This is a somewhat involved change with two breaking API changes:
1) Lua::coerce_xxx methods now return Option (this is easier and faster than
dealing with Result)
2) rlua numeric conversions now allow more loss of precision
conversions (e.g. 1.5f32 to 1i32)
The logic for the first breaking change is that mostly the coerce methods are
probably used internally, and they make sense as low-level fallible casts and
are now used as such, and there's no reason to confuse things with a Result with
a large error type and force the user to match on the error which will hopefully
only be FromLuaConversionError anyway.
The logic for the second change is that it matches the behavior of
num_traits::cast, and is more consistent in that *some* loss of precision
conversions were previously allowed (e.g. f64 to f32).
The problem is that now, Lua::coerce_integer and Lua::unpack::<i64> have
different behavior when given, for example, the number 1.5. I still think this
is the best option, though, because the Lua::coerce_xxx methods represent how
Lua works internally and the standard C API cast functions that Lua provides,
and the ToLua / FromLua code represents the most common form of fallible Rust
numeric conversion.
I could revert this change and turn `Lua::eval::<i64>("1.5", None)` back into an
error, but it seems inconsistent to allow f64 -> f32 loss of precision but not
f64 -> i64 loss of precision.
Tried to explain the rationale for safety around callbacks in Lua and Scope a
bit better, because every time I don't look at this for a while I forget my
reasoning. I'm not always so great at using the right terminology, so to
whoever reads this, if I got this wrong please tell me.
Uses the same UserData trait, and should at least in theory support everything
that 'static UserData does, except that any functions added that rely on
AnyUserData are pretty much useless.
Probably pretty slow and I'm not sure how to make it dramatically faster, which
is a shame because generally when you need non'-static userdata you might be
creating it kind of a lot (if it was long-lived, it would probably be 'static).
Haven't added tests yet, will do that next.
Vastly simpler and less magical than using a fixed size magical section of the
active stack, and seems to be no slower. The only real downside is that
it *seems* extremely extremely hacky (and to be fair, it is).
This should protect against being able to trigger a stack assert in Lua. Lua
and associated types shoul be able to assume that LUA_MINSTACK stack slots are
available on any user entry point. In the future, we could turn check_stack
into something that only checked the Lua stack when debug_assertions is true.