Files
mirror-processhacker/trunk/ProcessHacker.Native/Objects/ThreadHandle.cs
T
wj32 e36bc2f107 * fixed the tiny gaps at the ends of longdata plotters
* added GetBasePriority to process and thread handles
* fixed options & process windows not getting initialized

git-svn-id: svn://svn.code.sf.net/p/processhacker/code@1175 21ef857c-d57f-4fe0-8362-d861dc6d29cd
2009-04-27 11:10:41 +00:00

415 lines
13 KiB
C#

/*
* Process Hacker -
* thread handle
*
* Copyright (C) 2008-2009 wj32
*
* This file is part of Process Hacker.
*
* Process Hacker is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Process Hacker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Process Hacker. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Diagnostics;
using System.Runtime.InteropServices;
using ProcessHacker.Native.Api;
using ProcessHacker.Native.Security;
namespace ProcessHacker.Native.Objects
{
/// <summary>
/// Represents a handle to a Windows thread.
/// </summary>
public class ThreadHandle : Win32Handle<ThreadAccess>, IWithToken
{
/// <summary>
/// Creates a thread handle using an existing handle.
/// The handle will not be closed automatically.
/// </summary>
/// <param name="Handle">The handle value.</param>
/// <returns>The thread handle.</returns>
public static ThreadHandle FromHandle(int handle)
{
return new ThreadHandle(handle, false);
}
/// <summary>
/// Gets a handle to the current thread.
/// </summary>
/// <returns>A thread handle.</returns>
public static ThreadHandle GetCurrent()
{
return new ThreadHandle(-2, false);
}
internal ThreadHandle(int handle, bool owned)
: base(handle, owned)
{ }
/// <summary>
/// Creates a new thread handle.
/// </summary>
/// <param name="TID">The ID of the thread to open.</param>
public ThreadHandle(int tid)
: this(tid, ThreadAccess.All)
{ }
/// <summary>
/// Creates a new thread handle.
/// </summary>
/// <param name="TID">The ID of the thread to open.</param>
/// <param name="access">The desired access to the thread.</param>
public ThreadHandle(int tid, ThreadAccess access)
{
if (KProcessHacker.Instance != null)
this.Handle = KProcessHacker.Instance.KphOpenThread(tid, access);
else
this.Handle = Win32.OpenThread(access, 0, tid);
if (this.Handle == 0)
Win32.ThrowLastError();
}
/// <summary>
/// Puts the thread in an alerted state.
/// </summary>
public void Alert()
{
if (Win32.NtAlertThread(this) < 0)
Win32.ThrowLastError();
}
/// <summary>
/// Gets the thread's base priority.
/// </summary>
public int GetBasePriority()
{
return this.GetInformationInt32(ThreadInformationClass.ThreadBasePriority);
}
/// <summary>
/// Gets the thread's basic information.
/// </summary>
/// <returns>A THREAD_BASIC_INFORMATION structure.</returns>
public ThreadBasicInformation GetBasicInformation()
{
int status;
ThreadBasicInformation basicInfo = new ThreadBasicInformation();
int retLen;
if ((status = Win32.NtQueryInformationThread(this, ThreadInformationClass.ThreadBasicInformation,
ref basicInfo, Marshal.SizeOf(basicInfo), out retLen)) < 0)
Win32.ThrowLastError(status);
return basicInfo;
}
/// <summary>
/// Gets the thread's context.
/// </summary>
/// <returns>A CONTEXT struct.</returns>
public Context GetContext(ContextFlags flags)
{
Context context = new Context();
context.ContextFlags = flags;
this.GetContext(ref context);
return context;
}
/// <summary>
/// Gets the thread's context.
/// </summary>
/// <param name="context">A Context structure. The ContextFlags must be set appropriately.</param>
public unsafe void GetContext(ref Context context)
{
if (KProcessHacker.Instance != null)
{
fixed (Context* contextPtr = &context)
KProcessHacker.Instance.KphGetContextThread(this, contextPtr);
}
else
{
if (!Win32.GetThreadContext(this, ref context))
Win32.ThrowLastError();
}
}
/// <summary>
/// Gets the number of processor cycles consumed by the thread.
/// </summary>
public ulong GetCycleTime()
{
ulong cycles;
if (!Win32.QueryThreadCycleTime(this, out cycles))
Win32.ThrowLastError();
return cycles;
}
/// <summary>
/// Gets the thread's exit code.
/// </summary>
/// <returns>A number.</returns>
public int GetExitCode()
{
int exitCode;
if (!Win32.GetExitCodeThread(this, out exitCode))
Win32.ThrowLastError();
return exitCode;
}
private int GetInformationInt32(ThreadInformationClass infoClass)
{
int status;
int value;
int retLength;
if ((status = Win32.NtQueryInformationThread(
this, infoClass, out value, 4, out retLength)) < 0)
Win32.ThrowLastError(status);
return value;
}
/// <summary>
/// Gets the thread's I/O priority.
/// </summary>
public int GetIoPriority()
{
return this.GetInformationInt32(ThreadInformationClass.ThreadIoPriority);
}
/// <summary>
/// Gets the last system call the thread made.
/// </summary>
/// <returns>A system call number.</returns>
public int GetLastSystemCall()
{
int firstArgument;
