use std::fmt;
use std::os::raw::{c_int, c_void};
use crate::error::{Error, Result};
#[allow(unused)]
use crate::state::Lua;
use crate::state::RawLua;
use crate::traits::{FromLuaMulti, IntoLuaMulti};
use crate::types::{LuaType, ValueRef};
use crate::util::{check_stack, error_traceback_thread, pop_error, StackGuard};
#[cfg(not(feature = "luau"))]
use crate::{
hook::{Debug, HookTriggers},
types::MaybeSend,
};
#[cfg(feature = "async")]
use {
futures_util::stream::Stream,
std::{
future::Future,
marker::PhantomData,
pin::Pin,
ptr::NonNull,
task::{Context, Poll, Waker},
},
};
/// Status of a Lua thread (coroutine).
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub enum ThreadStatus {
/// The thread was just created or is suspended (yielded).
///
/// If a thread is in this state, it can be resumed by calling [`Thread::resume`].
Resumable,
/// The thread is currently running.
Running,
/// The thread has finished executing.
Finished,
/// The thread has raised a Lua error during execution.
Error,
}
/// Handle to an internal Lua thread (coroutine).
#[derive(Clone)]
pub struct Thread(pub(crate) ValueRef, pub(crate) *mut ffi::lua_State);
#[cfg(feature = "send")]
unsafe impl Send for Thread {}
#[cfg(feature = "send")]
unsafe impl Sync for Thread {}
/// Thread (coroutine) representation as an async [`Future`] or [`Stream`].
///
/// Requires `feature = "async"`
///
/// [`Future`]: std::future::Future
/// [`Stream`]: futures_util::stream::Stream
#[cfg(feature = "async")]
#[cfg_attr(docsrs, doc(cfg(feature = "async")))]
#[must_use = "futures do nothing unless you `.await` or poll them"]
pub struct AsyncThread {
thread: Thread,
init_args: Option,
ret: PhantomData,
recycle: bool,
}
impl Thread {
#[inline(always)]
fn state(&self) -> *mut ffi::lua_State {
self.1
}
/// Resumes execution of this thread.
///
/// Equivalent to `coroutine.resume`.
///
/// Passes `args` as arguments to the thread. If the coroutine has called `coroutine.yield`, it
/// will return these arguments. Otherwise, the coroutine wasn't yet started, so the arguments
/// are passed to its main function.
///
/// If the thread is no longer in `Active` state (meaning it has finished execution or
/// encountered an error), this will return `Err(CoroutineInactive)`, otherwise will return `Ok`
/// as follows:
///
/// If the thread calls `coroutine.yield`, returns the values passed to `yield`. If the thread
/// `return`s values from its main function, returns those.
///
/// # Examples
///
/// ```
/// # use mlua::{Error, Lua, Result, Thread};
/// # fn main() -> Result<()> {
/// # let lua = Lua::new();
/// let thread: Thread = lua.load(r#"
/// coroutine.create(function(arg)
/// assert(arg == 42)
/// local yieldarg = coroutine.yield(123)
/// assert(yieldarg == 43)
/// return 987
/// end)
/// "#).eval()?;
///
/// assert_eq!(thread.resume::(42)?, 123);
/// assert_eq!(thread.resume::(43)?, 987);
///
/// // The coroutine has now returned, so `resume` will fail
/// match thread.resume::(()) {
/// Err(Error::CoroutineUnresumable) => {},
/// unexpected => panic!("unexpected result {:?}", unexpected),
/// }
/// # Ok(())
/// # }
/// ```
pub fn resume(&self, args: impl IntoLuaMulti) -> Result
where
R: FromLuaMulti,
{
let lua = self.0.lua.lock();
if self.status_inner(&lua) != ThreadStatus::Resumable {
return Err(Error::CoroutineUnresumable);
}
let state = lua.state();
let thread_state = self.state();
unsafe {
let _sg = StackGuard::new(state);
let _thread_sg = StackGuard::with_top(thread_state, 0);
let nresults = self.resume_inner(&lua, args)?;
check_stack(state, nresults + 1)?;
ffi::lua_xmove(thread_state, state, nresults);
R::from_stack_multi(nresults, &lua)
}
}
/// Resumes execution of this thread.
///
/// It's similar to `resume()` but leaves `nresults` values on the thread stack.
unsafe fn resume_inner(&self, lua: &RawLua, args: impl IntoLuaMulti) -> Result {
let state = lua.state();
let thread_state = self.state();
let nargs = args.push_into_stack_multi(lua)?;
if nargs > 0 {
check_stack(thread_state, nargs)?;
ffi::lua_xmove(state, thread_state, nargs);
}
let mut nresults = 0;
let ret = ffi::lua_resume(thread_state, state, nargs, &mut nresults as *mut c_int);
if ret != ffi::LUA_OK && ret != ffi::LUA_YIELD {
if ret == ffi::LUA_ERRMEM {
// Don't call error handler for memory errors
return Err(pop_error(thread_state, ret));
}
check_stack(state, 3)?;
protect_lua!(state, 0, 1, |state| error_traceback_thread(state, thread_state))?;
return Err(pop_error(state, ret));
}
Ok(nresults)
}
/// Gets the status of the thread.
pub fn status(&self) -> ThreadStatus {
self.status_inner(&self.0.lua.lock())
}
/// Gets the status of the thread (internal implementation).
pub(crate) fn status_inner(&self, lua: &RawLua) -> ThreadStatus {
let thread_state = self.state();
if thread_state == lua.state() {
// The thread is currently running
return ThreadStatus::Running;
}
let status = unsafe { ffi::lua_status(thread_state) };
if status != ffi::LUA_OK && status != ffi::LUA_YIELD {
ThreadStatus::Error
} else if status == ffi::LUA_YIELD || unsafe { ffi::lua_gettop(thread_state) > 0 } {
ThreadStatus::Resumable
} else {
ThreadStatus::Finished
}
}
/// Sets a 'hook' function that will periodically be called as Lua code executes.
