//! Contains definitions from `lualib.h`. use std::os::raw::{c_char, c_int}; use super::lua::lua_State; pub const LUA_COLIBNAME: *const c_char = cstr!("coroutine"); pub const LUA_TABLIBNAME: *const c_char = cstr!("table"); pub const LUA_IOLIBNAME: *const c_char = cstr!("io"); pub const LUA_OSLIBNAME: *const c_char = cstr!("os"); pub const LUA_STRLIBNAME: *const c_char = cstr!("string"); pub const LUA_MATHLIBNAME: *const c_char = cstr!("math"); pub const LUA_DBLIBNAME: *const c_char = cstr!("debug"); pub const LUA_LOADLIBNAME: *const c_char = cstr!("package"); #[cfg(feature = "luajit")] pub const LUA_BITLIBNAME: *const c_char = cstr!("bit"); #[cfg(feature = "luajit")] pub const LUA_JITLIBNAME: *const c_char = cstr!("jit"); #[cfg(feature = "luajit")] pub const LUA_FFILIBNAME: *const c_char = cstr!("ffi"); #[cfg_attr(all(windows, raw_dylib), link(name = "lua51", kind = "raw-dylib"))] unsafe extern "C-unwind" { pub fn luaopen_base(L: *mut lua_State) -> c_int; pub fn luaopen_table(L: *mut lua_State) -> c_int; pub fn luaopen_io(L: *mut lua_State) -> c_int; pub fn luaopen_os(L: *mut lua_State) -> c_int; pub fn luaopen_string(L: *mut lua_State) -> c_int; pub fn luaopen_math(L: *mut lua_State) -> c_int; pub fn luaopen_debug(L: *mut lua_State) -> c_int; pub fn luaopen_package(L: *mut lua_State) -> c_int; #[cfg(feature = "luajit")] pub fn luaopen_bit(L: *mut lua_State) -> c_int; #[cfg(feature = "luajit")] pub fn luaopen_jit(L: *mut lua_State) -> c_int; #[cfg(feature = "luajit")] pub fn luaopen_ffi(L: *mut lua_State) -> c_int; // open all builtin libraries pub fn luaL_openlibs(L: *mut lua_State); }