return this.GetLastSystemCall(out firstArgument);
}
/// <summary>
/// Gets the last system call the thread made.
/// </summary>
/// <param name="firstArgument">The first argument to the last system call.</param>
/// <returns>A system call number.</returns>
public int GetLastSystemCall(out int firstArgument)
{
int status;
int[] data = new int[8];
int retLength;
if ((status = Win32.NtQueryInformationThread(
this, ThreadInformationClass.ThreadLastSystemCall, data, 8, out retLength)) < 0)
Win32.ThrowLastError(status);
firstArgument = data[0];
return data[1];
}
/// <summary>
/// Gets the thread's page priority.
/// </summary>
public int GetPagePriority()
{
return this.GetInformationInt32(ThreadInformationClass.ThreadPagePriority);
}
/// <summary>
/// Gets the thread's priority.
/// </summary>
public int GetPriority()
{
return this.GetInformationInt32(ThreadInformationClass.ThreadPriority);
}
/// <summary>
/// Gets the thread's priority level.
/// </summary>
/// <returns>A ThreadPriorityLevel enum.</returns>
public ThreadPriorityLevel GetPriorityLevel()
{
int priority = Win32.GetThreadPriority(this);
if (priority == 0x7fffffff)
Win32.ThrowLastError();
return (ThreadPriorityLevel)priority;
}
/// <summary>
/// Gets the thread's Win32 start address.
/// </summary>
public uint GetWin32StartAddress()
{
return (uint)this.GetInformationInt32(ThreadInformationClass.ThreadQuerySetWin32StartAddress);
}
/// <summary>
/// Gets whether the system will break (crash) upon the thread terminating.
/// </summary>
public bool IsCritical()
{
return this.GetInformationInt32(ThreadInformationClass.ThreadBreakOnTermination) != 0;
}
/// <summary>
/// Gets whether any I/O request packets (IRPs) are still pending for the thread.
/// </summary>
public bool IsIoPending()
{
return this.GetInformationInt32(ThreadInformationClass.ThreadIsIoPending) != 0;
}
/// <summary>
/// Gets whether the thread is the last in its process.
/// </summary>
public bool IsLastThread()
{
return this.GetInformationInt32(ThreadInformationClass.ThreadAmILastThread) != 0;
}
/// <summary>
/// Gets whether priority boost is enabled for the thread.
/// </summary>
public bool IsPriorityBoostEnabled()
{
return this.GetInformationInt32(ThreadInformationClass.ThreadPriorityBoost) == 0;
}
/// <summary>
/// Gets whether the thread has terminated.
/// </summary>
public bool IsTerminated()
{
return this.GetInformationInt32(ThreadInformationClass.ThreadIsTerminated) != 0;
}
/// <summary>
/// Adds an user-mode asynchronous procedure call (APC) to the thread's APC queue.
/// This requires the THREAD_SET_CONTEXT permission.
/// </summary>
/// <param name="address">The address of the APC procedure.</param>
/// <param name="parameter">The parameter to pass to the procedure.</param>
public void QueueApc(int address, int parameter)
{
if (!Win32.QueueUserAPC(address, this, parameter))
Win32.ThrowLastError();
}
/// <summary>
/// Sets the thread's context.
/// </summary>
/// <param name="context">A CONTEXT struct.</param>
public unsafe void SetContext(Context context)
{
if (KProcessHacker.Instance != null)
{
KProcessHacker.Instance.KphSetContextThread(this, &context);
}
else
{
if (!Win32.SetThreadContext(this, ref context))
Win32.ThrowLastError();
}
}
/// <summary>
/// Sets the thread's priority level.
/// </summary>
/// <param name="priority">The priority of the thread.</param>
public void SetPriorityLevel(ThreadPriorityLevel priority)
{
if (!Win32.SetThreadPriority(this, (int)priority))
Win32.ThrowLastError();
}
/// <summary>
/// Suspends the thread.
/// </summary>
public void Suspend()
{
if (Win32.SuspendThread(this) == -1)
Win32.ThrowLastError();
}
/// <summary>
/// Resumes the thread.
/// </summary>
public void Resume()
{
if (Win32.ResumeThread(this) == -1)
Win32.ThrowLastError();
}
/// <summary>
/// Terminates the thread.
/// </summary>
public void Terminate()
{
this.Terminate(0);
}
/// <summary>
/// Terminates the thread, specifying an exit code.
/// </summary>
/// <param name="ExitCode">The exit code.</param>
public void Terminate(int ExitCode)
{
if (KProcessHacker.Instance != null)
{
try
{
KProcessHacker.Instance.KphTerminateThread(this, ExitCode);
return;
}
catch (WindowsException ex)
{
if (ex.ErrorCode != 0x32) // ERROR_NOT_SUPPORTED
throw ex;
}
}
if (!Win32.TerminateThread(this, ExitCode))
Win32.ThrowLastError();
}
/// <summary>
/// Opens and returns a handle to the thread's token.
/// </summary>
/// <returns>A handle to the thread's token.</returns>
public TokenHandle GetToken()
{
return GetToken(TokenAccess.All);
}
/// <summary>
/// Opens and returns a handle to the thread's token.
/// </summary>
/// <param name="access">The desired access to the token.</param>
/// <returns>A handle to the thread's token.</returns>
public TokenHandle GetToken(TokenAccess access)
{
return new TokenHandle(this, access);
}
}
}