mirror of
https://github.com/mlua-rs/mlua
synced 2026-06-08 16:05:43 +00:00
336 lines
14 KiB
Rust
336 lines
14 KiB
Rust
use std::cell::RefCell;
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use std::marker::PhantomData;
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use std::mem;
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use crate::error::{Error, Result};
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use crate::function::Function;
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use crate::state::{Lua, LuaGuard, RawLua};
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use crate::traits::{FromLuaMulti, IntoLuaMulti};
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use crate::types::{Callback, CallbackUpvalue, ScopedCallback, ValueRef};
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use crate::userdata::{AnyUserData, UserData, UserDataRegistry, UserDataStorage};
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use crate::util::{
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self, assert_stack, check_stack, get_metatable_ptr, get_userdata, take_userdata, StackGuard,
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};
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/// Constructed by the [`Lua::scope`] method, allows temporarily creating Lua userdata and
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/// callbacks that are not required to be `Send` or `'static`.
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///
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/// See [`Lua::scope`] for more details.
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pub struct Scope<'scope, 'env: 'scope> {
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lua: LuaGuard,
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// Internal destructors run first, then user destructors (based on the declaration order)
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destructors: Destructors<'env>,
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user_destructors: UserDestructors<'env>,
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_scope_invariant: PhantomData<&'scope mut &'scope ()>,
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_env_invariant: PhantomData<&'env mut &'env ()>,
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}
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type DestructorCallback<'a> = Box<dyn FnOnce(&RawLua, ValueRef) -> Vec<Box<dyn FnOnce() + 'a>>>;
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// Implement Drop on Destructors instead of Scope to avoid compilation error
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struct Destructors<'a>(RefCell<Vec<(ValueRef, DestructorCallback<'a>)>>);
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struct UserDestructors<'a>(RefCell<Vec<Box<dyn FnOnce() + 'a>>>);
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impl<'scope, 'env: 'scope> Scope<'scope, 'env> {
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pub(crate) fn new(lua: LuaGuard) -> Self {
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Scope {
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lua,
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destructors: Destructors(RefCell::new(Vec::new())),
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user_destructors: UserDestructors(RefCell::new(Vec::new())),
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_scope_invariant: PhantomData,
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_env_invariant: PhantomData,
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}
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}
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/// Wraps a Rust function or closure, creating a callable Lua function handle to it.
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///
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/// This is a version of [`Lua::create_function`] that creates a callback which expires on
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/// scope drop. See [`Lua::scope`] for more details.
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pub fn create_function<F, A, R>(&'scope self, func: F) -> Result<Function>
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where
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F: Fn(&Lua, A) -> Result<R> + 'scope,
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A: FromLuaMulti,
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R: IntoLuaMulti,
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{
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unsafe {
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self.create_callback(Box::new(move |rawlua, nargs| {
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let args = A::from_stack_args(nargs, 1, None, rawlua)?;
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func(rawlua.lua(), args)?.push_into_stack_multi(rawlua)
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}))
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}
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}
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/// Wraps a Rust mutable closure, creating a callable Lua function handle to it.
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///
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/// This is a version of [`Lua::create_function_mut`] that creates a callback which expires
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/// on scope drop. See [`Lua::scope`] and [`Scope::create_function`] for more details.
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pub fn create_function_mut<F, A, R>(&'scope self, func: F) -> Result<Function>
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where
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F: FnMut(&Lua, A) -> Result<R> + 'scope,
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A: FromLuaMulti,
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R: IntoLuaMulti,
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{
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let func = RefCell::new(func);
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self.create_function(move |lua, args| {
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(*func.try_borrow_mut().map_err(|_| Error::RecursiveMutCallback)?)(lua, args)
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})
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}
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/// Creates a Lua userdata object from a reference to custom userdata type.
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///
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/// This is a version of [`Lua::create_userdata`] that creates a userdata which expires on
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/// scope drop, and does not require that the userdata type be Send. This method takes
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/// non-'static reference to the data. See [`Lua::scope`] for more details.
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///
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/// Userdata created with this method will not be able to be mutated from Lua.
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pub fn create_userdata_ref<T>(&'scope self, data: &'env T) -> Result<AnyUserData>
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where
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T: UserData + 'static,
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{
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let ud = unsafe { self.lua.make_userdata(UserDataStorage::new_ref(data)) }?;
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self.seal_userdata::<T>(&ud);
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Ok(ud)
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}
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/// Creates a Lua userdata object from a mutable reference to custom userdata type.
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///
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/// This is a version of [`Lua::create_userdata`] that creates a userdata which expires on
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/// scope drop, and does not require that the userdata type be Send. This method takes
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/// non-'static mutable reference to the data. See [`Lua::scope`] for more details.
