Files
mlua-rs-mlua/src/scope.rs
T

336 lines
14 KiB
Rust

use std::cell::RefCell;
use std::marker::PhantomData;
use std::mem;
use crate::error::{Error, Result};
use crate::function::Function;
use crate::state::{Lua, LuaGuard, RawLua};
use crate::traits::{FromLuaMulti, IntoLuaMulti};
use crate::types::{Callback, CallbackUpvalue, ScopedCallback, ValueRef};
use crate::userdata::{AnyUserData, UserData, UserDataRegistry, UserDataStorage};
use crate::util::{
self, assert_stack, check_stack, get_metatable_ptr, get_userdata, take_userdata, StackGuard,
};
/// Constructed by the [`Lua::scope`] method, allows temporarily creating Lua userdata and
/// callbacks that are not required to be `Send` or `'static`.
///
/// See [`Lua::scope`] for more details.
pub struct Scope<'scope, 'env: 'scope> {
lua: LuaGuard,
// Internal destructors run first, then user destructors (based on the declaration order)
destructors: Destructors<'env>,
user_destructors: UserDestructors<'env>,
_scope_invariant: PhantomData<&'scope mut &'scope ()>,
_env_invariant: PhantomData<&'env mut &'env ()>,
}
type DestructorCallback<'a> = Box<dyn FnOnce(&RawLua, ValueRef) -> Vec<Box<dyn FnOnce() + 'a>>>;
// Implement Drop on Destructors instead of Scope to avoid compilation error
struct Destructors<'a>(RefCell<Vec<(ValueRef, DestructorCallback<'a>)>>);
struct UserDestructors<'a>(RefCell<Vec<Box<dyn FnOnce() + 'a>>>);
impl<'scope, 'env: 'scope> Scope<'scope, 'env> {
pub(crate) fn new(lua: LuaGuard) -> Self {
Scope {
lua,
destructors: Destructors(RefCell::new(Vec::new())),
user_destructors: UserDestructors(RefCell::new(Vec::new())),
_scope_invariant: PhantomData,
_env_invariant: PhantomData,
}
}
/// Wraps a Rust function or closure, creating a callable Lua function handle to it.
///
/// This is a version of [`Lua::create_function`] that creates a callback which expires on
/// scope drop. See [`Lua::scope`] for more details.
pub fn create_function<F, A, R>(&'scope self, func: F) -> Result<Function>
where
F: Fn(&Lua, A) -> Result<R> + 'scope,
A: FromLuaMulti,
R: IntoLuaMulti,
{
unsafe {
self.create_callback(Box::new(move |rawlua, nargs| {
let args = A::from_stack_args(nargs, 1, None, rawlua)?;
func(rawlua.lua(), args)?.push_into_stack_multi(rawlua)
}))
}
}
/// Wraps a Rust mutable closure, creating a callable Lua function handle to it.
///
/// This is a version of [`Lua::create_function_mut`] that creates a callback which expires
/// on scope drop. See [`Lua::scope`] and [`Scope::create_function`] for more details.
pub fn create_function_mut<F, A, R>(&'scope self, func: F) -> Result<Function>
where
F: FnMut(&Lua, A) -> Result<R> + 'scope,
A: FromLuaMulti,
R: IntoLuaMulti,
{
let func = RefCell::new(func);
self.create_function(move |lua, args| {
(*func.try_borrow_mut().map_err(|_| Error::RecursiveMutCallback)?)(lua, args)
})
}
/// Creates a Lua userdata object from a reference to custom userdata type.
///
/// This is a version of [`Lua::create_userdata`] that creates a userdata which expires on
/// scope drop, and does not require that the userdata type be Send. This method takes
/// non-'static reference to the data. See [`Lua::scope`] for more details.
///
/// Userdata created with this method will not be able to be mutated from Lua.
pub fn create_userdata_ref<T>(&'scope self, data: &'env T) -> Result<AnyUserData>
where
T: UserData + 'static,
{
let ud = unsafe { self.lua.make_userdata(UserDataStorage::new_ref(data)) }?;
self.seal_userdata::<T>(&ud);
Ok(ud)
}
/// Creates a Lua userdata object from a mutable reference to custom userdata type.
///
/// This is a version of [`Lua::create_userdata`] that creates a userdata which expires on
/// scope drop, and does not require that the userdata type be Send. This method takes
/// non-'static mutable reference to the data. See [`Lua::scope`] for more details.
pub fn create_userdata_ref_mut<T>(&'scope self, data: &'env mut T) -> Result<AnyUserData>
where
T: UserData + 'static,
{
let ud = unsafe { self.lua.make_userdata(UserDataStorage::new_ref_mut(data)) }?;
self.seal_userdata::<T>(&ud);
Ok(ud)
}
/// Creates a Lua userdata object from a reference to custom Rust type.
