mirror of
https://github.com/mirror/processhacker
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d284deafb8
* replaced fast event emulators with FastEvent git-svn-id: svn://svn.code.sf.net/p/processhacker/code@2388 21ef857c-d57f-4fe0-8362-d861dc6d29cd
171 lines
4.8 KiB
C#
171 lines
4.8 KiB
C#
/*
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* Process Hacker -
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* fast event
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*
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* Copyright (C) 2009 wj32
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*
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* This file is part of Process Hacker.
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*
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* Process Hacker is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Process Hacker is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace ProcessHacker.Common.Threading
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{
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/// <summary>
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/// Provides a fast synchronization event.
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/// </summary>
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/// <remarks>
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/// This event structure will not create any kernel-mode
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/// event object until necessary.
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/// </remarks>
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public struct FastEvent
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{
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private ManualResetEvent _event;
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private int _eventRefCount;
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private int _value;
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/// <summary>
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/// Creates a synchronization event.
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/// </summary>
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/// <param name="value">
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/// The initial value of the event. Always set to false.
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/// </param>
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public FastEvent(bool value)
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{
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_event = null;
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// Initial reference for the Set method.
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_eventRefCount = 1;
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_value = value ? 1 : 0;
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}
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/// <summary>
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/// Gets the current value of the event.
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/// </summary>
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public bool Value
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{
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get { return _value == 1; }
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}
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/// <summary>
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/// Dereferences the event, closing it if necessary.
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/// </summary>
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private void DerefEvent()
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{
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if (Interlocked.Decrement(ref _eventRefCount) == 0)
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{
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if (_event != null)
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{
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_event.Close();
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_event = null;
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}
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}
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}
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/// <summary>
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/// References the event.
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/// </summary>
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private void RefEvent()
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{
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Interlocked.Increment(ref _eventRefCount);
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}
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/// <summary>
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/// Sets the event.
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/// </summary>
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public void Set()
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{
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int oldValue;
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// Set the value.
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oldValue = Interlocked.Exchange(ref _value, 1);
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if (oldValue == 1)
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return;
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// Do an update-to-date read.
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ManualResetEvent localEvent = Interlocked.CompareExchange<ManualResetEvent>(
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ref _event,
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null,
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null
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);
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// Set the event if we had one.
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if (localEvent != null)
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{
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localEvent.Set();
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}
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this.DerefEvent();
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}
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/// <summary>
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/// Waits for the event to be set.
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/// </summary>
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public void Wait()
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{
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this.Wait(Timeout.Infinite);
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}
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/// <summary>
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/// Waits for the event to be set.
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/// </summary>
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/// <param name="millisecondsTimeout">The number of milliseconds to wait.</param>
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/// <returns>Whether the event was set before the timeout period elapsed.</returns>
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public bool Wait(int millisecondsTimeout)
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{
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bool result;
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ManualResetEvent newEvent;
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// Shortcut: return immediately if the event is set.
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if (Thread.VolatileRead(ref _value) == 1)
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return true;
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// Create an event. We might not need it, though.
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newEvent = new ManualResetEvent(false);
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// Atomically use the event only if we don't already
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// have one.
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Interlocked.CompareExchange<ManualResetEvent>(
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ref _event,
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newEvent,
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null
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);
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// Prevent the event from being closed or invalidated.
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this.RefEvent();
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try
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{
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// Check the value to see if we are meant to wait.
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if (Thread.VolatileRead(ref _value) == 1)
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return true;
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result = _event.WaitOne(millisecondsTimeout, false);
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return result;
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}
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finally
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{
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// We don't need the event anymore.
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this.DerefEvent();
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}
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}
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}
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}
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