Files
mlua-rs-mlua/examples/examples.rs
T
kyren 8440298e71 Go ahead and release 0.5.0
partially for the selfish reason that my submodule setup does not deal well with
ureleased versions of cargo libs where the version number ends with -pre
2017-06-11 01:33:08 -04:00

157 lines
5.4 KiB
Rust

#[macro_use]
extern crate hlist_macro;
extern crate rlua;
use rlua::*;
fn examples() -> LuaResult<()> {
// Create a Lua context with Lua::new(). Eventually, this will allow
// further control on the lua std library, and will specifically allow
// limiting Lua to a subset of "safe" functionality.
let lua = Lua::new();
// You can get and set global variables. Notice that the globals table here
// is a permanent reference to _G, it is mutated behind the scenes as lua
// code is loaded. This API is based heavily around internal mutation (just
// like lua itself).
let globals = lua.globals()?;
globals.set("string_var", "hello")?;
globals.set("int_var", 42)?;
assert_eq!(globals.get::<_, String>("string_var")?, "hello");
assert_eq!(globals.get::<_, i64>("int_var")?, 42);
// You can load and evaluate lua code. The second parameter here gives the
// chunk a better name when lua error messages are printed.
lua.load::<()>(
r#"
global = 'foo'..'bar'
"#,
Some("example code"),
)?;
assert_eq!(globals.get::<_, String>("global")?, "foobar");
assert_eq!(lua.eval::<i32>("1 + 1")?, 2);
assert_eq!(lua.eval::<bool>("false == false")?, true);
assert_eq!(lua.eval::<i32>("return 1 + 2")?, 3);
// You can create and manage lua tables
let array_table = lua.create_empty_table()?;
array_table.set(1, "one")?;
array_table.set(2, "two")?;
array_table.set(3, "three")?;
assert_eq!(array_table.length()?, 3);
let map_table = lua.create_empty_table()?;
map_table.set("one", 1)?;
map_table.set("two", 2)?;
map_table.set("three", 3)?;
let v: i64 = map_table.get("two")?;
assert_eq!(v, 2);
// You can pass values like LuaTable back into Lua
globals.set("array_table", array_table)?;
globals.set("map_table", map_table)?;
lua.eval::<()>(
r#"
for k, v in pairs(array_table) do
print(k, v)
end
for k, v in pairs(map_table) do
print(k, v)
end
"#,
)?;
// You can load lua functions
let print: LuaFunction = globals.get("print")?;
print.call::<_, ()>("hello from rust")?;
// There is a specific method for handling variadics that involves
// Heterogeneous Lists. This is one way to call a function with multiple
// parameters:
print
.call::<_, ()>(hlist!["hello", "again", "from", "rust"])?;
// You can bind rust functions to lua as well
let check_equal = lua.create_function(|lua, args| {
// Functions wrapped in lua receive their arguments packed together as
// LuaMultiValue. The first thing that most wrapped functions will do
// is "unpack" this LuaMultiValue into its parts. Due to lifetime type
// signature limitations, this cannot be done automatically from the
// function signature, but this will be fixed with ATCs. Notice the use
// of the hlist macros again.
let hlist_pat![list1, list2] = lua.unpack::<HList![Vec<String>, Vec<String>]>(args)?;
// This function just checks whether two string lists are equal, and in
// an inefficient way. Results are returned with lua.pack, which takes
// any number of values and turns them back into LuaMultiValue. In this
// way, multiple values can also be returned to Lua. Again, this cannot
// be inferred as part of the function signature due to the same
// lifetime type signature limitations.
lua.pack(list1 == list2)
})?;
globals.set("check_equal", check_equal)?;
// You can also accept variadic arguments to rust functions
let join = lua.create_function(|lua, args| {
let strings = lua.unpack::<LuaVariadic<String>>(args)?.0;
// (This is quadratic!, it's just an example!)
lua.pack(strings.iter().fold("".to_owned(), |a, b| a + b))
})?;
globals.set("join", join)?;
assert_eq!(lua.eval::<bool>(r#"check_equal({"a", "b", "c"}, {"a", "b", "c"})"#)?,
true);
assert_eq!(lua.eval::<bool>(r#"check_equal({"a", "b", "c"}, {"d", "e", "f"})"#)?,
false);
assert_eq!(lua.eval::<String>(r#"join("a", "b", "c")"#)?, "abc");
// You can create userdata with methods and metamethods defined on them.
// Here's a more complete example that shows all of the features of this API
// together
#[derive(Copy, Clone)]
struct Vec2(f32, f32);
impl LuaUserDataType for Vec2 {
fn add_methods(methods: &mut LuaUserDataMethods<Self>) {
methods.add_method("magnitude", |lua, vec, _| {
let mag_squared = vec.0 * vec.0 + vec.1 * vec.1;
lua.pack(mag_squared.sqrt())
});
methods.add_meta_function(LuaMetaMethod::Add, |lua, params| {
let hlist_pat![vec1, vec2] = lua.unpack::<HList![Vec2, Vec2]>(params)?;
lua.pack(Vec2(vec1.0 + vec2.0, vec1.1 + vec2.1))
});
}
}
let vec2_constructor = lua.create_function(|lua, args| {
let hlist_pat![x, y] = lua.unpack::<HList![f32, f32]>(args)?;
lua.pack(Vec2(x, y))
})?;
globals.set("vec2", vec2_constructor)?;
assert_eq!(lua.eval::<f32>("(vec2(1, 2) + vec2(2, 2)):magnitude()")?,
5.0);
Ok(())
}
fn main() {
examples().unwrap();
}