///
/// This is a version of [`Lua::create_any_userdata`] that creates a userdata which expires on
/// scope drop, and does not require that the Rust type be Send. This method takes non-'static
/// reference to the data. See [`Lua::scope`] for more details.
///
/// Userdata created with this method will not be able to be mutated from Lua.
pub fn create_any_userdata_ref<T>(&'scope self, data: &'env T) -> Result<AnyUserData>
where
T: 'static,
{
let ud = unsafe { self.lua.make_any_userdata(UserDataStorage::new_ref(data)) }?;
self.seal_userdata::<T>(&ud);
Ok(ud)
}
/// Creates a Lua userdata object from a mutable reference to custom Rust type.
///
/// This is a version of [`Lua::create_any_userdata`] that creates a userdata which expires on
/// scope drop, and does not require that the Rust type be Send. This method takes non-'static
/// mutable reference to the data. See [`Lua::scope`] for more details.
pub fn create_any_userdata_ref_mut<T>(&'scope self, data: &'env mut T) -> Result<AnyUserData>
where
T: 'static,
{
let ud = unsafe { self.lua.make_any_userdata(UserDataStorage::new_ref_mut(data)) }?;
self.seal_userdata::<T>(&ud);
Ok(ud)
}
/// Creates a Lua userdata object from a custom userdata type.
///
/// This is a version of [`Lua::create_userdata`] that creates a userdata which expires on
/// scope drop, and does not require that the userdata type be `Send` or `'static`. See
/// [`Lua::scope`] for more details.
///
/// The main limitation that comes from using non-'static userdata is that the produced userdata
/// will no longer have a [`TypeId`] associated with it, because [`TypeId`] can only work for
/// `'static` types. This means that it is impossible, once the userdata is created, to get a
/// reference to it back *out* of an [`AnyUserData`] handle. This also implies that the
/// "function" type methods that can be added via [`UserDataMethods`] (the ones that accept
/// [`AnyUserData`] as a first parameter) are vastly less useful. Also, there is no way to
/// re-use a single metatable for multiple non-'static types, so there is a higher cost
/// associated with creating the userdata metatable each time a new userdata is created.
///
/// [`TypeId`]: std::any::TypeId
/// [`UserDataMethods`]: crate::UserDataMethods
pub fn create_userdata<T>(&'scope self, data: T) -> Result<AnyUserData>
where
T: UserData + 'env,
{
let state = self.lua.state();
unsafe {
let _sg = StackGuard::new(state);
check_stack(state, 3)?;
// We don't write the data to the userdata until pushing the metatable
let protect = !self.lua.unlikely_memory_error();
#[cfg(feature = "luau")]
let ud_ptr = {
let data = UserDataStorage::new_scoped(data);
util::push_userdata::<UserDataStorage<T>>(state, data, protect)?
};
#[cfg(not(feature = "luau"))]
let ud_ptr = util::push_uninit_userdata::<UserDataStorage<T>>(state, protect)?;
// Push the metatable and register it with no TypeId
let mut registry = UserDataRegistry::new_unique(self.lua.lua(), ud_ptr as *mut _);
T::register(&mut registry);
self.lua.push_userdata_metatable(registry.into_raw())?;
let mt_ptr = ffi::lua_topointer(state, -1);
self.lua.register_userdata_metatable(mt_ptr, None);
// Write data to the pointer and attach metatable
#[cfg(not(feature = "luau"))]
std::ptr::write(ud_ptr, UserDataStorage::new_scoped(data));
ffi::lua_setmetatable(state, -2);
let ud = AnyUserData(self.lua.pop_ref());
self.seal_userdata::<T>(&ud);
Ok(ud)
}
}
/// Creates a Lua userdata object from a custom Rust type.
///
/// Since the Rust type is not required to be static and implement [`UserData`] trait,
/// you need to provide a function to register fields or methods for the object.
