Files
mlua-rs-mlua/src/conversion.rs
T
kyren 87a395206d Correct checking of LuaRef origin, support lightuserdata
All lua types should now be at least somewhat usable from rust, if
incompletely so.  Any lua value should be readable in Rust as a
LuaValue, pop_value should never panic except in internal logic errors.
2017-05-25 00:43:35 -04:00

299 lines
8.6 KiB
Rust

use std::collections::{HashMap, BTreeMap, HashSet, BTreeSet};
use std::iter::FromIterator;
use std::hash::Hash;
use error::*;
use lua::*;
impl<'lua> ToLua<'lua> for LuaValue<'lua> {
fn to_lua(self, _: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(self)
}
}
impl<'lua> FromLua<'lua> for LuaValue<'lua> {
fn from_lua(lua_value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<Self> {
Ok(lua_value)
}
}
impl<'lua> ToLua<'lua> for LuaString<'lua> {
fn to_lua(self, _: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::String(self))
}
}
impl<'lua> FromLua<'lua> for LuaString<'lua> {
fn from_lua(value: LuaValue<'lua>, lua: &'lua Lua) -> LuaResult<LuaString<'lua>> {
lua.coerce_string(value)
}
}
impl<'lua> ToLua<'lua> for LuaTable<'lua> {
fn to_lua(self, _: &'lua Lua) -> LuaResult<LuaValue> {
Ok(LuaValue::Table(self))
}
}
impl<'lua> FromLua<'lua> for LuaTable<'lua> {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<LuaTable<'lua>> {
match value {
LuaValue::Table(table) => Ok(table),
_ => Err("cannot convert lua value to table".into()),
}
}
}
impl<'lua> ToLua<'lua> for LuaFunction<'lua> {
fn to_lua(self, _: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::Function(self))
}
}
impl<'lua> FromLua<'lua> for LuaFunction<'lua> {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<LuaFunction<'lua>> {
match value {
LuaValue::Function(table) => Ok(table),
_ => Err("cannot convert lua value to function".into()),
}
}
}
impl<'lua> ToLua<'lua> for LuaUserData<'lua> {
fn to_lua(self, _: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::UserData(self))
}
}
impl<'lua> FromLua<'lua> for LuaUserData<'lua> {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<LuaUserData<'lua>> {
match value {
LuaValue::UserData(ud) => Ok(ud),
_ => Err("cannot convert lua value to userdata".into()),
}
}
}
impl<'lua> ToLua<'lua> for LuaThread<'lua> {
fn to_lua(self, _: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::Thread(self))
}
}
impl<'lua> FromLua<'lua> for LuaThread<'lua> {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<LuaThread<'lua>> {
match value {
LuaValue::Thread(t) => Ok(t),
_ => Err("cannot convert lua value to thread".into()),
}
}
}
impl<'lua, T: LuaUserDataType> ToLua<'lua> for T {
fn to_lua(self, lua: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
lua.create_userdata(self).map(LuaValue::UserData)
}
}
impl<'lua, T: LuaUserDataType + Copy> FromLua<'lua> for T {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<T> {
match value {
LuaValue::UserData(ud) => Ok(*ud.borrow::<T>()?),
_ => Err("cannot convert lua value to userdata".into()),
}
}
}
impl<'lua> ToLua<'lua> for bool {
fn to_lua(self, _: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::Boolean(self))
}
}
impl<'lua> FromLua<'lua> for bool {
fn from_lua(v: LuaValue, _: &'lua Lua) -> LuaResult<Self> {
match v {
LuaValue::Nil => Ok(false),
LuaValue::Boolean(b) => Ok(b),
_ => Ok(true),
}
}
}
impl<'lua> ToLua<'lua> for LightUserData {
fn to_lua(self, _: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::LightUserData(self))
}
}
impl<'lua> FromLua<'lua> for LightUserData {
fn from_lua(v: LuaValue, _: &'lua Lua) -> LuaResult<Self> {
match v {
LuaValue::LightUserData(ud) => Ok(ud),
_ => Err("cannot convert lua value to lightuserdata".into()),
}
}
}
impl<'lua> ToLua<'lua> for String {
fn to_lua(self, lua: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::String(lua.create_string(&self)?))
}
}
impl<'lua> FromLua<'lua> for String {
fn from_lua(value: LuaValue<'lua>, lua: &'lua Lua) -> LuaResult<Self> {
Ok(lua.coerce_string(value)?.get()?.to_owned())
}
}
impl<'lua, 'a> ToLua<'lua> for &'a str {
fn to_lua(self, lua: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::String(lua.create_string(self)?))