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pub fn create_userdata_ref_mut<T>(&'scope self, data: &'env mut T) -> Result<AnyUserData>
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where
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T: UserData + 'static,
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{
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let ud = unsafe { self.lua.make_userdata(UserDataStorage::new_ref_mut(data)) }?;
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self.seal_userdata::<T>(&ud);
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Ok(ud)
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}
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/// Creates a Lua userdata object from a reference to custom Rust type.
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///
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/// This is a version of [`Lua::create_any_userdata`] that creates a userdata which expires on
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/// scope drop, and does not require that the Rust type be Send. This method takes non-'static
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/// reference to the data. See [`Lua::scope`] for more details.
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///
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/// Userdata created with this method will not be able to be mutated from Lua.
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pub fn create_any_userdata_ref<T>(&'scope self, data: &'env T) -> Result<AnyUserData>
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where
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T: 'static,
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{
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let ud = unsafe { self.lua.make_any_userdata(UserDataStorage::new_ref(data)) }?;
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self.seal_userdata::<T>(&ud);
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Ok(ud)
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}
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/// Creates a Lua userdata object from a mutable reference to custom Rust type.
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///
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/// This is a version of [`Lua::create_any_userdata`] that creates a userdata which expires on
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/// scope drop, and does not require that the Rust type be Send. This method takes non-'static
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/// mutable reference to the data. See [`Lua::scope`] for more details.
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pub fn create_any_userdata_ref_mut<T>(&'scope self, data: &'env mut T) -> Result<AnyUserData>
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where
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T: 'static,
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{
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let ud = unsafe { self.lua.make_any_userdata(UserDataStorage::new_ref_mut(data)) }?;
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self.seal_userdata::<T>(&ud);
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Ok(ud)
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}
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/// Creates a Lua userdata object from a custom userdata type.
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///
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/// This is a version of [`Lua::create_userdata`] that creates a userdata which expires on
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/// scope drop, and does not require that the userdata type be `Send` or `'static`. See
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/// [`Lua::scope`] for more details.
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///
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/// The main limitation that comes from using non-'static userdata is that the produced userdata
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/// will no longer have a [`TypeId`] associated with it, because [`TypeId`] can only work for
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/// `'static` types. This means that it is impossible, once the userdata is created, to get a
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/// reference to it back *out* of an [`AnyUserData`] handle. This also implies that the
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/// "function" type methods that can be added via [`UserDataMethods`] (the ones that accept
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/// [`AnyUserData`] as a first parameter) are vastly less useful. Also, there is no way to
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/// re-use a single metatable for multiple non-'static types, so there is a higher cost
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/// associated with creating the userdata metatable each time a new userdata is created.
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///
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/// [`TypeId`]: std::any::TypeId
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/// [`UserDataMethods`]: crate::UserDataMethods
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pub fn create_userdata<T>(&'scope self, data: T) -> Result<AnyUserData>
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where
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T: UserData + 'env,
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{
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let state = self.lua.state();
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unsafe {
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let _sg = StackGuard::new(state);
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check_stack(state, 3)?;
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// We don't write the data to the userdata until pushing the metatable
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let protect = !self.lua.unlikely_memory_error();
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#[cfg(feature = "luau")]
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let ud_ptr = {
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let data = UserDataStorage::new_scoped(data);
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util::push_userdata::<UserDataStorage<T>>(state, data, protect)?
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};
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#[cfg(not(feature = "luau"))]
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let ud_ptr = util::push_uninit_userdata::<UserDataStorage<T>>(state, protect)?;
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// Push the metatable and register it with no TypeId
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let mut registry = UserDataRegistry::new_unique(self.lua.lua(), ud_ptr as *mut _);
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T::register(&mut registry);
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self.lua.push_userdata_metatable(registry.into_raw())?;
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let mt_ptr = ffi::lua_topointer(state, -1);
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self.lua.register_userdata_metatable(mt_ptr, None);
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// Write data to the pointer and attach metatable
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#[cfg(not(feature = "luau"))]
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std::ptr::write(ud_ptr, UserDataStorage::new_scoped(data));
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ffi::lua_setmetatable(state, -2);
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let ud = AnyUserData(self.lua.pop_ref());
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self.seal_userdata::<T>(&ud);
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Ok(ud)
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}
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}
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/// Creates a Lua userdata object from a custom Rust type.
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///
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/// Since the Rust type is not required to be static and implement [`UserData`] trait,
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/// you need to provide a function to register fields or methods for the object.
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///
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/// See also [`Scope::create_userdata`] for more details about non-static limitations.