///
/// See also [`Scope::create_userdata`] for more details about non-static limitations.
pub fn create_any_userdata<T>(
&'scope self,
data: T,
register: impl FnOnce(&mut UserDataRegistry<T>),
) -> Result<AnyUserData>
where
T: 'env,
{
let state = self.lua.state();
let ud = unsafe {
let _sg = StackGuard::new(state);
check_stack(state, 3)?;
// We don't write the data to the userdata until pushing the metatable
let protect = !self.lua.unlikely_memory_error();
#[cfg(feature = "luau")]
let ud_ptr = {
let data = UserDataStorage::new_scoped(data);
util::push_userdata::<UserDataStorage<T>>(state, data, protect)?
};
#[cfg(not(feature = "luau"))]
let ud_ptr = util::push_uninit_userdata::<UserDataStorage<T>>(state, protect)?;
// Push the metatable and register it with no TypeId
let mut registry = UserDataRegistry::new_unique(self.lua.lua(), ud_ptr as *mut _);
register(&mut registry);
self.lua.push_userdata_metatable(registry.into_raw())?;
let mt_ptr = ffi::lua_topointer(state, -1);
self.lua.register_userdata_metatable(mt_ptr, None);
// Write data to the pointer and attach metatable
#[cfg(not(feature = "luau"))]
std::ptr::write(ud_ptr, UserDataStorage::new_scoped(data));
ffi::lua_setmetatable(state, -2);
AnyUserData(self.lua.pop_ref())
};
self.seal_userdata::<T>(&ud);
Ok(ud)
}
/// Adds a destructor function to be run when the scope ends.
///
/// This functionality is useful for cleaning up any resources after the scope ends.
///
/// # Example
///
/// ```rust
/// # use mlua::{Error, Lua, Result};
/// # fn main() -> Result<()> {
/// let lua = Lua::new();
/// let ud = lua.create_any_userdata(String::from("hello"))?;
/// lua.scope(|scope| {
/// scope.add_destructor(|| {
/// _ = ud.take::<String>();
/// });
/// // Run the code that uses `ud` here
/// Ok(())
/// })?;
/// assert!(matches!(ud.borrow::<String>(), Err(Error::UserDataDestructed)));
/// # Ok(())
/// # }
pub fn add_destructor(&'scope self, destructor: impl FnOnce() + 'env) {
self.user_destructors.0.borrow_mut().push(Box::new(destructor));
}
unsafe fn create_callback(&'scope self, f: ScopedCallback<'scope>) -> Result<Function> {
let f = mem::transmute::<ScopedCallback, Callback>(f);
let f = self.lua.create_callback(f)?;
let destructor: DestructorCallback = Box::new(|rawlua, vref| {
let ref_thread = rawlua.ref_thread();
ffi::lua_getupvalue(ref_thread, vref.index, 1);
let upvalue = get_userdata::<CallbackUpvalue>(ref_thread, -1);
let data = (*upvalue).data.take();
ffi::lua_pop(ref_thread, 1);
vec![Box::new(move || drop(data))]
});
self.destructors.0.borrow_mut().push((f.0.clone(), destructor));
Ok(f)
}
/// Shortens the lifetime of the userdata to the lifetime of the scope.
fn seal_userdata<T: 'env>(&self, ud: &AnyUserData) {
let destructor: DestructorCallback = Box::new(|rawlua, vref| unsafe {
let state = rawlua.state();
let _sg = StackGuard::new(state);
assert_stack(state, 2);
// Ensure that userdata is not destructed
match rawlua.push_userdata_ref(&vref) {
Ok(Some(_)) => {}
Ok(None) => {
// Deregister metatable
let mt_ptr = get_metatable_ptr(state, -1);
rawlua.deregister_userdata_metatable(mt_ptr);
}
Err(_) => return vec![],
}
let data = take_userdata::<UserDataStorage<T>>(state);
vec![Box::new(move || drop(data))]
});
self.destructors.0.borrow_mut().push((ud.0.clone(), destructor));
}
}
impl Drop for Destructors<'_> {
fn drop(&mut self) {
// We separate the action of invalidating the userdata in Lua and actually dropping the
// userdata type into two phases. This is so that, in the event a userdata drop panics,
// we can be sure that all of the userdata in Lua is actually invalidated.
let destructors = mem::take(&mut *self.0.borrow_mut());
if let Some(lua) = destructors.first().map(|(vref, _)| vref.lua.lock()) {
// All destructors are non-panicking, so this is fine
let to_drop = destructors
.into_iter()
.flat_map(|(vref, destructor)| destructor(&lua, vref))
.collect::<Vec<_>>();
drop(to_drop);
}
}
}
impl Drop for UserDestructors<'_> {
fn drop(&mut self) {
let destructors = mem::take(&mut *self.0.borrow_mut());
for destructor in destructors {
destructor();
}
}
}