///
/// This function is similar or [`Lua::set_hook()`] except that it sets for the thread.
/// To remove a hook call [`Lua::remove_hook()`].
#[cfg(not(feature = "luau"))]
#[cfg_attr(docsrs, doc(cfg(not(feature = "luau"))))]
pub fn set_hook(&self, triggers: HookTriggers, callback: F)
where
F: Fn(&Lua, Debug) -> Result + MaybeSend + 'static,
{
let lua = self.0.lua.lock();
unsafe {
lua.set_thread_hook(self.state(), triggers, callback);
}
}
/// Resets a thread
///
/// In [Lua 5.4]: cleans its call stack and closes all pending to-be-closed variables.
/// Returns a error in case of either the original error that stopped the thread or errors
/// in closing methods.
///
/// In Luau: resets to the initial state of a newly created Lua thread.
/// Lua threads in arbitrary states (like yielded or errored) can be reset properly.
///
/// Sets a Lua function for the thread afterwards.
///
/// Requires `feature = "lua54"` OR `feature = "luau"`.
///
/// [Lua 5.4]: https://www.lua.org/manual/5.4/manual.html#lua_closethread
#[cfg(any(feature = "lua54", feature = "luau"))]
#[cfg_attr(docsrs, doc(cfg(any(feature = "lua54", feature = "luau"))))]
pub fn reset(&self, func: crate::function::Function) -> Result<()> {
let lua = self.0.lua.lock();
if self.status_inner(&lua) == ThreadStatus::Running {
return Err(Error::runtime("cannot reset a running thread"));
}
let thread_state = self.state();
unsafe {
#[cfg(all(feature = "lua54", not(feature = "vendored")))]
let status = ffi::lua_resetthread(thread_state);
#[cfg(all(feature = "lua54", feature = "vendored"))]
let status = ffi::lua_closethread(thread_state, lua.state());
#[cfg(feature = "lua54")]
if status != ffi::LUA_OK {
return Err(pop_error(thread_state, status));
}
#[cfg(feature = "luau")]
ffi::lua_resetthread(thread_state);
// Push function to the top of the thread stack
ffi::lua_xpush(lua.ref_thread(), thread_state, func.0.index);
#[cfg(feature = "luau")]
{
// Inherit `LUA_GLOBALSINDEX` from the main thread
ffi::lua_xpush(lua.main_state(), thread_state, ffi::LUA_GLOBALSINDEX);
ffi::lua_replace(thread_state, ffi::LUA_GLOBALSINDEX);
}
Ok(())
}
}
/// Converts Thread to an AsyncThread which implements [`Future`] and [`Stream`] traits.
///
/// `args` are passed as arguments to the thread function for first call.
/// The object calls [`resume()`] while polling and also allows to run rust futures
/// to completion using an executor.
///
/// Using AsyncThread as a Stream allows to iterate through `coroutine.yield()`
/// values whereas Future version discards that values and poll until the final
/// one (returned from the thread function).
///
/// Requires `feature = "async"`
///
/// [`Future`]: std::future::Future
/// [`Stream`]: futures_util::stream::Stream
/// [`resume()`]: https://www.lua.org/manual/5.4/manual.html#lua_resume
///
/// # Examples
///
/// ```
/// # use mlua::{Lua, Result, Thread};
/// use futures_util::stream::TryStreamExt;
/// # #[tokio::main]
/// # async fn main() -> Result<()> {
/// # let lua = Lua::new();
/// let thread: Thread = lua.load(r#"
/// coroutine.create(function (sum)
/// for i = 1,10 do
/// sum = sum + i
/// coroutine.yield(sum)
/// end
/// return sum
/// end)
/// "#).eval()?;
///
/// let mut stream = thread.into_async::(1);
/// let mut sum = 0;
/// while let Some(n) = stream.try_next().await? {
/// sum += n;
/// }
///
/// assert_eq!(sum, 286);
///
/// # Ok(())
/// # }
/// ```
#[cfg(feature = "async")]
#[cfg_attr(docsrs, doc(cfg(feature = "async")))]
pub fn into_async(self, args: impl IntoLuaMulti) -> AsyncThread
where
R: FromLuaMulti,
{
AsyncThread {
thread: self,
init_args: Some(args),
ret: PhantomData,
recycle: false,
}
}
/// Enables sandbox mode on this thread.
///
/// Under the hood replaces the global environment table with a new table,
/// that performs writes locally and proxies reads to caller's global environment.
///
/// This mode ideally should be used together with the global sandbox mode [`Lua::sandbox()`].
///
/// Please note that Luau links environment table with chunk when loading it into Lua state.
/// Therefore you need to load chunks into a thread to link with the thread environment.
///
/// # Examples
///
/// ```
/// # use mlua::{Lua, Result};
/// # fn main() -> Result<()> {
/// let lua = Lua::new();
/// let thread = lua.create_thread(lua.create_function(|lua2, ()| {
/// lua2.load("var = 123").exec()?;
/// assert_eq!(lua2.globals().get::("var")?, 123);
/// Ok(())
/// })?)?;
/// thread.sandbox()?;
/// thread.resume(())?;
///
/// // The global environment should be unchanged
/// assert_eq!(lua.globals().get::