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pub fn create_any_userdata<T>(
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&'scope self,
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data: T,
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register: impl FnOnce(&mut UserDataRegistry<T>),
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) -> Result<AnyUserData>
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where
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T: 'env,
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{
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let state = self.lua.state();
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let ud = unsafe {
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let _sg = StackGuard::new(state);
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check_stack(state, 3)?;
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// We don't write the data to the userdata until pushing the metatable
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let protect = !self.lua.unlikely_memory_error();
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#[cfg(feature = "luau")]
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let ud_ptr = {
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let data = UserDataStorage::new_scoped(data);
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util::push_userdata::<UserDataStorage<T>>(state, data, protect)?
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};
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#[cfg(not(feature = "luau"))]
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let ud_ptr = util::push_uninit_userdata::<UserDataStorage<T>>(state, protect)?;
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// Push the metatable and register it with no TypeId
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let mut registry = UserDataRegistry::new_unique(self.lua.lua(), ud_ptr as *mut _);
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register(&mut registry);
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self.lua.push_userdata_metatable(registry.into_raw())?;
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let mt_ptr = ffi::lua_topointer(state, -1);
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self.lua.register_userdata_metatable(mt_ptr, None);
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// Write data to the pointer and attach metatable
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#[cfg(not(feature = "luau"))]
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std::ptr::write(ud_ptr, UserDataStorage::new_scoped(data));
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ffi::lua_setmetatable(state, -2);
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AnyUserData(self.lua.pop_ref())
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};
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self.seal_userdata::<T>(&ud);
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Ok(ud)
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}
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/// Adds a destructor function to be run when the scope ends.
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///
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/// This functionality is useful for cleaning up any resources after the scope ends.
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///
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/// # Example
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///
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/// ```rust
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/// # use mlua::{Error, Lua, Result};
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/// # fn main() -> Result<()> {
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/// let lua = Lua::new();
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/// let ud = lua.create_any_userdata(String::from("hello"))?;
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/// lua.scope(|scope| {
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/// scope.add_destructor(|| {
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/// _ = ud.take::<String>();
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/// });
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/// // Run the code that uses `ud` here
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/// Ok(())
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/// })?;
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/// assert!(matches!(ud.borrow::<String>(), Err(Error::UserDataDestructed)));
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/// # Ok(())
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/// # }
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pub fn add_destructor(&'scope self, destructor: impl FnOnce() + 'env) {
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self.user_destructors.0.borrow_mut().push(Box::new(destructor));
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}
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unsafe fn create_callback(&'scope self, f: ScopedCallback<'scope>) -> Result<Function> {
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let f = mem::transmute::<ScopedCallback, Callback>(f);
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let f = self.lua.create_callback(f)?;
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let destructor: DestructorCallback = Box::new(|rawlua, vref| {
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let ref_thread = rawlua.ref_thread();
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ffi::lua_getupvalue(ref_thread, vref.index, 1);
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let upvalue = get_userdata::<CallbackUpvalue>(ref_thread, -1);
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let data = (*upvalue).data.take();
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ffi::lua_pop(ref_thread, 1);
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vec![Box::new(move || drop(data))]
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});
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self.destructors.0.borrow_mut().push((f.0.clone(), destructor));
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Ok(f)
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}
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/// Shortens the lifetime of the userdata to the lifetime of the scope.
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fn seal_userdata<T: 'env>(&self, ud: &AnyUserData) {
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let destructor: DestructorCallback = Box::new(|rawlua, vref| unsafe {
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let state = rawlua.state();
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let _sg = StackGuard::new(state);
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assert_stack(state, 2);
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// Ensure that userdata is not destructed
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match rawlua.push_userdata_ref(&vref) {
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Ok(Some(_)) => {}
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Ok(None) => {
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// Deregister metatable
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let mt_ptr = get_metatable_ptr(state, -1);
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rawlua.deregister_userdata_metatable(mt_ptr);
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}
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Err(_) => return vec![],
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}
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let data = take_userdata::<UserDataStorage<T>>(state);
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vec![Box::new(move || drop(data))]
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});
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self.destructors.0.borrow_mut().push((ud.0.clone(), destructor));
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}
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}
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impl Drop for Destructors<'_> {
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fn drop(&mut self) {
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// We separate the action of invalidating the userdata in Lua and actually dropping the
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// userdata type into two phases. This is so that, in the event a userdata drop panics,
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// we can be sure that all of the userdata in Lua is actually invalidated.
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let destructors = mem::take(&mut *self.0.borrow_mut());
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if let Some(lua) = destructors.first().map(|(vref, _)| vref.lua.lock()) {
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// All destructors are non-panicking, so this is fine
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let to_drop = destructors
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.into_iter()
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.flat_map(|(vref, destructor)| destructor(&lua, vref))
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.collect::<Vec<_>>();
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drop(to_drop);
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}
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}
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}
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impl Drop for UserDestructors<'_> {
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fn drop(&mut self) {
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let destructors = mem::take(&mut *self.0.borrow_mut());
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for destructor in destructors {
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destructor();
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}
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}
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}
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