}
}
macro_rules! lua_convert_int {
($x: ty) => {
impl<'lua> ToLua<'lua> for $x {
fn to_lua(self, _: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::Integer(self as LuaInteger))
}
}
impl<'lua> FromLua<'lua> for $x {
fn from_lua(value: LuaValue<'lua>, lua: &'lua Lua) -> LuaResult<Self> {
Ok(lua.coerce_integer(value)? as $x)
}
}
}
}
lua_convert_int!(i8);
lua_convert_int!(u8);
lua_convert_int!(i16);
lua_convert_int!(u16);
lua_convert_int!(i32);
lua_convert_int!(u32);
lua_convert_int!(i64);
lua_convert_int!(u64);
lua_convert_int!(isize);
lua_convert_int!(usize);
macro_rules! lua_convert_float {
($x: ty) => {
impl<'lua> ToLua<'lua> for $x {
fn to_lua(self, _: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::Number(self as LuaNumber))
}
}
impl<'lua> FromLua<'lua> for $x {
fn from_lua(value: LuaValue<'lua>, lua: &'lua Lua) -> LuaResult<Self> {
Ok(lua.coerce_number(value)? as $x)
}
}
}
}
lua_convert_float!(f32);
lua_convert_float!(f64);
impl<'lua, T: ToLua<'lua>> ToLua<'lua> for Vec<T> {
fn to_lua(self, lua: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::Table(lua.create_array_table(self)?))
}
}
impl<'lua, T: FromLua<'lua>> FromLua<'lua> for Vec<T> {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<Self> {
if let LuaValue::Table(table) = value {
table.array_values()
} else {
Err("cannot convert lua value to table for Vec".into())
}
}
}
impl<'lua, T: Eq + Hash + ToLua<'lua>> ToLua<'lua> for HashSet<T> {
fn to_lua(self, lua: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::Table(lua.create_array_table(self)?))
}
}
impl<'lua, T: Eq + Hash + FromLua<'lua>> FromLua<'lua> for HashSet<T> {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<Self> {
if let LuaValue::Table(table) = value {
Ok(HashSet::from_iter(table.array_values()?))
} else {
Err("cannot convert lua value to table for HashSet".into())
}
}
}
impl<'lua, T: Ord + ToLua<'lua>> ToLua<'lua> for BTreeSet<T> {
fn to_lua(self, lua: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::Table(lua.create_array_table(self)?))
}
}
impl<'lua, T: Ord + FromLua<'lua>> FromLua<'lua> for BTreeSet<T> {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<Self> {
if let LuaValue::Table(table) = value {
Ok(BTreeSet::from_iter(table.array_values()?))
} else {
Err("cannot convert lua value to table for BTreeSet".into())
}
}
}
impl<'lua, K: Eq + Hash + ToLua<'lua>, V: ToLua<'lua>> ToLua<'lua> for HashMap<K, V> {
fn to_lua(self, lua: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::Table(lua.create_table(self)?))
}
}
impl<'lua, K: Eq + Hash + FromLua<'lua>, V: FromLua<'lua>> FromLua<'lua> for HashMap<K, V> {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<Self> {
if let LuaValue::Table(table) = value {
Ok(HashMap::from_iter(table.pairs()?))
} else {
Err("cannot convert lua value to table for HashMap".into())
}
}
}
impl<'lua, K: Ord + ToLua<'lua>, V: ToLua<'lua>> ToLua<'lua> for BTreeMap<K, V> {
fn to_lua(self, lua: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
Ok(LuaValue::Table(lua.create_table(self)?))
}
}
impl<'lua, K: Ord + FromLua<'lua>, V: FromLua<'lua>> FromLua<'lua> for BTreeMap<K, V> {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<Self> {
if let LuaValue::Table(table) = value {
Ok(BTreeMap::from_iter(table.pairs()?))
} else {
Err("cannot convert lua value to table for BTreeMap".into())
}
}
}
impl<'lua, T: ToLua<'lua>> ToLua<'lua> for Option<T> {
fn to_lua(self, lua: &'lua Lua) -> LuaResult<LuaValue<'lua>> {
match self {
Some(val) => val.to_lua(lua),
None => Ok(LuaNil),
}
}
}
impl<'lua, T: FromLua<'lua>> FromLua<'lua> for Option<T> {
fn from_lua(value: LuaValue<'lua>, lua: &'lua Lua) -> LuaResult<Self> {
match value {
LuaNil => Ok(None),
value => Ok(Some(T::from_lua(value, lua)?)),
}
}
}