCancelled = 0x00200000,
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VolumeOpen = 0x00400000,
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RemoteOrigin = 0x01000000,
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SkipCompletionPort = 0x02000000,
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SkipSetEvent = 0x04000000,
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SkipSetFastIo = 0x08000000
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}
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[Flags]
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public enum FileShareMode : uint
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{
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Exclusive = 0,
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Read = 1,
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Write = 2,
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Delete = 4
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}
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}
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